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coding style fix
1 parent e62cfaa commit cd8cb78

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+20
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mods/bones/init.lua

Lines changed: 20 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,10 +11,12 @@ local min_inv_size = 4 * 8 -- display and provide at least this many slots
1111

1212
bones = {}
1313

14+
1415
local function NS(s)
1516
return s
1617
end
1718

19+
1820
local function is_owner(pos, name)
1921
local owner = minetest.get_meta(pos):get_string("owner")
2022
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
@@ -23,12 +25,14 @@ local function is_owner(pos, name)
2325
return false
2426
end
2527

28+
2629
local function appendmulti(tbl,...)
2730
for _, v in pairs({...}) do
2831
table.insert(tbl, v)
2932
end
3033
end
3134

35+
3236
local function get_bones_formspec_for_size(numitems)
3337
local cols, rows
3438
local scroll=false
@@ -61,9 +65,11 @@ local function get_bones_formspec_for_size(numitems)
6165
return table.concat(output)
6266
end
6367

68+
6469
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
6570
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
6671

72+
6773
local function find_next_empty(inv,listname,start)
6874
while start <= inv:get_size(listname) do
6975
if inv:get_stack(listname, start):get_count() == 0 then
@@ -74,6 +80,7 @@ local function find_next_empty(inv,listname,start)
7480
return -1
7581
end
7682

83+
7784
local function find_next_populated(inv, listname, start)
7885
while start <= inv:get_size(listname) do
7986
if inv:get_stack(listname, start):get_count() > 0 then
@@ -84,6 +91,7 @@ local function find_next_populated(inv, listname, start)
8491
return -1
8592
end
8693

94+
8795
-- slot reordering to make sure the first rows of the bone are always populated
8896
local function bones_inv_reorder(meta)
8997
local next_empty = 1 -- there are no empty slots inside the bones before this
@@ -103,6 +111,7 @@ local function bones_inv_reorder(meta)
103111
end
104112
end
105113

114+
106115
local bones_def = {
107116
description = S("Bones"),
108117
tiles = {
@@ -213,10 +222,12 @@ local bones_def = {
213222
end,
214223
}
215224

225+
216226
default.set_inventory_action_loggers(bones_def, "bones")
217227

218228
minetest.register_node("bones:bones", bones_def)
219229

230+
220231
local function may_replace(pos, player)
221232
local node_name = minetest.get_node(pos).name
222233
local node_definition = minetest.registered_nodes[node_name]
@@ -252,7 +263,8 @@ local function may_replace(pos, player)
252263
return node_definition.buildable_to
253264
end
254265

255-
local drop = function(pos, itemstack)
266+
267+
local function drop(pos, itemstack)
256268
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
257269
if obj then
258270
obj:set_velocity({
@@ -263,14 +275,17 @@ local drop = function(pos, itemstack)
263275
end
264276
end
265277

278+
266279
bones.player_inventory_lists = { "main", "craft" }
267280

268281
local collect_items_callbacks = {}
269282

283+
270284
function bones.register_collect_items(func)
271285
table.insert(collect_items_callbacks, func)
272286
end
273287

288+
274289
bones.register_collect_items(function(player)
275290
local items = {}
276291
local player_inv = player:get_inventory()
@@ -291,6 +306,7 @@ bones.register_collect_items(function(player)
291306
return items
292307
end)
293308

309+
294310
local function collect_items(player, player_name)
295311
if minetest.is_creative_enabled(player_name) then
296312
return {}
@@ -303,6 +319,7 @@ local function collect_items(player, player_name)
303319
return items
304320
end
305321

322+
306323
-- Try to find the closest space near the player to place bones
307324
local function find_bones_pos(player)
308325
local rounded_player_pos = vector.round(player:get_pos())
@@ -315,6 +332,7 @@ local function find_bones_pos(player)
315332
return bones_pos
316333
end
317334

335+
318336
local function place_bones(player, bones_pos, items)
319337
local param2 = minetest.dir_to_facedir(player:get_look_dir())
320338
minetest.set_node(bones_pos, {name = "bones:bones", param2 = param2})
@@ -356,6 +374,7 @@ local function place_bones(player, bones_pos, items)
356374
return leftover_items
357375
end
358376

377+
359378
minetest.register_on_dieplayer(function(player)
360379
local bones_mode = minetest.settings:get("bones_mode") or "bones"
361380
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then

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