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| 1 | +// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -disable-llvm-passes -emit-llvm -finclude-default-header -o - %s | FileCheck %s |
| 2 | + |
| 3 | +// array truncation |
| 4 | +// CHECK-LABEL: define void {{.*}}call1 |
| 5 | +// CHECK: [[A:%.*]] = alloca [2 x i32], align 4 |
| 6 | +// CHECK-NEXT: [[B:%.*]] = alloca [1 x i32], align 4 |
| 7 | +// CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x i32], align 4 |
| 8 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false) |
| 9 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 4, i1 false) |
| 10 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false) |
| 11 | +// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x i32], ptr [[B]], i32 0 |
| 12 | +// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0 |
| 13 | +// CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 1 |
| 14 | +// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G2]], align 4 |
| 15 | +// CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4 |
| 16 | +export void call1() { |
| 17 | + int A[2] = {0,1}; |
| 18 | + int B[1] = {4}; |
| 19 | + B = (int[1])A; |
| 20 | +} |
| 21 | + |
| 22 | +// just a cast |
| 23 | +// CHECK-LABEL: define void {{.*}}call2 |
| 24 | +// CHECK: [[A:%.*]] = alloca [1 x i32], align 4 |
| 25 | +// CHECK-NEXT: [[B:%.*]] = alloca [1 x float], align 4 |
| 26 | +// CHECK-NEXT: [[Tmp:%.*]] = alloca [1 x i32], align 4 |
| 27 | +// CHECK-NEXT: call void @llvm.memset.p0.i32(ptr align 4 [[A]], i8 0, i32 4, i1 false) |
| 28 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 4, i1 false) |
| 29 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 4, i1 false) |
| 30 | +// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x float], ptr [[B]], i32 0 |
| 31 | +// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [1 x i32], ptr [[Tmp]], i32 0 |
| 32 | +// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G2]], align 4 |
| 33 | +// CHECK-NEXT: [[C:%.*]] = sitofp i32 [[L]] to float |
| 34 | +// CHECK-NEXT: store float [[C]], ptr [[G1]], align 4 |
| 35 | +export void call2() { |
| 36 | + int A[1] = {0}; |
| 37 | + float B[1] = {1.0}; |
| 38 | + B = (float[1])A; |
| 39 | +} |
| 40 | + |
| 41 | +// vector to array |
| 42 | +// CHECK-LABEL: define void {{.*}}call3 |
| 43 | +// CHECK: [[A:%.*]] = alloca <1 x float>, align 4 |
| 44 | +// CHECK-NEXT: [[B:%.*]] = alloca [1 x i32], align 4 |
| 45 | +// CHECK-NEXT: store <1 x float> splat (float 0x3FF3333340000000), ptr [[A]], align 4 |
| 46 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 4, i1 false) |
| 47 | +// CHECK-NEXT: [[C:%.*]] = load <1 x float>, ptr [[A]], align 4 |
| 48 | +// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x i32], ptr [[B]], i32 0 |
| 49 | +// CHECK-NEXT: [[V:%.*]] = extractelement <1 x float> [[C]], i64 0 |
| 50 | +// CHECK-NEXT: [[C:%.*]] = fptosi float [[V]] to i32 |
| 51 | +// CHECK-NEXT: store i32 [[C]], ptr [[G1]], align 4 |
| 52 | +export void call3() { |
| 53 | + float1 A = {1.2}; |
| 54 | + int B[1] = {1}; |
| 55 | + B = (int[1])A; |
| 56 | +} |
| 57 | + |
| 58 | +// flatten array of vector to array with cast |
| 59 | +// CHECK-LABEL: define void {{.*}}call5 |
| 60 | +// CHECK: [[A:%.*]] = alloca [1 x <2 x float>], align 8 |
| 61 | +// CHECK-NEXT: [[B:%.*]] = alloca [2 x i32], align 4 |
| 62 | +// CHECK-NEXT: [[Tmp:%.*]] = alloca [1 x <2 x float>], align 8 |
| 63 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[A]], ptr align 8 {{.*}}, i32 8, i1 false) |
