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iocontroller.cpp
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296 lines (247 loc) · 11.4 KB
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#include "iocontroller.h"
#include <iostream>
// If 1 is returned, the event is added to the event queue; otherwise it is dropped.
int eventFilter(void* userdata, SDL_Event* const e) {
// Interrupt event
if(e->type == SDL_KEYDOWN && e->key.keysym.sym == SDLK_ESCAPE) {
SDL_FlushEvent(SDL_MOUSEWHEEL);
SDL_FlushEvent(SDL_KEYDOWN);
SDL_FlushEvent(SDL_KEYUP);
SDL_FlushEvent(SDL_MOUSEMOTION);
return 0;
}
// Detect modifiers
if(e->type == SDL_KEYDOWN && e->key.keysym.sym == SDLK_LCTRL)
((IOController*)userdata)->ctrlHeldDown = true;
if(e->type == SDL_KEYUP && e->key.keysym.sym == SDLK_LCTRL)
((IOController*)userdata)->ctrlHeldDown = false;
// Dragging over Julia set without ctrl held down
if(e->type == SDL_MOUSEMOTION && e->motion.state == SDL_BUTTON_LMASK && !((IOController*)userdata)->ctrlHeldDown) {
SDL_FlushEvent(SDL_MOUSEWHEEL);
SDL_FlushEvent(SDL_KEYDOWN);
SDL_FlushEvent(SDL_KEYUP);
SDL_FlushEvent(SDL_MOUSEMOTION);
}
// Dragging right mouse button without ctrl held down
if(e->type == SDL_MOUSEMOTION && e->motion.state == SDL_BUTTON_RMASK && !((IOController*)userdata)->ctrlHeldDown) {
SDL_FlushEvent(SDL_MOUSEWHEEL);
SDL_FlushEvent(SDL_KEYDOWN);
SDL_FlushEvent(SDL_KEYUP);
SDL_FlushEvent(SDL_MOUSEMOTION);
}
return 1;
// Prevent warning
userdata = userdata;
}
IOController::IOController(Program* const p, Program* const p2, const uint32_t mainWinID, const uint32_t juliaWinID) : program(p), juliaWindow(p2), mainWindowID(mainWinID), juliaWindowID(juliaWinID) {
// EventFilter checks event before adding to event queue
SDL_SetEventFilter(eventFilter, this);
console = new Console(p, p2);
if(!console->startIOThread())
printf("Couldn't start console thread. Console unavailable.%s\n", SDL_GetError());
ctrlHeldDown = false;
// Place mouse in the middle of the screen at start-up
// When there is no mouse present, this will also make the default zoom location the middle of the screen
SDL_Event fakeMouse;
Resolution res;
p->getResolution(res);
fakeMouse.type = SDL_MOUSEMOTION;
fakeMouse.motion.x = res.w / 2;
fakeMouse.motion.y = res.h / 2;
fakeMouse.motion.windowID = 0;
SDL_PushEvent(&fakeMouse);
}
IOController::~IOController() {
delete console;
}
void IOController::mainWindowKeyEvent(const SDL_Keycode& sym, bool& quit) {
switch(sym) {
case SDLK_q: quit = true; break;
case SDLK_EQUALS: program->scale(1); break;
case SDLK_MINUS: program->scale(-1); break;
case SDLK_t: program->nextFractal(); break;
case SDLK_h: program->home(); break;
case SDLK_r: program->refresh(); break;
case SDLK_SPACE: program->redraw(); break;
case SDLK_i: program->translateJuliaParameter(0, 1); break;
case SDLK_k: program->translateJuliaParameter(0, -1); break;
case SDLK_j: program->translateJuliaParameter(-1, 0); break;
case SDLK_l: program->translateJuliaParameter(1, 0); break;
case SDLK_LEFTBRACKET: program->changenMax(-1); break;
case SDLK_RIGHTBRACKET: program->changenMax(1); break;
case SDLK_UP: program->translate(0, 1); break;
case SDLK_w: program->translate(0, 1); break;
case SDLK_DOWN: program->translate(0, -1); break;
case SDLK_s: program->translate(0, -1); break;
case SDLK_LEFT: program->translate(-1, 0); break;
case SDLK_a: program->translate(-1, 0); break;
case SDLK_RIGHT: program->translate(1, 0); break;
case SDLK_d: program->translate(1, 0); break;
case SDLK_p: program->deepen(); break;
case SDLK_o: program->unDeepen(); break;
case SDLK_g: program->nextColoring(); break;
case SDLK_y: program->toggleSymmetry(); break;
}
}
void IOController::mainWindowScrollEvent(const SDL_MouseWheelEvent& eScroll) {
if(eScroll.y > 0)
program->scale(1);
else if(eScroll.y < 0) // Explicit check, because y=0 when scrolling sideways
program->scale(-1);
}
void IOController::mainWindowWindowEvent(const SDL_WindowEvent& eWindow, bool& quit) {
switch(eWindow.event) {
case SDL_WINDOWEVENT_SIZE_CHANGED:
program->resize({(unsigned int)eWindow.data1, (unsigned int)eWindow.data2});
break;
case SDL_WINDOWEVENT_CLOSE:
quit = true;
break;
case SDL_WINDOWEVENT_MOVED:
program->refresh();
juliaWindow->refresh();
break;
}
}
void IOController::mainWindowClick(const SDL_MouseButtonEvent& eClick) {
switch(eClick.button) {
case SDL_BUTTON_LEFT:
//program->click(eClick.x, eClick.y);
