1010#define LLVM_LIBC_SRC___SUPPORT_FPUTIL_ROUNDING_MODE_H
1111
1212#include " hdr/fenv_macros.h"
13+ #include " src/__support/CPP/type_traits.h" // is_constant_evaluated
1314#include " src/__support/macros/attributes.h" // LIBC_INLINE
1415#include " src/__support/macros/config.h"
1516
@@ -20,18 +21,26 @@ namespace fputil {
2021// Using the following observation:
2122// 1.0f + 2^-25 = 1.0f for FE_TONEAREST, FE_DOWNWARD, FE_TOWARDZERO
2223// = 0x1.000002f for FE_UPWARD.
23- LIBC_INLINE bool fenv_is_round_up () {
24- volatile float x = 0x1 .0p-25f ;
25- return (1 .0f + x != 1 .0f );
24+ LIBC_INLINE static constexpr bool fenv_is_round_up () {
25+ if (cpp::is_constant_evaluated ()) {
26+ return false ;
27+ } else {
28+ volatile float x = 0x1 .0p-25f ;
29+ return (1 .0f + x != 1 .0f );
30+ }
2631}
2732
2833// Quick free-standing test whether fegetround() == FE_DOWNWARD.
2934// Using the following observation:
3035// -1.0f - 2^-25 = -1.0f for FE_TONEAREST, FE_UPWARD, FE_TOWARDZERO
3136// = -0x1.000002f for FE_DOWNWARD.
32- LIBC_INLINE bool fenv_is_round_down () {
33- volatile float x = 0x1 .0p-25f ;
34- return (-1 .0f - x != -1 .0f );
37+ LIBC_INLINE static constexpr bool fenv_is_round_down () {
38+ if (cpp::is_constant_evaluated ()) {
39+ return false ;
40+ } else {
41+ volatile float x = 0x1 .0p-25f ;
42+ return (-1 .0f - x != -1 .0f );
43+ }
3544}
3645
3746// Quick free-standing test whether fegetround() == FE_TONEAREST.
@@ -40,10 +49,14 @@ LIBC_INLINE bool fenv_is_round_down() {
4049// = 0x1.100002p0f for FE_UPWARD,
4150// 1.5f - 2^-24 = 1.5f for FE_TONEAREST, FE_UPWARD
4251// = 0x1.0ffffep-1f for FE_DOWNWARD, FE_TOWARDZERO
43- LIBC_INLINE bool fenv_is_round_to_nearest () {
44- static volatile float x = 0x1 .0p-24f ;
45- float y = x;
46- return (1 .5f + y == 1 .5f - y);
52+ LIBC_INLINE static constexpr bool fenv_is_round_to_nearest () {
53+ if (cpp::is_constant_evaluated ()) {
54+ return true ;
55+ } else {
56+ volatile float x = 0x1 .0p-24f ;
57+ float y = 1 .5f + x;
58+ return (y == 1 .5f - x);
59+ }
4760}
4861
4962// Quick free-standing test whether fegetround() == FE_TOWARDZERO.
@@ -56,23 +69,31 @@ LIBC_INLINE bool fenv_is_round_to_nearest() {
5669// (0x1.000002p0f + 2^-24) + (-1.0f - 2^-24) = 2^-23 for FE_TOWARDZERO
5770// = 2^-22 for FE_TONEAREST, FE_UPWARD
5871// = 0 for FE_DOWNWARD
59- LIBC_INLINE bool fenv_is_round_to_zero () {
60- static volatile float x = 0x1 .0p-24f ;
61- float y = x;
62- return ((0x1 .000002p0f + y) + (-1 .0f - y) == 0x1 .0p-23f );
72+ LIBC_INLINE static constexpr bool fenv_is_round_to_zero () {
73+ if (cpp::is_constant_evaluated ()) {
74+ return false ;
75+ } else {
76+ volatile float x = 0x1 .0p-24f ;
77+ volatile float y = 0x1 .000002p0f + x;
78+ return (y + (-1 .0f - x) == 0x1 .0p-23f );
79+ }
6380}
6481
6582// Quick free standing get rounding mode based on the above observations.
66- LIBC_INLINE int quick_get_round () {
67- static volatile float x = 0x1 .0p-24f ;
68- float y = x;
69- float z = (0x1 .000002p0f + y) + (-1 .0f - y);
83+ LIBC_INLINE static constexpr int quick_get_round () {
84+ if (cpp::is_constant_evaluated ()) {
85+ return FE_TONEAREST;
86+ } else {
87+ volatile float x = 0x1 .0p-24f ;
88+ volatile float y = 0x1 .000002p0f + x;
89+ float z = y + (-1 .0f - x);
7090
71- if (z == 0 .0f )
72- return FE_DOWNWARD;
73- if (z == 0x1 .0p-23f )
74- return FE_TOWARDZERO;
75- return (2 .0f + y == 2 .0f ) ? FE_TONEAREST : FE_UPWARD;
91+ if (z == 0 .0f )
92+ return FE_DOWNWARD;
93+ if (z == 0x1 .0p-23f )
94+ return FE_TOWARDZERO;
95+ return (2 .0f + x == 2 .0f ) ? FE_TONEAREST : FE_UPWARD;
96+ }
7697}
7798
7899} // namespace fputil
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