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fixes as per code review completed
1 parent 1bd1f0b commit 1424a17

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2 files changed

+105
-93
lines changed

2 files changed

+105
-93
lines changed

game_api.txt

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -85,11 +85,11 @@ e.g. `table.insert(bones.player_inventory_lists, "backpack")`
8585

8686
Additionally, callbacks can be registered to transfer items into the bones on death:
8787

88-
`bones.public.register_transfer_inventory_to_bones_on_player_death(function(player){})`
88+
`bones.register_dead_player_inv_management(function(player,callback){})`
8989

90-
In the above functions this routine should be used to add itmes to the bones inventory:
90+
In the above functions the provided callback should be used to add items to the bones inventory:
9191

92-
`bones.public.transfer_stack_to_bones(stack)`
92+
`callback(stack)`
9393

9494
please note that the inventory these items were taken from still need to be disposed of.
9595

mods/bones/init.lua

Lines changed: 102 additions & 90 deletions
Original file line numberDiff line numberDiff line change
@@ -5,22 +5,11 @@
55

66
-- Load support for MT game translation.
77
local S = minetest.get_translator("bones")
8-
-- bones are supposed to hold up to 4*8+6+4*3*8+4+3*3 item slots:
9-
-- 4*8 for the main inventory
10-
-- 6 for the 3d_armor
11-
-- (at most) 4*3*8 for 4 backpack worth of items (unified inventory)
12-
-- 4 more for the actual backpacks
13-
-- 3*3 more for the crafting grid
14-
-- that adds up to 147, so 150 slots would be sufficient
15-
local cols=15
16-
local rows=10
17-
18-
bones = {
19-
private={
20-
dead_player_callbacks={}
21-
},
22-
public={}
23-
}
8+
9+
local theoretical_max_slots = minetest.settings:get("bones_max_slots") or ( 15 * 10 )
10+
local dead_player_callbacks={}
11+
12+
bones = {}
2413

2514
local function is_owner(pos, name)
2615
local owner = minetest.get_meta(pos):get_string("owner")
@@ -30,14 +19,29 @@ local function is_owner(pos, name)
3019
return false
3120
end
3221

33-
local bones_formspec =
34-
"size["..cols..","..(rows+5).."]" ..
35-
"list[current_name;main;0,0.3;"..cols..","..rows..";]" ..
36-
"list[current_player;main;"..((cols-8)/2)..","..rows..".85;8,1;]" ..
37-
"list[current_player;main;"..((cols-8)/2)..","..(rows+2)..".08;8,3;8]" ..
38-
"listring[current_name;main]" ..
39-
"listring[current_player;main]" ..
40-
default.get_hotbar_bg(0,4.85)
22+
local function get_bones_formspec_wh(cols,rows)
23+
return
24+
"size[" .. cols .. "," .. ( rows + 5 ) .. "]" ..
25+
"list[current_name;main;0,0.3;" .. cols .. "," .. rows .. ";]" ..
26+
"list[current_player;main;" .. ( ( cols - 8 ) / 2 ) .. "," .. rows .. ".85;8,1;]" ..
27+
"list[current_player;main;".. ( ( cols - 8 ) / 2 ) .. "," .. ( rows + 2 ) .. ".08;8,3;8]" ..
28+
"listring[current_name;main]" ..
29+
"listring[current_player;main]" ..
30+
default.get_hotbar_bg(0,4.85)
31+
end
32+
33+
local function get_bones_formspec_for_size(numitems)
34+
--the absolute minimum is 4*8
35+
if numitems <= 4 * 8 then
36+
return get_bones_formspec_wh(8, 4)
37+
end
38+
--if we're over 4*8, but below 4*15 we make it 4 rows and adjust the column count to make everything fit
39+
if numitems <= 4 * 15 then
40+
return get_bones_formspec_wh( math.floor ( ( numitems + 3 ) / 4 ), 4)
41+
end
42+
--if we're over 4*15 we'll make 15 columns and adjust the row count to make everything fit
43+
return get_bones_formspec_wh(15, math.floor ( ( numitems + 14 ) / 15 ) )
44+
end
4145

4246
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
4347
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
@@ -195,66 +199,58 @@ end
195199
local player_inventory_lists = { "main", "craft" }
196200
bones.player_inventory_lists = player_inventory_lists
197201

198-
local function is_all_empty(player_inv)
199-
for _, list_name in ipairs(player_inventory_lists) do
200-
if not player_inv:is_empty(list_name) then
201-
return false
202-
end
203-
end
204-
return true
205-
end
206-
207202
--functions registered this way won't becalled if bones_mode is keep
208-
function bones.public.register_transfer_inventory_to_bones_on_player_death(func)
209-
bones.private.dead_player_callbacks[#(bones.private.dead_player_callbacks)]=func
203+
function bones.register_dead_player_inv_management(func)
204+
table.insert(dead_player_callbacks, func)
210205
end
211206

