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Update README.md
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README.md

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@@ -52,7 +52,7 @@ using static Unity.Mathematics.mathx;
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## ♾ Linq-Style Syntax
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```cs
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return anyVector.length().clamp(0, 10).cos().sq().cube().sum().cmul().rotate(anyQuaternion).clint().div(3.2f).rcp();
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return anyVector.length().clamp(0, 10).cos().sq().cube().rotate(anyQuaternion).clint().div(3.2f).rcp().mul(3.2f).sum();
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```
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<br>
@@ -71,7 +71,7 @@ x = x.div(4.2f).shuffle();
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x = x.lengthsq() + x;
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bool4.any(); // returns true if any component is true // or-gate
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bool4.all(); // returns trye if all components are true // and-gate
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bool4.all(); // returns true if all components are true // and-gate
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```
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<br>
@@ -91,9 +91,8 @@ bool4.all(); // returns trye if all components are true // and-gate
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- [x] Data Construction (`append`, `float2.xyzw()`, matrix construction, etc)
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- [x] Data Conversion (`anyColortArray.tofloat4Array()`, and others)
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- [ ] Noise Functions `WIP` (`Simplex`, `Perlin`, `Whorley`, `Layered`, `Voronoi`)
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- [ ] Documentation `80% Complete`
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- [ ] Job Helpers `WIP`
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- [ ] Burst Compiled Function Pointers `WIP 50%`
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- [ ] Burst Compiled Function Pointers `WIP 80%`
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- [ ] Function Iterators (prevents nested loops) `WIP 50%`
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- [ ] Hashing Functions `WIP 80%`
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- [ ] Vector Function Builders `WIP 50%`

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