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Some graphic features require transparency and alpha channels, especially "LGFX_Sprite"
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Replies: 4 comments 3 replies
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Now I' m using an argb8888 format sprite and drawing a PNG (with Alpha channel) on it. The func "pushSprite" does not work at all(this sprite was based on my display) |
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hi,
Did I'm converting this issue to a discussion and will provide additional answers. |
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Provided both source and destination sprites are set to argb8888 using |
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solved by reading pixels to create an RGB888 buffer then push ARGB8888 sprite on it and push RGB888 buffer on the screen |
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does it behave similarly when set to RGB888? e.g.
ips.setColorDepth(24);