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[analyzer] Avoid out-of-order node traversal on void return (#117863)
The motivating example: https://compiler-explorer.com/z/WjsxYfs43
```C++
#include <stdlib.h>
void inf_loop_break_callee() {
void* data = malloc(10);
while (1) {
(void)data; // line 3
break; // -> execution continues on line 3 ?!!
}
}
```
To correct the flow steps in this example (see the fixed version in the
added test case) I changed two things in the engine:
- Make `processCallExit` create a new StmtPoint only for return
statements. If the last non-jump statement is not a return statement,
e.g. `(void)data;`, it is no longer inserted in the exploded graph after
the function exit.
- Skip the purge program points. In the example above, purge
points are still inserted after the `break;` executes. Now, when the bug
reporter is looking for the next statement executed after the function
execution is finished, it will ignore the purge program points, so it
won't confusingly pick the `(void)data;` statement.
CPP-5778
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