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32 changes: 32 additions & 0 deletions lldb/include/lldb/Breakpoint/BreakpointLocation.h
Original file line number Diff line number Diff line change
Expand Up @@ -11,10 +11,12 @@

#include <memory>
#include <mutex>
#include <optional>

#include "lldb/Breakpoint/BreakpointOptions.h"
#include "lldb/Breakpoint/StoppointHitCounter.h"
#include "lldb/Core/Address.h"
#include "lldb/Symbol/LineEntry.h"
#include "lldb/Utility/UserID.h"
#include "lldb/lldb-private.h"

Expand Down Expand Up @@ -282,6 +284,18 @@ class BreakpointLocation
/// Returns the breakpoint location ID.
lldb::break_id_t GetID() const { return m_loc_id; }

/// Set the line entry that should be shown to users for this location.
/// It is up to the caller to verify that this is a valid entry to show.
/// The current use of this is to distinguish among line entries from a
/// virtual inlined call stack that all share the same address.
void SetPreferredLineEntry(const LineEntry &line_entry) {
m_preferred_line_entry = line_entry;
}

const std::optional<LineEntry> GetPreferredLineEntry() {
return m_preferred_line_entry;
}

protected:
friend class BreakpointSite;
friend class BreakpointLocationList;
Expand All @@ -306,6 +320,16 @@ class BreakpointLocation
/// If it returns false we should continue, otherwise stop.
bool IgnoreCountShouldStop();

/// If this location knows that the virtual stack frame it represents is
/// not frame 0, return the suggested stack frame instead. This will happen
/// when the location's address contains a "virtual inlined call stack" and the
/// breakpoint was set on a file & line that are not at the bottom of that
/// stack. For now we key off the "preferred line entry" - looking for that
/// in the blocks that start with the stop PC.
/// This version of the API doesn't take an "inlined" parameter because it
/// only changes frames in the inline stack.
std::optional<uint32_t> GetSuggestedStackFrameIndex();

private:
void SwapLocation(lldb::BreakpointLocationSP swap_from);

Expand Down Expand Up @@ -369,6 +393,14 @@ class BreakpointLocation
lldb::break_id_t m_loc_id; ///< Breakpoint location ID.
StoppointHitCounter m_hit_counter; ///< Number of times this breakpoint
/// location has been hit.
std::optional<LineEntry>
m_preferred_line_entry; // If this exists, use it to print the stop
// description rather than the LineEntry
// m_address resolves to directly. Use this
// for instance when the location was given
// somewhere in the virtual inlined call
// stack since the Address always resolves
// to the lowest entry in the stack.

void SetShouldResolveIndirectFunctions(bool do_resolve) {
m_should_resolve_indirect_functions = do_resolve;
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5 changes: 5 additions & 0 deletions lldb/include/lldb/Breakpoint/BreakpointSite.h
Original file line number Diff line number Diff line change
Expand Up @@ -170,6 +170,11 @@ class BreakpointSite : public std::enable_shared_from_this<BreakpointSite>,
/// \see lldb::DescriptionLevel
void GetDescription(Stream *s, lldb::DescriptionLevel level);

// This runs through all the breakpoint locations owning this site and returns
// the greatest of their suggested stack frame indexes. This only handles
// inlined stack changes.
std::optional<uint32_t> GetSuggestedStackFrameIndex();

/// Tell whether a breakpoint has a location at this site.
///
/// \param[in] bp_id
Expand Down
12 changes: 12 additions & 0 deletions lldb/include/lldb/Target/StopInfo.h
Original file line number Diff line number Diff line change
Expand Up @@ -77,6 +77,18 @@ class StopInfo : public std::enable_shared_from_this<StopInfo> {
m_description.clear();
}

/// This gives the StopInfo a chance to suggest a stack frame to select.
/// Passing true for inlined_stack will request changes to the inlined
/// call stack. Passing false will request changes to the real stack
/// frame. The inlined stack gets adjusted before we call into the thread
/// plans so they can reason based on the correct values. The real stack
/// adjustment is handled after the frame recognizers get a chance to adjust
/// the frame.
virtual std::optional<uint32_t>
GetSuggestedStackFrameIndex(bool inlined_stack) {
return {};
}

