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6 changes: 6 additions & 0 deletions clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,12 @@ length_vec_impl(vector<T, N> X) {
#endif
}

template <typename T>
constexpr vector<T, 4> dst_impl(vector<T, 4> Src0, vector<T, 4> Src1) {
vector<T, 4> Dest = {1, Src0[1] * Src1[1], Src0[2], Src1[3]};
return Dest;
}

template <typename T> constexpr T distance_impl(T X, T Y) {
return length_impl(X - Y);
}
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28 changes: 28 additions & 0 deletions clang/lib/Headers/hlsl/hlsl_intrinsics.h
Original file line number Diff line number Diff line change
Expand Up @@ -175,6 +175,34 @@ const inline float distance(__detail::HLSL_FIXED_VECTOR<float, N> X,
return __detail::distance_vec_impl(X, Y);
}

//===----------------------------------------------------------------------===//
// dst builtins
//===----------------------------------------------------------------------===//

/// \fn fvector dst(fvector, fvector)
/// \brief Calculates a distance vector.
/// \param Src0 [in] The first vector contains the squared distance represented
/// as {_, d*d, d*d, _}
/// \param Src1 [in] The second vector contains the reciprocal distance
/// represented as {_, 1/d, _, 1/d}
///
/// Return the computed distance vector contain {1, d, d*d, 1/d}
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contain {1, d, d*d, 1/d} here is also confusing to me

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@metkarpoonam metkarpoonam Apr 7, 2025

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The combination of squared distance (src0) and reciprocal distance (src1) enables the dst function to efficiently compute a distance vector.
dest = (1, d*d, d*d,1) * (1, 1/d, 1, 1/d)

dest = (1, d, d*d, 1/d)

https://stackoverflow.com/questions/8525803/what-is-the-hlsl-dst-instruction-for

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I don't think the agorithm correctness is the problem. Its confusing because no one knows what d is. your inputs are Src0 and Src1. You need to put your documentation in those terms.

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Yep, that was the point I was making as well. Think about the comment header from the perspective of a random user who is being shown the comment as an editor popup. It needs to be useful in that context


_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
const inline vector<half, 4> dst(vector<half, 4> Src0, vector<half, 4> Src1) {
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We tend to use the more common typedefs unless we're using a template-dependent vector.

Suggested change
const inline vector<half, 4> dst(vector<half, 4> Src0, vector<half, 4> Src1) {
const inline half4 dst(half4 Src0, half4 Src1) {

return __detail::dst_impl(Src0, Src1);
}

const inline vector<float, 4> dst(vector<float, 4> Src0,
vector<float, 4> Src1) {
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Suggested change
const inline vector<float, 4> dst(vector<float, 4> Src0,
vector<float, 4> Src1) {
const inline float4 dst(float4 Src0, float4 Src1) {

return __detail::dst_impl(Src0, Src1);
}

const inline vector<double, 4> dst(vector<double, 4> Src0,
vector<double, 4> Src1) {
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Suggested change
const inline vector<double, 4> dst(vector<double, 4> Src0,
vector<double, 4> Src1) {
const inline double4 dst(double4 Src0, double4 Src1) {

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Thank you for the suggestion. I have updated the code to use half4, float4, and double4.

return __detail::dst_impl(Src0, Src1);
}

//===----------------------------------------------------------------------===//
// dot2add builtins
//===----------------------------------------------------------------------===//
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57 changes: 57 additions & 0 deletions clang/test/CodeGenHLSL/builtins/dst.hlsl
Original file line number Diff line number Diff line change
@@ -0,0 +1,57 @@
// RUN: %clang_cc1 -finclude-default-header -x hlsl -triple dxil-pc-shadermodel6.2-library %s -fnative-half-type -emit-llvm -disable-llvm-passes -o - | FileCheck %s


