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Description
| Bugzilla Link | 45077 |
| Version | trunk |
| OS | Linux |
| CC | @alexey-bataev,@dtemirbulatov,@fhahn,@RKSimon |
Extended Description
#include
std::array<uint16_t, 16>
zz(const uint16_tconst row0, const uint16_tconst row1) {
std::array<uint16_t, 16> baseline;
// Preload the entire block from last two rows.
std::array<std::array<uint16_t, 16>, 2> prev;
for (int c = 0; c < 16; ++c)
prev[1][c] = row0[c];
for (int c = 0; c < 16; ++c)
prev[0][c] = row1[c];
// The differences are specified as compared to the pixels of the previous
// row for even pixels, or to pixels from two rows above for odd pixels.
for (int c = 0; c < 16; ++c)
baseline[c] = prev[c & 1][c];
return baseline;
}
Currently results in rather scalar code, however i believe this should vectorize into something like
define <16 x i16> @zz(<16 x i16>* %line0, <16 x i16>* %line1) {
%l0data = load <16 x i16>, <16 x i16>* %line0
%l1data = load <16 x i16>, <16 x i16>* %line1
%res = shufflevector <16 x i16> %l0data, <16 x i16> %l1data,
<16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
ret <16 x i16> %res
}