@@ -20,21 +20,21 @@ export float foo() {
20
20
return a + b;
21
21
}
22
22
23
- // CHECK: VarDecl {{.*}} UAV 'RWBuffer<float>':'hlsl::RWBuffer<float>' static
23
+ // CHECK: VarDecl {{.*}} UAV 'RWBuffer<float>':'hlsl::RWBuffer<float>'
24
24
// CHECK: HLSLResourceBindingAttr {{.*}} "u3" "space0"
25
25
RWBuffer <float > UAV : register (u3);
26
26
27
- // CHECK: VarDecl {{.*}} UAV1 'RWBuffer<float>':'hlsl::RWBuffer<float>' static
27
+ // CHECK: VarDecl {{.*}} UAV1 'RWBuffer<float>':'hlsl::RWBuffer<float>'
28
28
// CHECK: HLSLResourceBindingAttr {{.*}} "u2" "space0"
29
- // CHECK: VarDecl {{.*}} UAV2 'RWBuffer<float>':'hlsl::RWBuffer<float>' static
29
+ // CHECK: VarDecl {{.*}} UAV2 'RWBuffer<float>':'hlsl::RWBuffer<float>'
30
30
// CHECK: HLSLResourceBindingAttr {{.*}} "u4" "space0"
31
31
RWBuffer <float > UAV1 : register (u2), UAV2 : register (u4);
32
32
33
- // CHECK: VarDecl {{.*}} UAV3 'RWBuffer<float>':'hlsl::RWBuffer<float>' static
33
+ // CHECK: VarDecl {{.*}} UAV3 'RWBuffer<float>':'hlsl::RWBuffer<float>'
34
34
// CHECK: HLSLResourceBindingAttr {{.*}} "" "space5"
35
35
RWBuffer <float > UAV3 : register (space5);
36
36
37
- // CHECK: VarDecl {{.*}} UAV_Array 'RWBuffer<float>[10]' static
37
+ // CHECK: VarDecl {{.*}} UAV_Array 'RWBuffer<float>[10]'
38
38
// CHECK: HLSLResourceBindingAttr {{.*}} "u10" "space6"
39
39
RWBuffer <float > UAV_Array[10 ] : register (u10, space6);
40
40
@@ -73,6 +73,6 @@ cbuffer CB2 {
73
73
}
74
74
75
75
// Resource arrays should have implicit binding attribute added by SemaHLSL
76
- // CHECK: VarDecl {{.*}} SB 'StructuredBuffer<float>[10]' static
76
+ // CHECK: VarDecl {{.*}} SB 'StructuredBuffer<float>[10]'
77
77
// CHECK: HLSLResourceBindingAttr {{.*}} Implicit "" "0"
78
78
StructuredBuffer<float > SB[10 ];
0 commit comments