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/wiki
*.mcworld
# Environment files
.env
/.direnv
# Build artifacts
/target
# Side build directories. The running app holds a lock on target/arnis.exe, so
# a check or a test run beside it has to build into its own --target-dir, and
# each of those is a Cargo build tree of the same size as /target.
/target-*/
**/*.rs.bk
# IDE/editor files
.idea/
/.vscode/
.claude/
/*.swp
*.iml
*.suo
*.ntvs*
*.njsproj
*.sln
*.ps1
# System files
.DS_Store
Thumbs.db
*.tmp
*.log
# Generated files
/export.json
/parsed_osm_data.txt
/*debug*.png
/terrain-tile-cache
/arnis-tile-cache
# Scratch dumps from the facade work: the lab's preview sheets
# (tools/facade_lab/prefetch.py writes ../../facade_debug/previews.tsv beside
# the crops) and whatever --mapillary-facade-debug-dir is pointed at here.
/facade_debug/
/gen/
/build/
*.rmeta
*.dSYM
# Tauri specific
flake/
gen/
# The Mapillary facade lab. It is its own git repository, checked out here for
# the golden fixtures it exports and the reference runs the port is measured
# against, and its image caches and run outputs come to tens of gigabytes. It
# is versioned where it lives; what this repository keeps of it is the exported
# fixtures under tests/golden.
/tools/
# Miscellaneous
*.bak
*.old
*.orig
# Ignore all in flake directory except specific files
/flake/*
!/flake/flake.nix
!/flake/flake.lock
# The facade golden fixtures. The numbers travel with the repo; the images are
# 27 MB that compress to nothing and that git stores a fresh copy of on every
# re-export, so they stay out and the ten tests that read pixels skip.
/tests/golden/facade/**/*.png
/tests/golden/facade/**/*.jpg
# The delivery those textures were built from, 228 MB of the source
# photographs, which is dropped beside the repository rather than in it. Named
# here because it is otherwise untracked and unignored, and one `git add -A`
# would commit the whole library.
/buildingfacadetextures/
# Working notes for coding agents, not part of the project.
/CLAUDE.md