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Description
While investigating onthegomap/planetiler#546 I found that GeometryPrecisionReducer can sometimes invert a hole of a polygon that has a small self-intersection and treat it as a separate polygon. It looks like the root cause is that EdgeNodingBuilder uses Orientation.isCCW on the inner ring, which gives the opposite result for that inner ring. Here is a simple test-case to reproduce:
public void testSelfIntersectingInnerRing()
throws Exception
{
checkReduce(16, "POLYGON (( 0 0, 2 0, 2 1, 0 1, 0 0 ), ( 1.190536 0.902969, 1.064392 0.921844, 1.427876 0.825773, 0.945790 0.561750, 1.190536 0.902969 ))",
"POLYGON ((0 0, 0 1, 2 1, 2 0, 0 0), (0.9375 0.5625, 1.1875 0.875, 1.4375 0.8125, 0.9375 0.5625))");
}Which fails because GeometryPrecisionReducer returns MULTIPOLYGON (((0 0, 0 1, 2 1, 2 0, 0 0)), ((0.9375 0.5625, 1.1875 0.875, 1.4375 0.8125, 0.9375 0.5625))) instead.
| input | actual output |
|---|---|
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Would it make sense to switch EdgeNodingBuilder to use isCCWArea instead of isCCW which handles this case as we would expect? Or at least expose which orientation method it uses as an option to OverlayNG and PrecisionReducer ? From a user perspective, it would also be fine for precision reducer to throw an exception in this case so we could re-try after fixing the polygon.
I'd be happy to make the change if any of those sound like a feasible path forward?