program->beginRegionSelect(eClick.x, eClick.y);
break;
case SDL_BUTTON_RIGHT:
program->orbit(eClick.x, eClick.y);
break;
}
}
void IOController::mainWindowUnclick(const SDL_MouseButtonEvent& eClick) {
switch(eClick.button) {
case SDL_BUTTON_LEFT:
program->setSelectedRegion();
}
}
void IOController::mainWindowMouseMotion(const SDL_MouseMotionEvent& eMotion) {
if(eMotion.state == SDL_BUTTON_LMASK && !program->isRendering()) {
program->updateRegionSelect(eMotion.x, eMotion.y);
}
if(eMotion.state == SDL_BUTTON_RMASK && !program->isRendering()) {
program->orbit(eMotion.x, eMotion.y);
}
}
void IOController::juliaWindowKeyEvent(const SDL_Keycode& sym, bool& quit) {
switch(sym) {
case SDLK_q: quit = true; break;
case SDLK_EQUALS: juliaWindow->scale(1); break;
case SDLK_MINUS: juliaWindow->scale(-1); break;
case SDLK_h: juliaWindow->home(); break;
case SDLK_r: juliaWindow->refresh(); break;
case SDLK_SPACE: juliaWindow->redraw(); break;
case SDLK_UP: juliaWindow->translate(0, 1); break;
case SDLK_w: juliaWindow->translate(0, 1); break;
case SDLK_DOWN: juliaWindow->translate(0, -1); break;
case SDLK_s: juliaWindow->translate(0, -1); break;
case SDLK_LEFT: juliaWindow->translate(-1, 0); break;
case SDLK_a: juliaWindow->translate(-1, 0); break;
case SDLK_RIGHT: juliaWindow->translate(1, 0); break;
case SDLK_d: juliaWindow->translate(1, 0); break;
case SDLK_i: program->translateJuliaParameter(0, 1); break;
case SDLK_k: program->translateJuliaParameter(0, -1); break;
case SDLK_j: program->translateJuliaParameter(-1, 0); break;
case SDLK_l: program->translateJuliaParameter(1, 0); break;
case SDLK_LEFTBRACKET: juliaWindow->changenMax(-1); break;
case SDLK_RIGHTBRACKET: juliaWindow->changenMax(1); break;
case SDLK_g: juliaWindow->nextColoring(); break;
case SDLK_c: program->hideJuliaWindow(); break;
// case SDLK_y:
// std::cout << std::endl << "Julia window: ";
// juliaWindow->toggleSymmetry();
// std::cout << "$ " << std::flush;
// break;
}
}
void IOController::juliaWindowScrollEvent(const SDL_MouseWheelEvent& eScroll) {
if(eScroll.y > 0)
juliaWindow->scale(1);
else if(eScroll.y < 0) // Explicit check, because y=0 when scrolling sideways
juliaWindow->scale(-1);
}
void IOController::juliaWindowWindowEvent(const SDL_WindowEvent& eWindow, bool& quit) {
switch(eWindow.event) {
case SDL_WINDOWEVENT_SIZE_CHANGED:
juliaWindow->resize({(unsigned int)eWindow.data1, (unsigned int)eWindow.data2});
break;
case SDL_WINDOWEVENT_CLOSE:
quit = true;
break;
case SDL_WINDOWEVENT_MOVED:
program->refresh();
juliaWindow->refresh();
break;
}
}
void IOController::juliaWindowClick(const SDL_MouseButtonEvent& eClick) {
switch(eClick.button) {
case SDL_BUTTON_LEFT:
double c0, c1;
juliaWindow->xyToComplex(eClick.x, eClick.y, c0, c1);
program->setJuliaParameter(c0, c1);
break;
}
}
// void IOController::juliaWindowUnclick(const SDL_MouseButtonEvent& eClick) {
// }
void IOController::juliaWindowMouseMotion(const SDL_MouseMotionEvent& eMotion) {
if(eMotion.state == SDL_BUTTON_LMASK && !program->isRendering()) {
double c0, c1;
juliaWindow->xyToComplex(eMotion.x, eMotion.y, c0, c1);
program->setJuliaParameter(c0, c1);
}
}
void IOController::mainLoop() {
bool quit = false;
SDL_Event e;
while(!quit) {
SDL_WaitEvent(&e);
switch(e.type) {
case SDL_QUIT:
quit = true;
break;
case SDL_KEYDOWN:
if(e.key.windowID == mainWindowID)
mainWindowKeyEvent(e.key.keysym.sym, quit);
else if(e.key.windowID == juliaWindowID)
juliaWindowKeyEvent(e.key.keysym.sym, quit);
break;
case SDL_MOUSEWHEEL:
if(e.wheel.windowID == mainWindowID)
mainWindowScrollEvent(e.wheel);
else if(e.wheel.windowID == juliaWindowID)
juliaWindowScrollEvent(e.wheel);
break;
case SDL_WINDOWEVENT:
if(e.window.windowID == mainWindowID)
mainWindowWindowEvent(e.window, quit);
else if(e.window.windowID == juliaWindowID)
juliaWindowWindowEvent(e.window, quit);
break;
case SDL_MOUSEBUTTONDOWN:
if(e.button.windowID == mainWindowID)
mainWindowClick(e.button);
else if(e.button.windowID == juliaWindowID)
juliaWindowClick(e.button);
break;
case SDL_MOUSEBUTTONUP:
if(e.button.windowID == mainWindowID)
mainWindowUnclick(e.button);
// else if(e.button.windowID == juliaWindowID)
// juliaWindowUnclick(e.button);
break;
case SDL_MOUSEMOTION:
if(e.motion.windowID == mainWindowID)
mainWindowMouseMotion(e.motion);
else if(e.motion.windowID == juliaWindowID)
juliaWindowMouseMotion(e.motion);
break;
}
}
}