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[X86][AVX] Expansion of 256 bit vector loads fails to fold into shuffles #22154

@RKSimon

Description

@RKSimon
Bugzilla Link 21780
Version trunk
OS All
CC @adibiagio,@rotateright

Extended Description

Follow up to [Bug #22084] '[X86][AVX] suboptimal expansion of 256 bit vector loads.'

Merging of consecutive loads into a 256-bit ymm register now works well for simple cases, and the loads also fold nicely for bitwise ops (as well as basic float ops - fadd, fsub etc.).

Vector shuffle optimizations however attempt to selectively load individual lanes and in doing so prevent the optimization from folding the load into the shuffle.

e.g.

__m256d vsht_d4(__m256d foo) { 
  return __builtin_shufflevector( foo, foo, 0, 0, 2, 2 ); 
} 
define <4 x double> @_Z7vsht_d4Dv4_d(<4 x double> %foo) #1 {
  %1 = shufflevector <4 x double> %foo, <4 x double> undef, <4 x i32> <i32 0, i32 0, i32 2, i32 2>
  ret <4 x double> %1
}
vpermilpd $0, %ymm0, %ymm0 # ymm0 = ymm0[0,0,2,2] 
retq 
__m256d vsht_d4_fold(const double* ptr) {
  __m256d foo = (__m256d){ ptr[0], ptr[1], ptr[2], ptr[3] }; 
  return __builtin_shufflevector( foo, foo, 0, 0, 2, 2 ); 
}
define <4 x double> @_Z12vsht_d4_foldPKd(double* nocapture readonly %ptr) #0 {
  %1 = load double* %ptr, align 8, !tbaa !1
  %2 = insertelement <4 x double> undef, double %1, i32 0
  %3 = getelementptr inbounds double* %ptr, i64 2
  %4 = load double* %3, align 8, !tbaa !1
  %5 = insertelement <4 x double> %2, double %4, i32 2
  %6 = shufflevector <4 x double> %5, <4 x double> undef, <4 x i32> <i32 0, i32 0, i32 2, i32 2>
  ret <4 x double> %6
}
vmovsd (%rdi), %xmm0 
vmovsd 16(%rdi), %xmm1 
vinsertf128 $1, %xmm1, %ymm0, %ymm0 
vpermilpd $0, %ymm0, %ymm0 # ymm0 = ymm0[0,0,2,2] 
retq 

Manually editing the IR does permit the fold to occur:

define <4 x double> @_Z12vsht_d4_foldPKd(double* nocapture readonly %ptr) #0 {
  %1 = load double* %ptr, align 8, !tbaa !1
  %2 = insertelement <4 x double> undef, double %1, i32 0
  %3 = getelementptr inbounds double* %ptr, i64 1
  %4 = load double* %3, align 8, !tbaa !1
  %5 = insertelement <4 x double> %2, double %4, i32 1
  %6 = getelementptr inbounds double* %ptr, i64 2
  %7 = load double* %6, align 8, !tbaa !1
  %8 = insertelement <4 x double> %5, double %7, i32 2
  %9 = getelementptr inbounds double* %ptr, i64 3
  %10 = load double* %9, align 8, !tbaa !1
  %11 = insertelement <4 x double> %8, double %10, i32 3
  %12 = shufflevector <4 x double> %11, <4 x double> undef, <4 x i32> <i32 0, i32 0, i32 2, i32 2>
  ret <4 x double> %12
}
vpermilpd $0, (%rdi), %ymm0 # ymm0 = mem[0,0,2,2]
retq

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