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Description
when client quit:
[2022-06-02 17:48:51.482771]: Connected to server!
Error: Python(empty), Python script error
Traceback (most recent call last):
File "/Multiplayer/client.blend/EO_network.py", line 419, in process_TCP/Multiplayer/client.blend/EO_network.py", line 307, in _shutdown
File "
OSError: [Errno 57] Socket is not connected
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "/Multiplayer/client.blend/EO_client.py", line 35, in main/Multiplayer/client.blend/EO_network.py", line 318, in main
File "
File "/Multiplayer/client.blend/EO_network.py", line 315, in recv/Multiplayer/client.blend/EO_network.py", line 430, in process_TCP
File "
NameError: name 'e' is not defined
Blender Game Engine Finished
and server got same erro:
[2022-06-02 17:48:53.118134]: A Client connected! - ('127.0.0.1', 55134)
Error: Python(empty), Python script error
Traceback (most recent call last):
File "/Multiplayer/server.blend/EO_network.py", line 419, in process_TCP/Multiplayer/server.blend/EO_network.py", line 354, in _shutdown
File "
OSError: [Errno 57] Socket is not connected
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "/Multiplayer/server.blend/EO_server.py", line 25, in main/Multiplayer/server.blend/EO_network.py", line 242, in main
File "
File "/Multiplayer/server.blend/EO_network.py", line 185, in recv/Multiplayer/server.blend/EO_network.py", line 387, in recv
File "
File "~/Multiplayer/server.blend/EO_network.py", line 430, in process_TCP
NameError: name 'e' is not defined