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[HLSL] Add Append/ConsumeStructuredBuffer definitions to HLSLExternalSemaSource #113643
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497d0f2
[HLSL] Add AppendStructuredBuffer and ConsumeStructuredBuffer to HLSL…
hekota c6a59a8
fix typos
hekota fd2d822
Add test cases for user defined struct
hekota 1212439
Merge branch 'main' into sb3-asb-csb
hekota f34294e
Merge branch 'main' of https://github.com/llvm/llvm-project into sb3-…
hekota 6d61a3b
Update tests after merge
hekota bcca39a
Merge branch 'sb3-asb-csb' of https://github.com/hekota/llvm-project …
hekota 996fe3f
Change filecheck prefix to DXIL to enable easier addition of SPIRV tests
hekota 9df9e82
Change ResourceKind to RawBuffer & update tests
hekota 078856c
Merge branch 'main' of https://github.com/llvm/llvm-project into sb3-…
hekota eef9bf8
clang-format
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,50 @@ | ||
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -ast-dump -DEMPTY %s | FileCheck -check-prefix=EMPTY %s | ||
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -ast-dump %s | FileCheck %s | ||
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| // This test tests two different AST generations. The "EMPTY" test mode verifies | ||
| // the AST generated by forward declaration of the HLSL types which happens on | ||
| // initializing the HLSL external AST with an AST Context. | ||
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| // The non-empty mode has a use that requires the AppendStructuredBuffer type be complete, | ||
| // which results in the AST being populated by the external AST source. That | ||
| // case covers the full implementation of the template declaration and the | ||
| // instantiated specialization. | ||
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| // EMPTY: ClassTemplateDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit AppendStructuredBuffer | ||
| // EMPTY-NEXT: TemplateTypeParmDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> class depth 0 index 0 element_type | ||
| // EMPTY-NEXT: CXXRecordDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit <undeserialized declarations> class AppendStructuredBuffer | ||
| // EMPTY-NEXT: FinalAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit final | ||
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| // There should be no more occurrences of AppendStructuredBuffer | ||
| // EMPTY-NOT: {{[^[:alnum:]]}}AppendStructuredBuffer | ||
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| #ifndef EMPTY | ||
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| AppendStructuredBuffer<int> Buffer; | ||
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| #endif | ||
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| // CHECK: ClassTemplateDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit AppendStructuredBuffer | ||
| // CHECK-NEXT: TemplateTypeParmDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> class depth 0 index 0 element_type | ||
| // CHECK-NEXT: CXXRecordDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit class AppendStructuredBuffer definition | ||
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| // CHECK: FinalAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit final | ||
|
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I guess this one isn't on the next line in this form unlike the EMPTY case above? |
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| // CHECK-NEXT: FieldDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit h '__hlsl_resource_t | ||
| // CHECK-SAME{LITERAL}: [[hlsl::resource_class(UAV)]] | ||
| // CHECK-SAME{LITERAL}: [[hlsl::raw_buffer]] | ||
| // CHECK-SAME{LITERAL}: [[hlsl::contained_type(element_type)]] | ||
| // CHECK-NEXT: HLSLResourceAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit RawBuffer | ||
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| // CHECK-NOT: CXXMethodDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> operator[] 'element_type &const (unsigned int) const' | ||
