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3dmodels.js
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138 lines (110 loc) · 3.55 KB
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import * as THREE from "three";
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
const w = 700;
const h = 700;
// renderer
const canvas = document.getElementById("canvas");
const renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: true, alpha: true });
renderer.setSize(w,h);
renderer.setClearColor( 0xffffff, 0);
// camera
const fov = 50;
const aspect = 1;
const near = 0.1;
const far = 100;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.z = 5;
camera.position.y = 3;
// scene object
const scene = new THREE.Scene();
// controls
const controls = new OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.dampingFactor = 0.1;
controls.autoRotate = true;
// load in object
let jax;
const jaxloader = new GLTFLoader();
jaxloader.load( 'assets/3dmodels/Jax.glb', function ( gltf ) {
jax = gltf.scene;
jax.scale.set(4,4,4);
jax.position.y = -1;
}, undefined, function ( error ) {
console.error( error );
} );
let shark;
const sharkloader = new GLTFLoader();
sharkloader.load( 'assets/3dmodels/Shark.glb', function ( gltf ) {
shark = gltf.scene;
shark.rotation.y = Math.PI / 2 *3 -0.7;
shark.scale.set(1.3,1.3,1.3);
scene.add(shark); // by default shark is rendered in
}, undefined, function ( error ) {
console.error( error );
} );
let shadow;
const shadowloader = new GLTFLoader();
shadowloader.load( 'assets/3dmodels/Shadow.glb', function ( gltf ) {
shadow = gltf.scene;
shadow.rotation.y = Math.PI / 2 *3 -0.7;
shadow.scale.set(1.3,1.3,1.3);
}, undefined, function ( error ) {
console.error( error );
} );
// environment
const loader = new THREE.TextureLoader();
loader.load('assets/3dmodels/env.jpg', texture => {
texture.mapping = THREE.EquirectangularReflectionMapping;
scene.environment = texture;
scene.environment.intensity = 0.2;
});
// light
const ambient = new THREE.AmbientLight(0xffffff, 0.7);
scene.add(ambient);
const keyLight = new THREE.DirectionalLight(0xffffff, 1);
keyLight.position.set(5, 10, 7);
scene.add(keyLight);
const fillLight = new THREE.DirectionalLight(0xffffff, 0.4);
fillLight.position.set(-5, 5, -5);
scene.add(fillLight);
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 0.5;
function animate(t=0) {
requestAnimationFrame(animate);
/*if(shark){
shark.rotation.y = t * 0.001;
}*/
// render it!
renderer.render(scene, camera);
controls.update();
}
animate();
// buttons integration
const buttons = document.querySelectorAll('.model');
//const canvascontainer = document.querySelector('.canvascontainer');
buttons.forEach(button => {
button.addEventListener('click', () => {
const name = button.dataset.id;
if (name === "jax"){
scene.remove(shadow);
scene.remove(shark);
scene.add(jax);
renderer.toneMappingExposure = 0.3;
}
else if (name === "shark"){
scene.remove(jax);
scene.remove(shadow);
scene.add(shark);
renderer.toneMappingExposure = 0.5;
}
else if (name === "shadow"){
scene.remove(jax);
scene.remove(shark);
scene.add(shadow);
renderer.toneMappingExposure = 0.3;
}
// do stuff here
});
});