virtual bool IsValidForOperatingSystemThread(Thread &thread) { return true; }

/// A Continue operation can result in a false stop event
Expand Down
4 changes: 2 additions & 2 deletions lldb/include/lldb/Target/ThreadPlanStepInRange.h
Original file line number Diff line number Diff line change
Expand Up @@ -80,8 +80,8 @@ class ThreadPlanStepInRange : public ThreadPlanStepRange,
bool m_step_past_prologue; // FIXME: For now hard-coded to true, we could put
// a switch in for this if there's
// demand for that.
bool m_virtual_step; // true if we've just done a "virtual step", i.e. just
// moved the inline stack depth.
LazyBool m_virtual_step; // true if we've just done a "virtual step", i.e.
// just moved the inline stack depth.
ConstString m_step_into_target;
ThreadPlanStepInRange(const ThreadPlanStepInRange &) = delete;
const ThreadPlanStepInRange &
Expand Down
62 changes: 60 additions & 2 deletions lldb/source/Breakpoint/BreakpointLocation.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -508,8 +508,20 @@ void BreakpointLocation::GetDescription(Stream *s,
s->PutCString("re-exported target = ");
else
s->PutCString("where = ");

// If there's a preferred line entry for printing, use that.
bool show_function_info = true;
if (GetPreferredLineEntry()) {
sc.line_entry = *GetPreferredLineEntry();
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nit: avoid 2 function calls

Suggested change
if (GetPreferredLineEntry()) {
sc.line_entry = *GetPreferredLineEntry();
if (auto may_be_line_entry = GetPreferredLineEntry()) {
sc.line_entry = *may_be_line_entry;

// FIXME: We're going to get the function name wrong when the preferred
// line entry is not the lowest one. For now, just leave the function
// out in this case, but we really should also figure out how to easily
// fake the function name here.
Comment on lines +516 to +519
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Would a solution that changed GetPreferredLineEntry() to be GetPreferredSymbolContext() where it would return a SymbolContext object where anything that is valid in the SymbolContext would end up overriding the actual symbol context in sc? We might want to add a new function like:

SymbolContext BreakpointLocation::CalculateSymbolContext()

That would calll m_address.CalculateSymbolContext(&sc); and then insert any preferred entries into that symbol context. That would allow anyone to get the right symbol context for a BreakpointLocation easily. Then this function would change or need to know anything about the preferred stuff.

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What would it mean to replace the Module, the CompileUnit or the Function? This is for a breakpoint location, so whatever we do has to result in this being the same address. I was hesitant to introduce a more general "breakpoint gets to modify its symbol context" if I didn't know what it meant or how to ensure we didn't end up with a SymbolContext that wasn't at the breakpoint location's address. I was originally planning to JUST store the "inlined call stack depth" to make it clear this couldn't change the PC value, but that ended up being more annoying than helpful.

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I added one more change here, since the intention is that you cannot change the PC of the breakpoint Location by setting a PreferredLineEntry, I changed the code to actually check that when you call SetPreferredLineEntry. I put in an assert in the setter, so we can catch any violations of this in the testsuite, and then if this happens IRL, I made the BreakpointLocation log the event and ignore the setting.

show_function_info = false;
}
sc.DumpStopContext(s, m_owner.GetTarget().GetProcessSP().get(), m_address,
false, true, false, true, true, true);
false, true, false, show_function_info,
show_function_info, show_function_info);
} else {
if (sc.module_sp) {
s->EOL();
Expand Down Expand Up @@ -537,7 +549,10 @@ void BreakpointLocation::GetDescription(Stream *s,
if (sc.line_entry.line > 0) {
s->EOL();
s->Indent("location = ");
sc.line_entry.DumpStopContext(s, true);
if (GetPreferredLineEntry())
GetPreferredLineEntry()->DumpStopContext(s, true);
else
sc.line_entry.DumpStopContext(s, true);
}

} else {
Expand Down Expand Up @@ -656,6 +671,49 @@ void BreakpointLocation::SendBreakpointLocationChangedEvent(
}
}

std::optional<uint32_t> BreakpointLocation::GetSuggestedStackFrameIndex() {
if (!GetPreferredLineEntry())
return {};
LineEntry preferred = *GetPreferredLineEntry();
SymbolContext sc;
if (!m_address.CalculateSymbolContext(&sc))
return {};
// Don't return anything special if frame 0 is the preferred line entry.
// We not really telling the stack frame list to do anything special in that
// case.
if (!LineEntry::Compare(sc.line_entry, preferred))
return {};

if (!sc.block)
return {};

// Blocks have their line info in Declaration form, so make one here:
Declaration preferred_decl(preferred.GetFile(), preferred.line,
preferred.column);

uint32_t depth = 0;
Block *inlined_block = sc.block->GetContainingInlinedBlock();
while (inlined_block) {
// If we've moved to a block that this isn't the start of, that's not
// our inlining info or call site, so we can stop here.
Address start_address;
if (!inlined_block->GetStartAddress(start_address) ||
start_address != m_address)
return {};

const InlineFunctionInfo *info = inlined_block->GetInlinedFunctionInfo();
if (info) {
if (preferred_decl == info->GetDeclaration())
return depth;
if (preferred_decl == info->GetCallSite())
return depth + 1;
}
inlined_block = inlined_block->GetInlinedParent();
depth++;
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Should there be a (if depth > 1000) return {} condition to deal with completely broken debug info?