// CHECK-LABEL: define {{.*}} <4 x float> @{{[A-Za-z1-9_]+}}dst_impl{{[A-Za-z1-9_]*}}(
// CHECK-SAME: <4 x float> {{[A-Za-z )(]*}} [[P:%.*]], <4 x float> {{[A-Za-z )(]*}} [[Q:%.*]]) #[[ATTR0:[0-9]+]] {
// CHECK: [[VECEXT:%.*]] = extractelement <4 x float> [[PADDR:%.*]], i32 1
// CHECK: [[VECEXT1:%.*]] = extractelement <4 x float> [[QADDR:%.*]], i32 1
// CHECK: [[MULRES:%.*]] = fmul {{[A-Za-z ]*}} float [[VECEXT]], [[VECEXT1]]
// CHECK: [[VECINIT:%.*]] = insertelement <4 x float> <float 1.000000e+00, float poison, float poison, float poison>, float [[MULRES]], i32 1
// CHECK: [[VECINIT2:%.*]] = extractelement <4 x float> [[PADDR2:%.*]], i32 2
// CHECK: [[VECINIT3:%.*]] = insertelement <4 x float> [[VECINIT]], float [[VECINIT2]], i32 2
// CHECK: [[VECINIT4:%.*]] = extractelement <4 x float> [[QADDR3:%.*]], i32 3
// CHECK: [[VECINIT5:%.*]] = insertelement <4 x float> [[VECINIT3]], float [[VECINIT4]], i32 3
// CHECK-NEXT: store <4 x float> [[VECINIT5]], ptr [[DEST:%.*]], align 16
// CHECK-NEXT: [[RES:%.*]] = load <4 x float>, ptr [[DEST]], align 16
// CHECK-NEXT: ret <4 x float> [[RES]]
float4 dstWithFloat(float4 p1, float4 p2)
{
return dst(p1, p2);
}

// CHECK-LABEL: define {{.*}} <4 x half> @{{[A-Za-z1-9_]+}}dst_impl{{[A-Za-z1-9_]*}}(
// CHECK-SAME: <4 x half> {{[A-Za-z )(]*}} [[P:%.*]], <4 x half> {{[A-Za-z )(]*}} [[Q:%.*]]) #[[ATTR0]] {
// CHECK: [[VECEXT:%.*]] = extractelement <4 x half> [[PADDR:%.*]], i32 1
// CHECK: [[VECEXT1:%.*]] = extractelement <4 x half> [[QADDR:%.*]], i32 1
// CHECK: [[MULRES:%.*]] = fmul {{[A-Za-z ]*}} half [[VECEXT]], [[VECEXT1]]
// CHECK: [[VECINIT:%.*]] = insertelement <4 x half> <half 0xH3C00, half poison, half poison, half poison>, half [[MULRES]], i32 1
// CHECK: [[VECINIT2:%.*]] = extractelement <4 x half> [[PADDR2:%.*]], i32 2
// CHECK: [[VECINIT3:%.*]] = insertelement <4 x half> [[VECINIT]], half [[VECINIT2]], i32 2
// CHECK: [[VECINIT4:%.*]] = extractelement <4 x half> [[QADDR3:%.*]], i32 3
// CHECK: [[VECINIT5:%.*]] = insertelement <4 x half> [[VECINIT3]], half [[VECINIT4]], i32 3
// CHECK-NEXT: store <4 x half> [[VECINIT5]], ptr [[DEST:%.*]], align 8
// CHECK-NEXT: [[RES:%.*]] = load <4 x half>, ptr [[DEST]], align 8
// CHECK-NEXT: ret <4 x half> [[RES]]
half4 dstwithHalf(half4 p1, half4 p2)
{
return dst(p1, p2);
}

