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Add NVIDIA overnight jobs
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name: Windows D3D12 NVIDIA Clang
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permissions:
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contents: read
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checks: write
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on:
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schedule:
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- cron: '0 12-24 * *' # run hourly over night
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jobs:
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Windows-D3D12-NVIDIA-Clang:
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uses: ./.github/workflows/test-all.yaml
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with:
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OS: windows
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SKU: GPU-NV
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Test-Clang: On
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TestTarget: check-hlsl-clang-d3d12
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name: Windows Vulkan NVIDIA Clang
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permissions:
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contents: read
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checks: write
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on:
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schedule:
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- cron: '0 12-24 * *' # run hourly over night
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jobs:
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Windows-VK-Intel-Clang:
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uses: ./.github/workflows/test-all.yaml
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with:
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OS: windows
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SKU: GPU-NV
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Test-Clang: On
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TestTarget: check-hlsl-clang-vk
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name: Windows D3D12 NVIDIA DXC
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permissions:
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contents: read
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checks: write
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on:
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schedule:
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- cron: '0 12-24 * *' # run hourly over night
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jobs:
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Windows-D3D12-NVIDIA-DXC:
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uses: ./.github/workflows/test-all.yaml
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with:
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OS: windows
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SKU: GPU-NV
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Test-Clang: Off
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BuildType: Debug
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TestTarget: check-hlsl-d3d12
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name: Windows Vulkan NVIDIA DXC
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permissions:
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contents: read
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checks: write
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on:
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schedule:
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- cron: '0 12-24 * *' # run hourly over night
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jobs:
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Windows-VK-NVIDIA-DXC:
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uses: ./.github/workflows/test-all.yaml
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with:
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OS: windows
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SKU: GPU-NV
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Test-Clang: Off
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BuildType: Debug
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TestTarget: check-hlsl-vk

README.md

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| Windows DirectX12 Intel GPU | ![DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-intel-dxc-d3d12.yaml/badge.svg) | ![Clang](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-intel-clang-d3d12.yaml/badge.svg) |
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| Windows DirectX12 Warp | ![DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-intel-dxc-warp-d3d12.yaml/badge.svg) | ![Clang](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-intel-clang-warp-d3d12.yaml/badge.svg) |
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| Windows Vulkan Intel GPU | ![DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-intel-dxc-vk.yaml/badge.svg) | ![Clang](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-intel-clang-vk.yaml/badge.svg) |
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| Windows DirectX12 NVIDIA GPU | ![DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-nv-dxc-d3d12.yaml/badge.svg) | ![Clang](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-nv-clang-d3d12.yaml/badge.svg) |
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| Windows Vulkan NVIDIA GPU | ![DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-nv-dxc-vk.yaml/badge.svg) | ![Clang](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-nv-clang-vk.yaml/badge.svg) |
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| macOS Apple M1 | ![DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/macos-dxc-mtl.yaml/badge.svg) | ![Clang & DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/macos-clang-mtl.yaml/badge.svg) |
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