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| 1 | +package fr.lliksel.skydefender.gui; |
| 2 | + |
| 3 | +import fr.lliksel.skydefender.manager.ScenarioManager; |
| 4 | +import fr.lliksel.skydefender.scenario.Scenario; |
| 5 | +import fr.lliksel.skydefender.utils.ItemBuilder; |
| 6 | +import org.bukkit.Bukkit; |
| 7 | +import org.bukkit.ChatColor; |
| 8 | +import org.bukkit.Material; |
| 9 | +import org.bukkit.enchantments.Enchantment; |
| 10 | +import org.bukkit.entity.Player; |
| 11 | +import org.bukkit.event.inventory.InventoryClickEvent; |
| 12 | +import org.bukkit.inventory.Inventory; |
| 13 | +import org.bukkit.inventory.ItemFlag; |
| 14 | +import org.bukkit.inventory.ItemStack; |
| 15 | + |
| 16 | +import java.util.List; |
| 17 | + |
| 18 | +public class ScenariosListGui extends SkyDefenderGui { |
| 19 | + |
| 20 | + private final ScenarioManager scenarioManager; |
| 21 | + private final Inventory inventory; |
| 22 | + |
| 23 | + public ScenariosListGui(ScenarioManager scenarioManager) { |
| 24 | + this.scenarioManager = scenarioManager; |
| 25 | + this.inventory = Bukkit.createInventory(this, 27, "Scénarios Actifs"); |
| 26 | + updateInventory(); |
| 27 | + } |
| 28 | + |
| 29 | + private void updateInventory() { |
| 30 | + inventory.clear(); |
| 31 | + |
| 32 | + ItemStack glass = new ItemBuilder(Material.GRAY_STAINED_GLASS_PANE).setName(" ").toItemStack(); |
| 33 | + for (int i = 0; i < inventory.getSize(); i++) { |
| 34 | + inventory.setItem(i, glass); |
| 35 | + } |
| 36 | + |
| 37 | + List<Scenario> scenarios = scenarioManager.getScenarios(); |
| 38 | + int slot = 0; |
| 39 | + |
| 40 | + for (Scenario scenario : scenarios) { |
| 41 | + if (!scenario.isActive()) continue; |
| 42 | + if (slot >= inventory.getSize()) break; |
| 43 | + |
| 44 | + ItemBuilder builder = new ItemBuilder(scenario.getIcon()) |
| 45 | + .setName(ChatColor.GREEN + scenario.getName()) |
| 46 | + .setLore(scenario.getDescription()); |
| 47 | + |
| 48 | + builder.addEnchant(Enchantment.DURABILITY, 1); |
| 49 | + builder.addItemFlag(ItemFlag.HIDE_ENCHANTS); |
| 50 | + |
| 51 | + inventory.setItem(slot, builder.toItemStack()); |
| 52 | + slot++; |
| 53 | + } |
| 54 | + |
| 55 | + if (slot == 0) { |
| 56 | + ItemStack noScenario = new ItemBuilder(Material.BARRIER) |
| 57 | + .setName(ChatColor.RED + "Aucun scénario actif") |
| 58 | + .toItemStack(); |
| 59 | + inventory.setItem(13, noScenario); |
| 60 | + } |
| 61 | + } |
| 62 | + |
| 63 | + @Override |
| 64 | + public Inventory getInventory() { |
| 65 | + return inventory; |
| 66 | + } |
| 67 | + |
| 68 | + public void open(Player player) { |
| 69 | + updateInventory(); |
| 70 | + player.openInventory(inventory); |
| 71 | + } |
| 72 | + |
| 73 | + @Override |
| 74 | + public void onInventoryClick(InventoryClickEvent event) { |
| 75 | + event.setCancelled(true); |
| 76 | + } |
| 77 | +} |
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