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That would mean there were cycles in the blocks? I don't think we guard against that anywhere else that we're traversing the block structure.

}
return {};
}

void BreakpointLocation::SwapLocation(BreakpointLocationSP swap_from) {
m_address = swap_from->m_address;
m_should_resolve_indirect_functions =
Expand Down
12 changes: 12 additions & 0 deletions lldb/source/Breakpoint/BreakpointResolver.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -340,6 +340,18 @@ void BreakpointResolver::AddLocation(SearchFilter &filter,
}

BreakpointLocationSP bp_loc_sp(AddLocation(line_start));
// If the address that we resolved the location to returns a different
// LineEntry from the one in the incoming SC, we're probably dealing with an
// inlined call site, so set that as the preferred LineEntry:
LineEntry resolved_entry;
if (!skipped_prologue && bp_loc_sp &&
line_start.CalculateSymbolContextLineEntry(resolved_entry) &&
LineEntry::Compare(resolved_entry, sc.line_entry)) {
// FIXME: The function name will also be wrong here. Do we need to record
// that as well, or can we figure that out again when we report this
// breakpoint location.
bp_loc_sp->SetPreferredLineEntry(sc.line_entry);
}
if (log && bp_loc_sp && !GetBreakpoint()->IsInternal()) {
StreamString s;
bp_loc_sp->GetDescription(&s, lldb::eDescriptionLevelVerbose);
Expand Down
16 changes: 16 additions & 0 deletions lldb/source/Breakpoint/BreakpointSite.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -87,6 +87,22 @@ void BreakpointSite::GetDescription(Stream *s, lldb::DescriptionLevel level) {
m_constituents.GetDescription(s, level);
}

std::optional<uint32_t> BreakpointSite::GetSuggestedStackFrameIndex() {

std::optional<uint32_t> result;
std::lock_guard<std::recursive_mutex> guard(m_constituents_mutex);
for (BreakpointLocationSP loc_sp : m_constituents.BreakpointLocations()) {
std::optional<uint32_t> this_result = loc_sp->GetSuggestedStackFrameIndex();
if (this_result) {
if (!result)
result = this_result;
else
result = std::max(*this_result, *result);
}
}
return result;
}

bool BreakpointSite::IsInternal() const { return m_constituents.IsInternal(); }

uint8_t *BreakpointSite::GetTrapOpcodeBytes() { return &m_trap_opcode[0]; }
Expand Down
2 changes: 1 addition & 1 deletion lldb/source/Core/Declaration.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -71,7 +71,7 @@ int Declaration::Compare(const Declaration &a, const Declaration &b) {
}

bool Declaration::FileAndLineEqual(const Declaration &declaration) const {
int file_compare = FileSpec::Compare(this->m_file, declaration.m_file, true);
int file_compare = FileSpec::Compare(this->m_file, declaration.m_file, false);
return file_compare == 0 && this->m_line == declaration.m_line;
}

Expand Down
111 changes: 110 additions & 1 deletion lldb/source/Symbol/CompileUnit.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -251,7 +251,10 @@ void CompileUnit::ResolveSymbolContext(
SymbolContextItem resolve_scope, SymbolContextList &sc_list,
RealpathPrefixes *realpath_prefixes) {
const FileSpec file_spec = src_location_spec.GetFileSpec();
const uint32_t line = src_location_spec.GetLine().value_or(0);
const uint32_t line =
src_location_spec.GetLine().value_or(LLDB_INVALID_LINE_NUMBER);
const uint32_t column_num =
src_location_spec.GetColumn().value_or(LLDB_INVALID_COLUMN_NUMBER);
const bool check_inlines = src_location_spec.GetCheckInlines();

// First find all of the file indexes that match our "file_spec". If
Expand Down Expand Up @@ -312,6 +315,112 @@ void CompileUnit::ResolveSymbolContext(
0, file_indexes, src_location_spec, &line_entry);
}

// If we didn't manage to find a breakpoint that matched the line number
// requested, that might be because it is only an inline call site, and
// doesn't have a line entry in the line table. Scan for that here.
//
// We are making the assumption that if there was an inlined function it will
// contribute at least 1 non-call-site entry to the line table. That's handy
// because we don't move line breakpoints over function boundaries, so if we
// found a hit, and there were also a call site entry, it would have to be in
// the function containing the PC of the line table match. That way we can
// limit the call site search to that function.
// We will miss functions that ONLY exist as a call site entry.

