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Document DXC handling of resources in global non-static structs (#369)
This initial proposal documents the way DXC handles resources and resource arrays inside user-defined structs and classes which are declared as non-static at the shader global scope (the default `cbuffer` context `$Globals`). It covers: - single resource in a struct - resource array in a struct - arrays of structs that contain resources - multiple resource kinds within the same struct - resources in base classes - static vs. dynamic indexing - implicit binding of resources and resource arrays in structs - error cases Part 1 of #175
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