| // CHECK-NOT: CXXMethodDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> operator[] 'element_type &(unsigned int)' | ||
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| // CHECK: ClassTemplateSpecializationDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> class AppendStructuredBuffer definition | ||
| // CHECK: TemplateArgument type 'int' | ||
| // CHECK-NEXT: BuiltinType 0x{{[0-9A-Fa-f]+}} 'int' | ||
| // CHECK-NEXT: FinalAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit final | ||
| // CHECK-NEXT: FieldDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit h '__hlsl_resource_t | ||
| // CHECK-SAME{LITERAL}: [[hlsl::resource_class(UAV)]] | ||
| // CHECK-SAME{LITERAL}: [[hlsl::raw_buffer]] | ||
| // CHECK-SAME{LITERAL}: [[hlsl::contained_type(int)]] | ||
| // CHECK-NEXT: HLSLResourceAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit RawBuffer | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,51 @@ | ||
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -ast-dump -DEMPTY %s | FileCheck -check-prefix=EMPTY %s | ||
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -ast-dump %s | FileCheck %s | ||
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| // This test tests two different AST generations. The "EMPTY" test mode verifies | ||
| // the AST generated by forward declaration of the HLSL types which happens on | ||
| // initializing the HLSL external AST with an AST Context. | ||
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| // The non-empty mode has a use that requires the ConsumeStructuredBuffer type be complete, | ||
| // which results in the AST being populated by the external AST source. That | ||
| // case covers the full implementation of the template declaration and the | ||
| // instantiated specialization. | ||
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| // EMPTY: ClassTemplateDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit ConsumeStructuredBuffer | ||
| // EMPTY-NEXT: TemplateTypeParmDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> class depth 0 index 0 element_type | ||
| // EMPTY-NEXT: CXXRecordDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit <undeserialized declarations> class ConsumeStructuredBuffer | ||
| // EMPTY-NEXT: FinalAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit final | ||
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| // There should be no more occurrences of ConsumeStructuredBuffer | ||
| // EMPTY-NOT: {{[^[:alnum:]]}}ConsumeStructuredBuffer | ||
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| #ifndef EMPTY | ||
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| ConsumeStructuredBuffer<int> Buffer; | ||
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| #endif | ||
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| // CHECK: ClassTemplateDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit ConsumeStructuredBuffer | ||
| // CHECK-NEXT: TemplateTypeParmDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> class depth 0 index 0 element_type | ||
| // CHECK-NEXT: CXXRecordDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit class ConsumeStructuredBuffer definition | ||
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| // CHECK: FinalAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit final | ||
| // CHECK-NEXT: FieldDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit h '__hlsl_resource_t | ||
| // CHECK-SAME{LITERAL}: [[hlsl::resource_class(UAV)]] | ||
| // CHECK-SAME{LITERAL}: [[hlsl::raw_buffer]] | ||
| // CHECK-SAME{LITERAL}: [[hlsl::contained_type(element_type)]] | ||
| // CHECK-NEXT: HLSLResourceAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit RawBuffer | ||
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| // CHECK-NOT: CXXMethodDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> operator[] 'element_type &const (unsigned int) const' | ||
| // CHECK-NOT: CXXMethodDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> operator[] 'element_type &(unsigned int)' | ||
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| // CHECK: ClassTemplateSpecializationDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> class ConsumeStructuredBuffer definition | ||