212-
--drop or put into bones based on config and free slots in the bones
213-
--supposed to be called from functions registered to bones.public.register_transfer_inventory_to_bones_on_player_death
214-
function bones.public.transfer_stack_to_bones(stk)
207+
local function transfer_stack_to_bones(stk,current_dead_player)
215208
-- check if it's possible to place bones, if not find space near player
216-
if ( ( bones.private.current_dead_player.bones_mode == "bones" ) and ( bones.private.current_dead_player.bones_pos == nil ) ) then
217-
bones.private.current_dead_player.bones_pos = bones.private.current_dead_player.player_pos
209+
if ( current_dead_player.bones_mode == "bones" ) and
210+
( current_dead_player.bones_pos == nil ) then
211+
current_dead_player.bones_pos = current_dead_player.player_pos
218212
local air
219-
if ( may_replace(bones.private.current_dead_player.bones_pos, bones.private.current_dead_player.player) ) then
220-
air = bones.private.current_dead_player.bones_pos
213+
if may_replace(current_dead_player.bones_pos, current_dead_player.player) then
214+
air = current_dead_player.bones_pos
221215
else
222-
air = minetest.find_node_near(bones.private.current_dead_player.bones_pos, 1, {"air"})
216+
air = minetest.find_node_near(current_dead_player.bones_pos, 1, {"air"})
223217
end
224218

225-
if air and not minetest.is_protected(air, bones.private.current_dead_player.player_name) then
226-
bones.private.current_dead_player.bones_pos = air
227-
local param2 = minetest.dir_to_facedir(bones.private.current_dead_player.player:get_look_dir())
228-
minetest.set_node(bones.private.current_dead_player.bones_pos, {name = "bones:bones", param2 = param2})
229-
local meta = minetest.get_meta(bones.private.current_dead_player.bones_pos)
230-
bones.private.current_dead_player.bones_inv = meta:get_inventory()
231-
bones.private.current_dead_player.bones_inv:set_size("main", cols * rows)
219+
if air and not minetest.is_protected(air, current_dead_player.player_name) then
220+
current_dead_player.bones_pos = air
221+
local param2 = minetest.dir_to_facedir(current_dead_player.player:get_look_dir())
222+
minetest.set_node(current_dead_player.bones_pos, {name = "bones:bones", param2 = param2})
223+
local meta = minetest.get_meta(current_dead_player.bones_pos)
224+
current_dead_player.bones_inv = meta:get_inventory()
225+
--make it so big that anything reasonable will for sure fit inside
226+
current_dead_player.bones_inv:set_size("main", theoretical_max_slots)
232227
else
233-
bones.private.current_dead_player.bones_mode = "drop"
234-
bones.private.current_dead_player.bones_pos = nil
228+
current_dead_player.bones_mode = "drop"
229+
current_dead_player.bones_pos = nil
235230
end
236231
end
237232

238-
if ( ( bones.private.current_dead_player.bones_mode == "bones" ) and ( bones.private.current_dead_player.bones_inv:room_for_item("main", stk) ) ) then
239-
bones.private.current_dead_player.bones_inv:add_item("main", stk)
233+
if ( current_dead_player.bones_mode == "bones" ) and
234+
( current_dead_player.bones_inv:room_for_item("main", stk) ) then
235+
current_dead_player.bones_inv:add_item("main", stk)
240236
else
241-
drop(bones.private.current_dead_player.player_pos, stk)
242-
bones.private.current_dead_player.dropped=true
237+
drop(current_dead_player.player_pos, stk)
238+
current_dead_player.dropped=true
243239
end
244240
end
245241

246-
local function player_dies_transfer_inventory(player)
242+
local function player_dies_transfer_inventory(player,transfer_stack)
247243
local player_inv = player:get_inventory()
248244
for _, list_name in ipairs(player_inventory_lists) do
249245
for i = 1, player_inv:get_size(list_name) do
250246
local stack = player_inv:get_stack(list_name, i)
251-
bones.public.transfer_stack_to_bones(stack)
247+
transfer_stack(stack)
252248
end
253249
player_inv:set_list(list_name, {})
254250
end
255251
end
256252

257-
bones.public.register_transfer_inventory_to_bones_on_player_death(player_dies_transfer_inventory)
253+
bones.register_dead_player_inv_management(player_dies_transfer_inventory)
258254

