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appgurueusfan5
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Document different visual size default for players
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doc/lua_api.md

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@@ -9526,7 +9526,8 @@ Player properties need to be saved manually.
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-- "node" looks exactly like a node in-world (supported since 5.12.0)
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-- Note that visual effects like waving or liquid reflections will not work.
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visual_size = {x = 1, y = 1, z = 1},
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visual_size = {x = number, y = number, z = number},
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-- Defaults to `{x = 1, y = 1, z = 1}` for entities, but `{x = 1, y = 2, z = 1}` for players!
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-- Multipliers for the visual size. If `z` is not specified, `x` will be used
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-- to scale the entity along both horizontal axes.
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