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clangdcrashPrefer [crash-on-valid] or [crash-on-invalid]Prefer [crash-on-valid] or [crash-on-invalid]invalidResolved as invalid, i.e. not a bugResolved as invalid, i.e. not a bug
Description
Hi.
I have been trying to set up a clangd server for a large C++ code base (Unreal Engine 5), and everything was going well before I installed "C++ clang tools" from Visual Studio Installer and updated it to the most recent version.
Now, clangd-indexer crashes due to low memory (even though it had NO problem before) and clangd cannot even handle indexing from a single file.
I have tried building versions 18.1.8, 19.1.5 and 21.1.3, and all three crash, either due to OOM or, in some rarer cases, buffer overflow!
I[12:18:00.233] clangd version 21.1.3 (C:/Users/moham/PyCharm/Doc-o-tron/external/llvm-project-release-21.x/clang f2136bb924f2ebdb7104cdf71937a32a98ad24aa)
I[12:18:00.234] Features: windows+debug
I[12:18:00.234] PID: 19416
I[12:18:00.234] Working directory: C:\Users\moham\PyCharm\Doc-o-tron
I[12:18:00.234] argv[0]: C:\Users\moham\PyCharm\Doc-o-tron\external\llvm-project-release-21.x\build\bin\clangd.exe
I[12:18:00.234] argv[1]: --compile-commands-dir=D:\Programs\UE_5.6.1
I[12:18:00.234] argv[2]: --background-index
I[12:18:00.238] Starting LSP over stdin/stdout
I[12:18:00.238] <-- initialize(1)
I[12:18:00.254] --> reply:initialize(1) 15 ms
I[12:18:00.254] <-- initialized
?> D:\Programs\UE_5.6.1\Engine\Plugins\Experimental\ChaosVehiclesPlugin\Source\ChaosVehicles\Public\WheeledVehiclePawn.h
?> >> Notification: textDocument/publishDiagnostics
I[12:18:08.061] <-- textDocument/didOpen
I[12:18:08.063] Loading config file at D:\Programs\UE_5.6.1\.clangd
I[12:18:08.064] --> textDocument/publishDiagnostics
{
"diagnostics": [],
"uri": "file:///D:/Programs/UE_5.6.1/.clangd"
}
I[12:18:09.380] Loaded compilation database from D:\Programs\UE_5.6.1\compile_commands.json
I[12:18:09.398] ASTWorker building file D:\Programs\UE_5.6.1\Engine\Plugins\Experimental\ChaosVehiclesPlugin\Source\ChaosVehicles\Public\WheeledVehiclePawn.h version 1 with command inferred from D:/Programs/UE_5.6.1/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/WheeledVehiclePawn.cpp
[D:/Programs/UE_5.6.1/Engine/Source]
"C:/Program Files/LLVM/bin/clang-cl.exe" --driver-mode=cl /I . /I ../Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private /I ../Plugins/Experimental/ChaosVehiclesPlugin/Intermediate/Build/Win64/UnrealEditor/Inc/ChaosVehicles/UHT /I ../Plugins/Experimental/ChaosVehiclesPlugin/Intermediate/Build/Win64/UnrealEditor/Inc/ChaosVehicles/VNI /I ../Plugins/Experimental/ChaosVehiclesPlugin/Source /I ../Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Core/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Core/VNI /I Runtime/Core/Public /I Runtime/Core/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/TraceLog/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/TraceLog/VNI /I Runtime/TraceLog/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AutoRTFM/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AutoRTFM/VNI /I Runtime/AutoRTFM/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ImageCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ImageCore/VNI /I Runtime/ImageCore/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/CoreUObject/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/CoreUObject/VNI /I ../Intermediate/Build/Win64/UnrealEditor/Inc/CoreUObject/VerseVMBytecode /I Runtime/CoreUObject/Public /I Runtime/CoreUObject/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/CorePreciseFP/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/CorePreciseFP/VNI /I Runtime/CorePreciseFP/Public /I Runtime/CorePreciseFP/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Engine/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Engine/VNI /I Runtime/Engine/Classes /I Runtime/Engine/Public /I Runtime/Engine/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/CoreOnline/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/CoreOnline/VNI /I Runtime/CoreOnline/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/FieldNotification/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/FieldNotification/VNI /I Runtime/FieldNotification/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/NetCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/NetCore/VNI /I Runtime/Net/Core/Classes /I Runtime/Net/Core/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/NetCommon/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/NetCommon/VNI /I Runtime/Net/Common/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Json/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Json/VNI /I Runtime/Json/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/JsonUtilities/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/JsonUtilities/VNI /I Runtime/JsonUtilities/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SlateCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SlateCore/VNI /I Runtime/SlateCore/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/DeveloperSettings/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/DeveloperSettings/VNI /I Runtime/DeveloperSettings/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/InputCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/InputCore/VNI /I Runtime/InputCore/Classes /I Runtime/InputCore/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ApplicationCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ApplicationCore/VNI /I Runtime/ApplicationCore/Public /I Runtime/ApplicationCore/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/RHI/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/RHI/VNI /I