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More subdivisions for the polygons? #10

@creaktive

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@creaktive

In the current implementation, the arcs do not look very smooth on the closer inspection. Eyeballing, I'd assume that every tile is divided in 4 faces. Is there any reason for not subdividing further?
Ideally, the biggest tiles (the ones closest to the center) could have many subdivisions and the smaller they get (closer to the edge), the less divided they are.
I'm volunteering myself to make this happen, yet would appreciate any sort of guidance/directions :)

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