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Merge pull request #14 from llvm-beanz/user/cbieneman/nv-passing
2 parents a8967dd + 2f09d6b commit c4fcfe6

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.github/workflows/windows-nv-clang-d3d12.yaml

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schedule:
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- cron: '*/30 0-12 * * *' # run every 30 minutes overnight
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- cron: '*/30 0-12 * * 1-5' # run every 30 minutes overnight
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- cron: '*/30 * * * 6-7' # run every 30 minutes on weekends
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jobs:
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Windows-D3D12-NVIDIA-Clang:

.github/workflows/windows-nv-clang-vk.yaml

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schedule:
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- cron: '*/30 0-12 * * *' # run every 30 minutes overnight
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- cron: '*/30 0-12 * * 1-5' # run every 30 minutes overnight
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- cron: '*/30 * * * 6-7' # run every 30 minutes on weekends
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jobs:
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Windows-VK-Intel-Clang:

.github/workflows/windows-nv-dxc-d3d12.yaml

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schedule:
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- cron: '*/30 0-12 * * *' # run every 30 minutes overnight
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- cron: '*/30 0-12 * * 1-5' # run every 30 minutes overnight
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- cron: '*/30 * * * 6-7' # run every 30 minutes on weekends
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jobs:
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Windows-D3D12-NVIDIA-DXC:

.github/workflows/windows-nv-dxc-vk.yaml

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schedule:
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- cron: '*/30 0-12 * * *' # run every 30 minutes overnight
9+
- cron: '*/30 0-12 * * 1-5' # run every 30 minutes overnight
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- cron: '*/30 * * * 6-7' # run every 30 minutes on weekends
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jobs:
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Windows-VK-NVIDIA-DXC:

test/Basic/simple.test

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# RUN: %if DirectX %{ %offloader %t/simple.yaml %t.dxil | FileCheck %s %}
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# RUN: %if Vulkan %{ dxc -T cs_6_0 -spirv -fspv-target-env=vulkan1.1 -Fo %t.spv %t/simple.hlsl %}
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# RUN: %if Vulkan %{ %offloader %t/simple.yaml %t.spv | FileCheck %s %}
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# XFAIL: Vulkan-NV
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# RUN: %if Metal %{ dxc -T cs_6_0 -Fo %t.dxil %t/simple.hlsl %}
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# RUN: %if Metal %{ metal-shaderconverter %t.dxil -o=%t.metallib %}

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