Runtime/RHI/Public /I Runtime/RHI/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Slate/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Slate/VNI /I Runtime/Slate/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ImageWrapper/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ImageWrapper/VNI /I Runtime/ImageWrapper/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Messaging/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Messaging/VNI /I Runtime/Messaging/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MessagingCommon/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MessagingCommon/VNI /I Runtime/MessagingCommon/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/RenderCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/RenderCore/VNI /I Runtime/RenderCore/Public /I Runtime/RenderCore/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/OpenGLDrv/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/OpenGLDrv/VNI /I Runtime/OpenGLDrv/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnalyticsET/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnalyticsET/VNI /I Runtime/Analytics/AnalyticsET/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Analytics/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Analytics/VNI /I Runtime/Analytics/Analytics/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Sockets/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Sockets/VNI /I Runtime/Sockets/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AssetRegistry/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AssetRegistry/VNI /I Runtime/AssetRegistry/Public /I Runtime/AssetRegistry/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/EngineMessages/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/EngineMessages/VNI /I Runtime/EngineMessages/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/EngineSettings/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/EngineSettings/VNI /I Runtime/EngineSettings/Classes /I Runtime/EngineSettings/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SynthBenchmark/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SynthBenchmark/VNI /I Runtime/SynthBenchmark/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/GameplayTags/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/GameplayTags/VNI /I Runtime/GameplayTags/Classes /I Runtime/GameplayTags/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/PacketHandler/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/PacketHandler/VNI /I Runtime/PacketHandlers/PacketHandler/Classes /I Runtime/PacketHandlers/PacketHandler/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ReliableHComp/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ReliableHComp/VNI /I Runtime/PacketHandlers/ReliabilityHandlerComponent/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioPlatformConfiguration/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioPlatformConfiguration/VNI /I Runtime/AudioPlatformConfiguration/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MeshDescription/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MeshDescription/VNI /I Runtime/MeshDescription/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/StaticMeshDescription/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/StaticMeshDescription/VNI /I Runtime/StaticMeshDescription/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SkeletalMeshDescription/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SkeletalMeshDescription/VNI /I Runtime/SkeletalMeshDescription/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationCore/VNI /I Runtime/AnimationCore/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/PakFile/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/PakFile/VNI /I Runtime/PakFile/Public /I Runtime/PakFile/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/RSA/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/RSA/VNI /I Runtime/RSA/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/NetworkReplayStreaming/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/NetworkReplayStreaming/VNI /I Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/PhysicsCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/PhysicsCore/VNI /I Runtime/PhysicsCore/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ChaosCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ChaosCore/VNI /I Runtime/Experimental/ChaosCore/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Chaos/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Chaos/VNI /I Runtime/Experimental/Chaos/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Voronoi/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Voronoi/VNI /I Runtime/Experimental/Voronoi/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/GeometryCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/GeometryCore/VNI /I Runtime/GeometryCore/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ChaosVDRuntime/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ChaosVDRuntime/VNI /I Runtime/Experimental/ChaosVisualDebugger/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/NNE/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/NNE/VNI /I Runtime/NNE/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SignalProcessing/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SignalProcessing/VNI /I Runtime/SignalProcessing/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/StateStream/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/StateStream/VNI /I Runtime/StateStream/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioExtensions/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioExtensions/VNI /I