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Remove checks for no other shader flag is being set
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2 files changed

+2
-6
lines changed

2 files changed

+2
-6
lines changed

llvm/test/CodeGen/DirectX/ShaderFlags/uavs-at-every-stage-lib-valver1.7.ll

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -30,8 +30,6 @@ define void @test() "hlsl.export" {
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; DXC: - Name: SFI0
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; DXC-NEXT: Size: 8
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; DXC-NEXT: Flags:
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; DXC-NOT: {{[A-Za-z]+: +true}}
34-
; DXC: UAVsAtEveryStage: true
35-
; DXC-NOT: {{[A-Za-z]+: +true}}
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; DXC: UAVsAtEveryStage: true
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; DXC: NextUnusedBit: false
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; DXC: ...

llvm/test/CodeGen/DirectX/ShaderFlags/uavs-at-every-stage-vs.ll

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -31,8 +31,6 @@ define void @VSMain() {
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; DXC: - Name: SFI0
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; DXC-NEXT: Size: 8
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; DXC-NEXT: Flags:
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; DXC-NOT: {{[A-Za-z]+: +true}}
35-
; DXC-NEXT: UAVsAtEveryStage: true
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; DXC-NOT: {{[A-Za-z]+: +true}}
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; DXC: UAVsAtEveryStage: true
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; DXC: NextUnusedBit: false
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; DXC: ...

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