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| // CHECK: TemplateArgument type 'int' | ||
| // CHECK-NEXT: BuiltinType 0x{{[0-9A-Fa-f]+}} 'int' | ||
| // CHECK-NEXT: FinalAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit final | ||
| // CHECK-NEXT: FieldDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit h '__hlsl_resource_t | ||
| // CHECK-SAME{LITERAL}: [[hlsl::resource_class(UAV)]] | ||
| // CHECK-SAME{LITERAL}: [[hlsl::raw_buffer]] | ||
| // CHECK-SAME{LITERAL}: [[hlsl::contained_type(int)]] | ||
| // CHECK-NEXT: HLSLResourceAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit RawBuffer |
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46 changes: 46 additions & 0 deletions
46
clang/test/CodeGenHLSL/builtins/AppendStructuredBuffer-elementtype.hlsl
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,46 @@ | ||
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.2-compute -finclude-default-header -fnative-half-type -emit-llvm -o - %s | FileCheck %s -check-prefixes=DXIL | ||
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| struct MyStruct { | ||
| float4 a; | ||
| int2 b; | ||
| }; | ||
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| // DXIL: %"class.hlsl::AppendStructuredBuffer" = type { target("dx.RawBuffer", i16, 1, 0) | ||
| // DXIL: %"class.hlsl::AppendStructuredBuffer.0" = type { target("dx.RawBuffer", i16, 1, 0) | ||
| // DXIL: %"class.hlsl::AppendStructuredBuffer.1" = type { target("dx.RawBuffer", i32, 1, 0) | ||
| // DXIL: %"class.hlsl::AppendStructuredBuffer.2" = type { target("dx.RawBuffer", i32, 1, 0) | ||
| // DXIL: %"class.hlsl::AppendStructuredBuffer.3" = type { target("dx.RawBuffer", i64, 1, 0) | ||
| // DXIL: %"class.hlsl::AppendStructuredBuffer.4" = type { target("dx.RawBuffer", i64, 1, 0) | ||
| // DXIL: %"class.hlsl::AppendStructuredBuffer.5" = type { target("dx.RawBuffer", half, 1, 0) | ||
| // DXIL: %"class.hlsl::AppendStructuredBuffer.6" = type { target("dx.RawBuffer", float, 1, 0) | ||
| // DXIL: %"class.hlsl::AppendStructuredBuffer.7" = type { target("dx.RawBuffer", double, 1, 0) | ||
| // DXIL: %"class.hlsl::AppendStructuredBuffer.8" = type { target("dx.RawBuffer", <4 x i16>, 1, 0) | ||
| // DXIL: %"class.hlsl::AppendStructuredBuffer.9" = type { target("dx.RawBuffer", <3 x i32>, 1, 0) | ||
| // DXIL: %"class.hlsl::AppendStructuredBuffer.10" = type { target("dx.RawBuffer", <2 x half>, 1, 0) | ||
| // DXIL: %"class.hlsl::AppendStructuredBuffer.11" = type { target("dx.RawBuffer", <3 x float>, 1, 0) | ||
| // DXIL: %"class.hlsl::AppendStructuredBuffer.12" = type { target("dx.RawBuffer", %struct.MyStruct = type { <4 x float>, <2 x i32>, [8 x i8] }, 1, 0) | ||
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| AppendStructuredBuffer<int16_t> BufI16; | ||
| AppendStructuredBuffer<uint16_t> BufU16; | ||
| AppendStructuredBuffer<int> BufI32; | ||
| AppendStructuredBuffer<uint> BufU32; | ||
| AppendStructuredBuffer<int64_t> BufI64; | ||
| AppendStructuredBuffer<uint64_t> BufU64; | ||
| AppendStructuredBuffer<half> BufF16; | ||
| AppendStructuredBuffer<float> BufF32; | ||
| AppendStructuredBuffer<double> BufF64; | ||
| AppendStructuredBuffer< vector<int16_t, 4> > BufI16x4; | ||
| AppendStructuredBuffer< vector<uint, 3> > BufU32x3; | ||
| AppendStructuredBuffer<half2> BufF16x2; | ||
| AppendStructuredBuffer<float3> BufF32x3; | ||
| // TODO: AppendStructuredBuffer<snorm half> BufSNormF16; | ||
| // TODO: AppendStructuredBuffer<unorm half> BufUNormF16; | ||
| // TODO: AppendStructuredBuffer<snorm float> BufSNormF32; | ||
| // TODO: AppendStructuredBuffer<unorm float> BufUNormF32; | ||
| // TODO: AppendStructuredBuffer<snorm double> BufSNormF64; | ||
| // TODO: AppendStructuredBuffer<unorm double> BufUNormF64; | ||
| AppendStructuredBuffer<MyStruct> BufMyStruct; | ||
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| [numthreads(1,1,1)] | ||
| void main(int GI : SV_GroupIndex) { | ||
| } |
46 changes: 46 additions & 0 deletions
46
clang/test/CodeGenHLSL/builtins/ConsumeStructuredBuffer-elementtype.hlsl