Runtime/AudioExtensions/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioMixerCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioMixerCore/VNI /I Runtime/AudioMixerCore/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioMixer/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioMixer/VNI /I Runtime/AudioMixer/Classes /I Runtime/AudioMixer/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/TargetPlatform/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/TargetPlatform/VNI /I Developer/TargetPlatform/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/TextureFormat/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/TextureFormat/VNI /I Developer/TextureFormat/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/DesktopPlatform/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/DesktopPlatform/VNI /I Developer/DesktopPlatform/Public /I Developer/DesktopPlatform/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioLinkEngine/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioLinkEngine/VNI /I Runtime/AudioLink/AudioLinkEngine/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioLinkCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioLinkCore/VNI /I Runtime/AudioLink/AudioLinkCore/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/CookOnTheFly/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/CookOnTheFly/VNI /I Runtime/CookOnTheFly/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Networking/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Networking/VNI /I Runtime/Networking/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/IoStoreOnDemandCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/IoStoreOnDemandCore/VNI /I Runtime/Experimental/IoStore/OnDemandCore/Public /I Runtime/Experimental/IoStore/OnDemandCore/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/TextureBuildUtilities/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/TextureBuildUtilities/VNI /I Developer/TextureBuildUtilities/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Horde/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Horde/VNI /I Developer/Horde/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ClothSysRuntimeIntrfc/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ClothSysRuntimeIntrfc/VNI /I Runtime/ClothingSystemRuntimeInterface/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/IrisCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/IrisCore/VNI /I Runtime/Experimental/Iris/Core/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/IoStoreOnDemand/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/IoStoreOnDemand/VNI /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MovieSceneCapture/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MovieSceneCapture/VNI /I Runtime/MovieSceneCapture/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Renderer/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Renderer/VNI /I Runtime/Renderer/Public /I Runtime/Renderer/Internal /I ../Shaders/Public /I ../Shaders/Shared /I ../Intermediate/Build/Win64/UnrealEditor/Inc/TypedElementFramework/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/TypedElementFramework/VNI /I Runtime/TypedElementFramework/Tests /I Runtime/TypedElementFramework/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/TypedElementRuntime/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/TypedElementRuntime/VNI /I Runtime/TypedElementRuntime/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationDataController/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationDataController/VNI /I Developer/AnimationDataController/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationBlueprintEditor/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationBlueprintEditor/VNI /I Editor/AnimationBlueprintEditor/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Kismet/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Kismet/VNI /I Editor/Kismet/Classes /I Editor/Kismet/Public /I Editor/Kismet/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Persona/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Persona/VNI /I Editor/Persona/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SkeletonEditor/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SkeletonEditor/VNI /I Editor/SkeletonEditor/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationWidgets/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationWidgets/VNI /I Developer/AnimationWidgets/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ToolWidgets/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ToolWidgets/VNI /I Developer/ToolWidgets/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ToolMenus/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ToolMenus/VNI /I Developer/ToolMenus/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationEditor/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationEditor/VNI /I Editor/AnimationEditor/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AdvancedPreviewScene/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AdvancedPreviewScene/VNI /I Editor/AdvancedPreviewScene/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/PropertyEditor/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/PropertyEditor/VNI /I Editor/PropertyEditor/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/EditorConfig/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/EditorConfig/VNI /I Editor/EditorConfig/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/EditorFramework/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/EditorFramework/VNI /I Editor/EditorFramework/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/EditorSubsystem/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/EditorSubsystem/VNI /I Editor/EditorSubsystem/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/InteractiveToolsFramework/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/InteractiveToolsFramework/VNI /I Runtime/InteractiveToolsFramework/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/UnrealEd/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/UnrealEd/VNI /I Programs/UnrealLightmass/Public /I Editor/UnrealEd/Classes /I Editor/UnrealEd/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AssetTagsEditor/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AssetTagsEditor/VNI /I Editor/AssetTagsEditor/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/CollectionManager/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/CollectionManager/VNI /I Developer/CollectionManager/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ContentBrowser/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ContentBrowser/VNI /I Editor/ContentBrowser/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AssetTools/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AssetTools/VNI /I Developer/AssetTools/Public /I Developer/AssetTools/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AssetDefinition/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AssetDefinition/VNI /I Editor/AssetDefinition/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Merge/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Merge/VNI /I Developer/Merge/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ContentBrowserData/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ContentBrowserData/VNI /I Editor/ContentBrowserData/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Projects/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Projects/VNI /I Runtime/Projects/Public /I Runtime/Projects/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MeshUtilities/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MeshUtilities/VNI /I Developer/MeshUtilities/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MeshMergeUtilities/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MeshMergeUtilities/VNI /I Developer/MeshMergeUtilities/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MeshReductionInterface/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MeshReductionInterface/VNI /I Developer/MeshReductionInterface/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/RawMesh/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/RawMesh/VNI /I Runtime/RawMesh/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MaterialUtilities/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MaterialUtilities/VNI /I Developer/MaterialUtilities/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/KismetCompiler/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/KismetCompiler/VNI /I Editor/KismetCompiler/Public /I Editor/KismetCompiler/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/GameplayTasks/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/GameplayTasks/VNI /I Runtime/GameplayTasks/Classes /I Runtime/GameplayTasks/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ClassViewer/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ClassViewer/VNI /I Editor/ClassViewer/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/DirectoryWatcher/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/DirectoryWatcher/VNI /I Developer/DirectoryWatcher/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Documentation/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Documentation/VNI /I Editor/Documentation/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MainFrame/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/MainFrame/VNI /I Editor/MainFrame/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SandboxFile/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SandboxFile/VNI /I Runtime/SandboxFile/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SourceControl/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SourceControl/VNI /I Developer/SourceControl/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/UncontrolledChangelists/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/UncontrolledChangelists/VNI /I Developer/UncontrolledChangelists/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/UnrealEdMessages/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/UnrealEdMessages/VNI /I Editor/UnrealEdMessages/Classes /I Editor/UnrealEdMessages/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/BlueprintGraph/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/BlueprintGraph/VNI /I Editor/BlueprintGraph/Classes /I Editor/BlueprintGraph/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/HTTP/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/HTTP/VNI /I Runtime/Online/HTTP/Public /I Runtime/Online/HTTP/Internal /I ../Intermediate/Build/Win64/UnrealEditor/Inc/FunctionalTesting/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/FunctionalTesting/VNI /I Developer/FunctionalTesting/Classes /I Developer/FunctionalTesting/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AutomationController/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AutomationController/VNI /I Developer/AutomationController/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AutomationTest/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AutomationTest/VNI /I Runtime/AutomationTest/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Localization/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/Localization/VNI /I Developer/Localization/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioEditor/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioEditor/VNI /I Editor/AudioEditor/Classes /I