| 64 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 8, i1 false) |
| 65 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[Tmp]], ptr align 8 [[A]], i32 8, i1 false) |
| 66 | +// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0 |
| 67 | +// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 1 |
| 68 | +// CHECK-NEXT: [[VG:%.*]] = getelementptr inbounds [1 x <2 x float>], ptr [[Tmp]], i32 0 |
| 69 | +// CHECK-NEXT: [[L:%.*]] = load <2 x float>, ptr [[VG]], align 8 |
| 70 | +// CHECK-NEXT: [[VL:%.*]] = extractelement <2 x float> [[L]], i32 0 |
| 71 | +// CHECK-NEXT: [[C:%.*]] = fptosi float [[VL]] to i32 |
| 72 | +// CHECK-NEXT: store i32 [[C]], ptr [[G1]], align 4 |
| 73 | +// CHECK-NEXT: [[L4:%.*]] = load <2 x float>, ptr [[VG]], align 8 |
| 74 | +// CHECK-NEXT: [[VL5:%.*]] = extractelement <2 x float> [[L4]], i32 1 |
| 75 | +// CHECK-NEXT: [[C6:%.*]] = fptosi float [[VL5]] to i32 |
| 76 | +// CHECK-NEXT: store i32 [[C6]], ptr [[G2]], align 4 |
| 77 | +export void call5() { |
| 78 | + float2 A[1] = {{1.2,3.4}}; |
| 79 | + int B[2] = {1,2}; |
| 80 | + B = (int[2])A; |
| 81 | +} |
| 82 | + |
| 83 | +// flatten 2d array |
| 84 | +// CHECK-LABEL: define void {{.*}}call6 |
| 85 | +// CHECK: [[A:%.*]] = alloca [2 x [1 x i32]], align 4 |
| 86 | +// CHECK-NEXT: [[B:%.*]] = alloca [2 x i32], align 4 |
| 87 | +// CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x [1 x i32]], align 4 |
| 88 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false) |
| 89 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 8, i1 false) |
| 90 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false) |
| 91 | +// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0 |
| 92 | +// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 1 |
| 93 | +// CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 0, i32 0 |
| 94 | +// CHECK-NEXT: [[G4:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 1, i32 0 |
| 95 | +// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G3]], align 4 |
| 96 | +// CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4 |
| 97 | +// CHECK-NEXT: [[L4:%.*]] = load i32, ptr [[G4]], align 4 |
| 98 | +// CHECK-NEXT: store i32 [[L4]], ptr [[G2]], align 4 |
| 99 | +export void call6() { |
| 100 | + int A[2][1] = {{1},{3}}; |
| 101 | + int B[2] = {1,2}; |
| 102 | + B = (int[2])A; |
| 103 | +} |
| 104 | + |
| 105 | +struct S { |
| 106 | + int X; |
| 107 | + float Y; |
| 108 | +}; |
| 109 | + |
| 110 | +// flatten and truncate from a struct |
| 111 | +// CHECK-LABEL: define void {{.*}}call7 |
| 112 | +// CHECK: [[s:%.*]] = alloca %struct.S, align 4 |
| 113 | +// CHECK-NEXT: [[A:%.*]] = alloca [1 x i32], align 4 |
| 114 | +// CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.S, align 4 |
| 115 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[s]], ptr align 4 {{.*}}, i32 8, i1 false) |
| 116 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 4, i1 false) |
| 117 | +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[s]], i32 8, i1 false) |
| 118 | +// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x i32], ptr [[A]], i32 0 |
| 119 | +// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0 |
| 120 | +// CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 1 |
| 121 | +// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G2]], align 4 |
| 122 | +// CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4 |
| 123 | +export void call7() { |
| 124 | + S s = {1, 2.9}; |
| 125 | + int A[1] = {1}; |
| 126 | + A = (int[1])s; |
| 127 | +} |
| 128 | + |
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