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inbelicV-FEXrt
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review: fix typo
Co-authored-by: Ashley Coleman <[email protected]>
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llvm/docs/DirectX/RootSignatures.rst

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@@ -11,7 +11,7 @@ Root Signatures
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Overview
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========
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A root signature is used to describe what resources a shader needs to access to
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A root signature is used to describe what resources a shader needs access to
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and how they're organized and bound in the pipeline. The DirectX Container
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(DXContainer) contains a root signature part (RTS0), which stores this
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information in a binary format. To assist with the construction of, and

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