Editor/AudioEditor/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/UELibSampleRate/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/UELibSampleRate/VNI /I ThirdParty/libSampleRate/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/LevelEditor/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/LevelEditor/VNI /I Editor/LevelEditor/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/CommonMenuExtensions/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/CommonMenuExtensions/VNI /I 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../Intermediate/Build/Win64/UnrealEditor/Inc/SubobjectDataInterface/VNI /I Editor/SubobjectDataInterface/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SubobjectEditor/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SubobjectEditor/VNI /I Editor/SubobjectEditor/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/PhysicsUtilities/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/PhysicsUtilities/VNI /I Developer/PhysicsUtilities/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/WidgetRegistration/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/WidgetRegistration/VNI /I Developer/WidgetRegistration/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioMixerXAudio2/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AudioMixerXAudio2/VNI /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ActorPickerMode/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ActorPickerMode/VNI /I Editor/ActorPickerMode/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SceneDepthPickerMode/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/SceneDepthPickerMode/VNI /I Editor/SceneDepthPickerMode/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationEditMode/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationEditMode/VNI /I Editor/AnimationEditMode/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimGraphRuntime/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/AnimGraphRuntime/VNI /I Runtime/AnimGraphRuntime/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ChaosVehiclesCore/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ChaosVehiclesCore/VNI /I Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ChaosVehiclesEngine/UHT /I ../Intermediate/Build/Win64/UnrealEditor/Inc/ChaosVehiclesEngine/VNI /I Runtime/Experimental/ChaosVehicles/ChaosVehiclesEngine/Public /imsvc ThirdParty/GuidelinesSupportLibrary/GSL-1144/include /imsvc ThirdParty/AtomicQueue /imsvc ThirdParty/RapidJSON/1.1.0 /imsvc ThirdParty/LibTiff/Source/Win64 /imsvc ThirdParty/LibTiff/Source /imsvc ThirdParty/OpenGL /imsvc "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.38.33130/INCLUDE" /imsvc "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt" /imsvc "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared" /imsvc "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um" /imsvc "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt" /FI../Plugins/Experimental/ChaosVehiclesPlugin/Intermediate/Build/Win64/x64/UnrealEditorGCD/Development/ChaosVehicles/Definitions.h /clang:-MD /clang:-MF../Plugins/Experimental/ChaosVehiclesPlugin/Intermediate/Build/Win64/x64/UnrealEditorGCD/Development/ChaosVehicles/WheeledVehiclePawn.cpp.d /Zc:inline -fms-compatibility-version=19.38 -fno-delete-null-pointer-checks -fno-temp-file -vctoolsdir undefined -Z7 -fms-hotpatch -Gy -Xclang 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-Wno-gnu-string-literal-operator-template -Wno-missing-template-arg-list-after-template-kw -Wno-cast-function-type-mismatch -Wno-extra-qualification -Wno-dllexport-explicit-instantiation-decl -Wno-nan-infinity-disabled -Wno-deprecated-copy -Wno-bitwise-instead-of-logical -Wno-ordered-compare-function-pointers -Wno-deprecated-volatile -Wno-deprecated-anon-enum-enum-conversion -Wno-ambiguous-reversed-operator -Wno-enum-float-conversion -Wno-enum-enum-conversion -Wno-float-conversion -Wno-implicit-float-conversion -Wno-implicit-int-conversion -Wno-c++11-narrowing -Wno-invalid-unevaluated-string -Wdeprecated-declarations -Wno-error=deprecated-declarations -Wno-deprecated-copy-with-user-provided-copy -Wno-shorten-64-to-32 /wd4244 /wd4838 -Wno-unused-value -Wunused-result -Wno-switch-enum -Wno-dangling -Wno-null-pointer-subtraction -Wno-bitfield-enum-conversion -Wno-constant-logical-operand -Wno-null-pointer-arithmetic -Wno-invalid-token-paste -Wno-nonportable-include-path -Wno-missing-field-initializers -Wno-sign-compare -Wno-expansion-to-defined -Wno-ignored-qualifiers -Wno-unused-parameter -Wno-deprecated-declarations -Wno-return-type -Wno-ignored-attributes -Wno-return-type-c-linkage -Wno-null-arithmetic -Wno-logical-op-parentheses -Wno-deprecated-register -Wno-deprecated-writable-strings -Wno-undefined-bool-conversion -Wno-implicit-exception-spec-mismatch -Wno-inline-new-delete -Wno-pragma-pack -Wno-msvc-include -Wno-microsoft -Wno-uninitialized -Xclang -x -Xclang c++ /GR- /wd5054 -Xclang -gcodeview-ghash /TP /std:c++20 -- "D:\\Programs\\UE_5.6.1\\Engine\\Plugins\\Experimental\\ChaosVehiclesPlugin\\Source\\ChaosVehicles\\Public\\WheeledVehiclePawn.h"
I[12:18:11.176] Enqueueing 34773 commands for indexing
LLVM ERROR: out of memory
Allocation failed
PLEASE submit a bug report to https://github.com/llvm/llvm-project/issues/ and include the crash backtrace.
Stack dump:
0. C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.38.33130/INCLUDE\ymath.h:10:9: at annotation token
LLVM ERROR: out of memory
Allocation failed
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clangdcrashPrefer [crash-on-valid] or [crash-on-invalid]Prefer [crash-on-valid] or [crash-on-invalid]invalidResolved as invalid, i.e. not a bugResolved as invalid, i.e. not a bug