// CHECK-LABEL: define {{.*}} <4 x double> @{{[A-Za-z1-9_]+}}dst_impl{{[A-Za-z1-9_]*}}(
// CHECK-SAME: <4 x double> {{[A-Za-z )(]*}} [[P:%.*]], <4 x double> {{[A-Za-z )(]*}} [[Q:%.*]]) #[[ATTR0:[0-9]+]] {
// CHECK: [[VECEXT:%.*]] = extractelement <4 x double> [[PADDR:%.*]], i32 1
// CHECK: [[VECEXT1:%.*]] = extractelement <4 x double> [[QADDR:%.*]], i32 1
// CHECK: [[MULRES:%.*]] = fmul {{[A-Za-z ]*}} double [[VECEXT]], [[VECEXT1]]
// CHECK: [[VECINIT:%.*]] = insertelement <4 x double> <double 1.000000e+00, double poison, double poison, double poison>, double [[MULRES]], i32 1
// CHECK: [[VECINIT2:%.*]] = extractelement <4 x double> [[PADDR2:%.*]], i32 2
// CHECK: [[VECINIT3:%.*]] = insertelement <4 x double> [[VECINIT]], double [[VECINIT2]], i32 2
// CHECK: [[VECINIT4:%.*]] = extractelement <4 x double> [[QADDR3:%.*]], i32 3
// CHECK: [[VECINIT5:%.*]] = insertelement <4 x double> [[VECINIT3]], double [[VECINIT4]], i32 3
// CHECK-NEXT: store <4 x double> [[VECINIT5]], ptr [[DEST:%.*]], align 32
// CHECK-NEXT: [[RES:%.*]] = load <4 x double>, ptr [[DEST]], align 32
// CHECK-NEXT: ret <4 x double> [[RES]]
double4 dstWithDouble(double4 p1, double4 p2)
{
return dst(p1, p2);
}

75 changes: 75 additions & 0 deletions clang/test/SemaHLSL/BuiltIns/dst-error.hlsl
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There are no code changes to Sema in this PR, so this test is only testing existing functionality that is well tested within clang. We should remove it so as to not increase testing time without adding meaningful test coverage.

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@metkarpoonam metkarpoonam Apr 8, 2025

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I have removed the dst-error.hlsl file as suggested.

Original file line number Diff line number Diff line change
@@ -0,0 +1,75 @@
// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -fnative-half-type -emit-llvm-only -disable-llvm-passes -verify

float4 test_too_many_arg(float4 p0)
{
dst(p0, p0, p0);
// expected-error@-1 {{no matching function for call to 'dst'}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function not viable: requires 2 arguments, but 3 were provided}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function not viable: requires 2 arguments, but 3 were provided}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function not viable: requires 2 arguments, but 3 were provided}}
}

float4 test_no_second_arg(float4 p0)
{
return dst(p0);
// expected-error@-1 {{no matching function for call to 'dst'}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function not viable: requires 2 arguments, but 1 was provided}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function not viable: requires 2 arguments, but 1 was provided}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function not viable: requires 2 arguments, but 1 was provided}}
}

float4 test_no_args()
{
return dst();
// expected-error@-1 {{no matching function for call to 'dst'}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function not viable: requires 2 arguments, but 0 were provided}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function not viable: requires 2 arguments, but 0 were provided}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function not viable: requires 2 arguments, but 0 were provided}}
}

float4 test_3_components(float3 p0, float3 p1)
{
return dst(p0, p1);
// expected-error@-1 {{no matching function for call to 'dst'}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function not viable: no known conversion from 'vector<[...], 3>' to 'vector<[...], 4>' for 1st argument}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function not viable: no known conversion from 'vector<float, 3>' to 'vector<half, 4>' for 1st argument}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function not viable: no known conversion from 'vector<float, 3>' to 'vector<double, 4>' for 1st argument}}
}

float4 test_with_ambiguous_inp(double4 p0, float4 p1)
{
return dst(p0, p1);
// expected-error@-1 {{call to 'dst' is ambiguous}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function}}
}

float2 test_with_return_float2(float4 p0, float4 p1)
{
return dst(p0, p1);
// expected-warning@-1 {{implicit conversion truncates vector: 'vector<float, 4>' (vector of 4 'float' values) to 'vector<float, 2>' (vector of 2 'float' values)}}
}

float4 test_with_ambigious_float4_double_inp(float4 p0, double p1)
{
return dst(p0, p1);
// expected-error@-1 {{call to 'dst' is ambiguous}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function}}
}

float4 test_with_ambigious_double_float4_inp(double p0, float4 p1)
{
return dst(p0, p1);
// expected-error@-1 {{call to 'dst' is ambiguous}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function}}
}

float4 test_with_ambigious_double4_float_inp(double4 p0, float p1)
{
return dst(p0, p1);
// expected-error@-1 {{call to 'dst' is ambiguous}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function}}
// expected-note@hlsl/hlsl_intrinsics.h:* {{candidate function}}
}