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,46 @@ | ||
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.2-compute -finclude-default-header -fnative-half-type -emit-llvm -o - %s | FileCheck %s -check-prefixes=DXIL | ||
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| struct MyStruct { | ||
| float4 a; | ||
| int2 b; | ||
| }; | ||
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| // DXIL: %"class.hlsl::ConsumeStructuredBuffer" = type { target("dx.RawBuffer", i16, 1, 0) | ||
| // DXIL: %"class.hlsl::ConsumeStructuredBuffer.0" = type { target("dx.RawBuffer", i16, 1, 0) | ||
| // DXIL: %"class.hlsl::ConsumeStructuredBuffer.1" = type { target("dx.RawBuffer", i32, 1, 0) | ||
| // DXIL: %"class.hlsl::ConsumeStructuredBuffer.2" = type { target("dx.RawBuffer", i32, 1, 0) | ||
| // DXIL: %"class.hlsl::ConsumeStructuredBuffer.3" = type { target("dx.RawBuffer", i64, 1, 0) | ||
| // DXIL: %"class.hlsl::ConsumeStructuredBuffer.4" = type { target("dx.RawBuffer", i64, 1, 0) | ||
| // DXIL: %"class.hlsl::ConsumeStructuredBuffer.5" = type { target("dx.RawBuffer", half, 1, 0) | ||
| // DXIL: %"class.hlsl::ConsumeStructuredBuffer.6" = type { target("dx.RawBuffer", float, 1, 0) | ||
| // DXIL: %"class.hlsl::ConsumeStructuredBuffer.7" = type { target("dx.RawBuffer", double, 1, 0) | ||
| // DXIL: %"class.hlsl::ConsumeStructuredBuffer.8" = type { target("dx.RawBuffer", <4 x i16>, 1, 0) | ||
| // DXIL: %"class.hlsl::ConsumeStructuredBuffer.9" = type { target("dx.RawBuffer", <3 x i32>, 1, 0) | ||
| // DXIL: %"class.hlsl::ConsumeStructuredBuffer.10" = type { target("dx.RawBuffer", <2 x half>, 1, 0) | ||
| // DXIL: %"class.hlsl::ConsumeStructuredBuffer.11" = type { target("dx.RawBuffer", <3 x float>, 1, 0) | ||
| // DXIL: %"class.hlsl::ConsumeStructuredBuffer.12" = type { target("dx.RawBuffer", %struct.MyStruct = type { <4 x float>, <2 x i32>, [8 x i8] }, 1, 0) | ||
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| ConsumeStructuredBuffer<int16_t> BufI16; | ||
| ConsumeStructuredBuffer<uint16_t> BufU16; | ||
| ConsumeStructuredBuffer<int> BufI32; | ||
| ConsumeStructuredBuffer<uint> BufU32; | ||
| ConsumeStructuredBuffer<int64_t> BufI64; | ||
| ConsumeStructuredBuffer<uint64_t> BufU64; | ||
| ConsumeStructuredBuffer<half> BufF16; | ||
| ConsumeStructuredBuffer<float> BufF32; | ||
| ConsumeStructuredBuffer<double> BufF64; | ||
| ConsumeStructuredBuffer< vector<int16_t, 4> > BufI16x4; | ||
| ConsumeStructuredBuffer< vector<uint, 3> > BufU32x3; | ||
| ConsumeStructuredBuffer<half2> BufF16x2; | ||
| ConsumeStructuredBuffer<float3> BufF32x3; | ||
| // TODO: ConsumeStructuredBuffer<snorm half> BufSNormF16; | ||
| // TODO: ConsumeStructuredBuffer<unorm half> BufUNormF16; | ||
| // TODO: ConsumeStructuredBuffer<snorm float> BufSNormF32; | ||
| // TODO: ConsumeStructuredBuffer<unorm float> BufUNormF32; | ||
| // TODO: ConsumeStructuredBuffer<snorm double> BufSNormF64; | ||
| // TODO: ConsumeStructuredBuffer<unorm double> BufUNormF64; | ||
| ConsumeStructuredBuffer<MyStruct> BufMyStruct; | ||
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| [numthreads(1,1,1)] | ||
| void main(int GI : SV_GroupIndex) { | ||
| } |
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I'm not entirely convinced that these AST tests that are all more or less duplicates of each other are really worth it for every single buffer type. They aren't easy to read or update and they vary from one another by literally just a few characters. I wonder if we should have one AST test for buffers in general and a more limited set that makes sure we're not way off base for the types of buffer that aren't represented in that one...
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I might be worth merging these tests into one, though I am not sure if we should have one for all buffers. I think it would be better to group them, like structured buffers, raw buffers, textures etc. We are also adding the AST for buffer methods to these tests, which will differ between buffers a lot.
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Filled an issue to track: #115412