if (line_entry.IsValid() &&
(line_entry.line != line || line_entry.column != column_num) &&
resolve_scope & eSymbolContextLineEntry && check_inlines) {
// We don't move lines over function boundaries, so the address in the
// line entry will be the in function that contained the line that might
// be a CallSite, and we can just iterate over that function to find any
// inline records, and dig up their call sites.
Address start_addr = line_entry.range.GetBaseAddress();
Function *function = start_addr.CalculateSymbolContextFunction();

Declaration sought_decl(file_spec, line, column_num);
// We use this recursive function to descend the block structure looking
// for a block that has this Declaration as in it's CallSite info.
// This function recursively scans the sibling blocks of the incoming
// block parameter.
std::function<void(Block &)> examine_block =
[&sought_decl, &sc_list, &src_location_spec, resolve_scope,
&examine_block](Block &block) -> void {
// Iterate over the sibling child blocks of the incoming block.
Block *sibling_block = block.GetFirstChild();
while (sibling_block) {
// We only have to descend through the regular blocks, looking for
// immediate inlines, since those are the only ones that will have this
// callsite.
const InlineFunctionInfo *inline_info =
sibling_block->GetInlinedFunctionInfo();
if (inline_info) {
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Suggested change
if (inline_info) {
if (!inline_info)
continue;

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I don't think that's right. We still need to do the bit after the if block to recurse the children and set the next sibling block. I'd have to have a "goto", you can't just continue here.

// If this is the call-site we are looking for, record that:
// We need to be careful because the call site from the debug info
// will generally have a column, but the user might not have specified
// it.
Declaration found_decl = inline_info->GetCallSite();
uint32_t sought_column = sought_decl.GetColumn();
if (found_decl.FileAndLineEqual(sought_decl) &&
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Suggested change
if (found_decl.FileAndLineEqual(sought_decl) &&
if (!found_decl.FileAndLineEqual(sought_decl))
continue;
if (sought_column != LLDB_INVALID_COLUMN_NUMBER &&
sought_column != found_decl.GetColumn())
continue;

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These can't continue either, they'd need a goto to get the sibling iteration & child recursion at the end of the while.

(sought_column == LLDB_INVALID_COLUMN_NUMBER ||
sought_column == found_decl.GetColumn())) {
// If we found a call site, it belongs not in this inlined block,
// but in the parent block that inlined it.
Address parent_start_addr;
if (sibling_block->GetParent()->GetStartAddress(
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etc ...

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Ditto.

parent_start_addr)) {
SymbolContext sc;
parent_start_addr.CalculateSymbolContext(&sc, resolve_scope);
// Now swap out the line entry for the one we found.
LineEntry call_site_line = sc.line_entry;
call_site_line.line = found_decl.GetLine();
call_site_line.column = found_decl.GetColumn();
bool matches_spec = true;
// If the user asked for an exact match, we need to make sure the
// call site we found actually matches the location.
if (src_location_spec.GetExactMatch()) {
matches_spec = false;
if ((src_location_spec.GetFileSpec() ==
sc.line_entry.GetFile()) &&
(src_location_spec.GetLine() &&
*src_location_spec.GetLine() == call_site_line.line) &&
(src_location_spec.GetColumn() &&
*src_location_spec.GetColumn() == call_site_line.column))
matches_spec = true;
}
if (matches_spec &&
sibling_block->GetRangeAtIndex(0, call_site_line.range)) {
SymbolContext call_site_sc(sc.target_sp, sc.module_sp,
sc.comp_unit, sc.function, sc.block,
&call_site_line, sc.symbol);
sc_list.Append(call_site_sc);
}
}
}
}

// Descend into the child blocks:
examine_block(*sibling_block);
// Now go to the next sibling:
sibling_block = sibling_block->GetSibling();
}
};

if (function) {
// We don't need to examine the function block, it can't be inlined.
Block &func_block = function->GetBlock(true);
examine_block(func_block);
}
// If we found entries here, we are done. We only get here because we
// didn't find an exact line entry for this line & column, but if we found
// an exact match from the call site info that's strictly better than
// continuing to look for matches further on in the file.
// FIXME: Should I also do this for "call site line exists between the
// given line number and the later line we found in the line table"? That's
// a closer approximation to our general sliding algorithm.
if (sc_list.GetSize())
return;
}

// If "exact == true", then "found_line" will be the same as "line". If
// "exact == false", the "found_line" will be the closest line entry
// with a line number greater than "line" and we will use this for our
Expand Down
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