259255
minetest.register_on_dieplayer(function(player)
260256
local pos = vector.round(player:get_pos())
@@ -263,7 +259,8 @@ minetest.register_on_dieplayer(function(player)
263259
bones_mode = "bones"
264260
end
265261
local player_name = player:get_player_name()
266-
bones.private.current_dead_player={player=player, player_name=player_name, bones_inv=nil, bones_pos=nil, bones_mode=bones_mode, player_pos=pos, dropped=false}
262+
local current_dead_player={player=player, player_name=player_name, bones_inv=nil, bones_pos=nil,
263+
bones_mode=bones_mode, player_pos=pos, dropped=false}
267264

268265
local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
269266
local pos_string = minetest.pos_to_string(pos)
@@ -278,58 +275,73 @@ minetest.register_on_dieplayer(function(player)
278275
return
279276
end
280277

281-
for i=0,#bones.private.dead_player_callbacks do
282-
local fun=bones.private.dead_player_callbacks[i]
283-
fun(player)
278+
local callback=function(stk)
279+
transfer_stack_to_bones(stk,current_dead_player)
284280
end
285281

286-
local bones_conclusion=""
287-
local public_conclusion=""
282+
for i=1,#dead_player_callbacks do
283+
local fun=dead_player_callbacks[i]
284+
fun(player,callback)
285+
end
286+
287+
local bones_conclusion
288288

289-
if(not(bones.private.current_dead_player.bones_pos))then
290-
drop(bones.private.current_dead_player.player_pos, ItemStack("bones:bones"))
291-
if(not(bones.private.current_dead_player.dropped))then
289+
if not ( current_dead_player.bones_pos ) then
290+
drop(current_dead_player.player_pos, ItemStack("bones:bones"))
291+
if not ( current_dead_player.dropped ) then
292292
bones_conclusion="No bones placed"
293+
if bones_position_message then
294+
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
295+
end
293296
else
294297
bones_conclusion="Inventory dropped"
295-
public_conclusion="dropped their inventory"
298+
if bones_position_message then
299+
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string, public_conclusion))
300+
end
296301
end
297302
else
298-
if(not(bones.private.current_dead_player.dropped))then
303+
if not ( current_dead_player.dropped ) then
299304
bones_conclusion="Bones placed"
300-
public_conclusion="bones were placed"
305+
if bones_position_message then
306+
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string, public_conclusion))
307+
end
301308
else
302309
bones_conclusion="Inventory partially dropped"
303-
public_conclusion="partially dropped their inventory"
310+
if bones_position_message then
311+
minetest.chat_send_player(player_name, S("@1 died at @2, and partially dropped their inventory.", player_name, pos_string, public_conclusion))
312+
end
304313
end
305314
end
306315

307316
minetest.log("action", player_name .. " dies at " .. pos_string ..
308317
". " .. bones_conclusion)
309318

310-
if bones_position_message then
311-
if(public_conclusion~="")then
312-
public_conclusion=", and "..public_conclusion
319+
local inv = current_dead_player.bones_inv
320+
local inv_size = theoretical_max_slots
321+
if inv then
322+
for i = 1, theoretical_max_slots do
323+
local stack = inv:get_stack("main", i)
324+
if stack:get_count() == 0 then
325+
inv_size = i - 1
326+
break
327+
end
313328
end
314-
minetest.chat_send_player(player_name, S("@1 died at @2@3.", player_name, pos_string, public_conclusion))
315-
end
329+
local meta = minetest.get_meta(current_dead_player.bones_pos)
330+
meta:set_string("formspec", get_bones_formspec_for_size(inv_size))
331+
meta:set_string("owner", player_name)
316332

317-
local meta = minetest.get_meta(bones.private.current_dead_player.bones_pos)
318-
meta:set_string("formspec", bones_formspec)
319-
meta:set_string("owner", player_name)
333+
if share_bones_time ~= 0 then
334+
meta:set_string("infotext", S("@1's fresh bones", player_name))
320335

321-
if share_bones_time ~= 0 then
322-
meta:set_string("infotext", S("@1's fresh bones", player_name))
336+
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
337+
meta:set_int("time", 0)
338+
else
339+
meta:set_int("time", (share_bones_time - share_bones_time_early))
340+
end
323341

324-
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
325-
meta:set_int("time", 0)
342+
minetest.get_node_timer(pos):start(10)
326343
else
327-
meta:set_int("time", (share_bones_time - share_bones_time_early))
344+
meta:set_string("infotext", S("@1's bones", player_name))
328345
end
329-
330-
minetest.get_node_timer(pos):start(10)
331-
else
332-
meta:set_string("infotext", S("@1's bones", player_name))
333346
end
334-
bones.private.current_dead_player=nil
335347
end)

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