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SVG support
SVG files are now working and support every FFImageLoading's feature. It uses SkiaSharp for rendering. If SVG file isn't loading, try to optimise file first using this: https://jakearchibald.github.io/svgomg/ (or cmd only https://github.com/svg/svgo and add it to your pre-build scripts)
FFImageLoading now supports loading data as data: urls or plain SVG.
data:image/svg+xml;base64,[BASE64ENCODEDSVGFILE]<SVG>NOT_ENCODED_SVGFILECONTENT</SVG>data:image/svg+xml,<SVG>[NOT_ENCODED_SVGFILECONTENT</SVG>
Read more here:
It's very easy, just add Xamarin.FFImageLoading.Svg.Forms nuget and use SvgCachedImage instead CachedImage:
<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms" xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml" x:Class="FFImageLoading.Forms.Sample.SvgSamplePage"
xmlns:ffimageloadingsvg="clr-namespace:FFImageLoading.Svg.Forms;assembly=FFImageLoading.Svg.Forms">
<ContentPage.Content>
<ffimageloadingsvg:SvgCachedImage WidthRequest="200" HeightRequest="200" Source="sample.svg"/>
<!-- SECOND APPROACH (PCL EmbeddedResource): -->
<ffimageloadingsvg:SvgCachedImage WidthRequest="200" HeightRequest="200" Source="resource://FFImageLoading.Forms.Sample.Resources.sample.svg"/>
</ContentPage.Content>
</ContentPage>
When loading from embedded resources, you can specify different assembly with following format: resource://FFImageLoading.Forms.Sample.Resources.sample.svg?assembly=[ASSEMBLY FULL NAME]
More advanced scenarios: use a custom SvgImageSource which enables SVG support. Please notice, that it has optional parameters for controlling renderered SVG size (automatic by default) IMPORTANT: Your projects also must reference System.Xml.Linq.
From code:
source = SvgImageSource.FromFile("image.svg")
source = SvgImageSource.FromUri("http://example.com/image.svg")
// etc...Or use a provided converter (eg. when using XAML):
Source="{Binding SvgFileName, Converter={StaticResource SvgImageSourceConverter}}"When loading images you have to configure custom data resolver which enables SVG support:
ImageService.Instance
.LoadFile("image.svg")
.LoadingPlaceholder("placeholder.svg")
.WithCustomDataResolver(new SvgDataResolver(200, 0, true))
.WithCustomLoadingPlaceholderDataResolver(new SvgDataResolver(200, 0, true))
.Into(imageView);You can also load svg image from string:
var svgString = @"<svg><rect width=""30"" height=""30"" style=""fill:blue"" /></svg>";
ImageService.Instance
.LoadString(svgString)
.LoadingPlaceholder(placeHolderPath)
.WithCustomDataResolver(new SvgDataResolver(64, 0, true))
.WithCustomLoadingPlaceholderDataResolver(new SvgDataResolver(64, 0, true))
.Into(imageView);Converting svg string into UIImage:
var svgString = @"<svg><rect width=""30"" height=""30"" style=""fill:blue"" /></svg>";
UIImage img = await ImageService.Instance
.LoadString(svgString)
.WithCustomDataResolver(new SvgDataResolver(64, 0, true))
.AsUIImageAsync();You can replace svg string by using Dictionary<string, string> replacement map.
Specify / bind ReplaceStringMap parameter of SvgCachedImage object OR provide optional replaceStringMap parameter in SvgImageSource methods.
Provide replaceStringMap parameter in SvgDataResolver constructor.