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frogger.sv
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987 lines (973 loc) · 37.5 KB
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/*
frogger.sv
Handles the drawing, and gameplay of frogger
*/
module frogger(
input CLK, MAX10_CLK1_50, ResetIn,
input [9:0] DrawX, DrawY,
input logic [7:0] keycode,
input logic [9:0] SW,
output logic [7:0] Red, Green, Blue,
output logic [15:0] score);
parameter LOGOFF = 40;
parameter CAROFF = 20;
parameter FROGOFF = 20;
parameter liveOFF = 12;
logic Reset;
// allow external reset and in game reset
always_ff @ (posedge MAX10_CLK1_50 or posedge ResetIn or posedge ResetLevel )
begin
if(ResetIn == 1'b1 || ResetLevel == 1'b1)
Reset <= 1'b1;
else
Reset <= 1'b0;
end
//=======================================================
// Game Start/End Controls
//=======================================================
logic gameStart;
logic gameEnd;
logic [7:0] Prev_Keycode;
always_ff @ (posedge ResetIn or posedge MAX10_CLK1_50 )
begin: GameSTARTend
if (ResetIn) // Asynchronous Reset
begin
Prev_Keycode <= 8'h00;
gameStart <= 1'b0;
gameEnd <= 1'b0;
end
else if(Lives == 3'b000 || tim <= 5'b00000)
begin
gameEnd <= 1'b1;
end
else if(SW[0] == 1'b1)
begin
gameStart <= 1'b1;
gameEnd <= 1'b0;
end
// else if(keycode != Prev_Keycode)
// begin
// Prev_Keycode <= keycode;
// case (keycode)
// 8'h28 : begin //ENTER - Start Game
// gameStart <= 1'b1;
// gameEnd <= 1'b0;
// end
// default:;
// endcase
// end
end
//=======================================================
// Log Positions
//=======================================================
int log0startX, log0startY,log1startX, log1startY,log2startX, log2startY,log3startX, log3startY, log4startX,log4startY;
int log5startX, log5startY,log6startX, log6startY,log7startX, log7startY,log8startX, log8startY, log9startX,log9startY;
int log10startX, log10startY,log11startX, log11startY,log12startX, log12startY,log13startX, log13startY, log14startX,log14startY;
logic [9:0] log0_X, log0_Y, log1_X, log1_Y, log2_X, log2_Y, log3_X, log3_Y, log4_X, log4_Y;
logic [9:0] log5_X, log5_Y, log6_X, log6_Y, log7_X, log7_Y, log8_X, log8_Y, log9_X, log9_Y;
logic [9:0] log10_X, log10_Y, log11_X, log11_Y, log12_X, log12_Y, log13_X, log13_Y, log14_X, log14_Y;
always_comb begin
log0startX <= log0_X - LOGOFF;
log0startY <= log0_Y - CAROFF;
log1startX <= log1_X - LOGOFF;
log1startY <= log1_Y - CAROFF;
log2startX <= log2_X - LOGOFF;
log2startY <= log2_Y - CAROFF;
log3startX <= log3_X - LOGOFF;
log3startY <= log3_Y - CAROFF;
log4startX <= log4_X - LOGOFF;
log4startY <= log4_Y - CAROFF;
log5startX <= log5_X - LOGOFF;
log5startY <= log5_Y - CAROFF;
log6startX <= log6_X - LOGOFF;
log6startY <= log6_Y - CAROFF;
log7startX <= log7_X - LOGOFF;
log7startY <= log7_Y - CAROFF;
log8startX <= log8_X - LOGOFF;
log8startY <= log8_Y - CAROFF;
log9startX <= log9_X - LOGOFF;
log9startY <= log9_Y - CAROFF;
log10startX <= log10_X - LOGOFF;
log10startY <= log10_Y - CAROFF;
log11startX <= log11_X - LOGOFF;
log11startY <= log11_Y - CAROFF;
log12startX <= log12_X - LOGOFF;
log12startY <= log12_Y - CAROFF;
log13startX <= log13_X - LOGOFF;
log13startY <= log13_Y - CAROFF;
log14startX <= log14_X - LOGOFF;
log14startY <= log14_Y - CAROFF;
end
//=======================================================
// Car Positions
//=======================================================
int car0startX, car0startY,car1startX, car1startY,car2startX, car2startY,car3startX, car3startY,car4startX, car4startY;
int car5startX, car5startY,car6startX, car6startY,car7startX, car7startY,car8startX, car8startY,car9startX, car9startY;
logic [9:0] Car0_X, Car0_Y, Car1_X, Car1_Y, Car2_X, Car2_Y, Car3_X, Car3_Y, Car4_X, Car4_Y;
logic [9:0] Car5_X, Car5_Y, Car6_X, Car6_Y, Car7_X, Car7_Y, Car8_X, Car8_Y, Car9_X, Car9_Y;
always_comb begin
car0startX <= Car0_X - CAROFF;
car0startY <= Car0_Y - CAROFF;
car1startX <= Car1_X - CAROFF;
car1startY <= Car1_Y - CAROFF;
car2startX <= Car2_X - CAROFF;
car2startY <= Car2_Y - CAROFF;
car3startX <= Car3_X - CAROFF;
car3startY <= Car3_Y - CAROFF;
car4startX <= Car4_X - CAROFF;
car4startY <= Car4_Y - CAROFF;
car5startX <= Car5_X - CAROFF;
car5startY <= Car5_Y - CAROFF;
car6startX <= Car6_X - CAROFF;
car6startY <= Car6_Y - CAROFF;
car7startX <= Car7_X - CAROFF;
car7startY <= Car7_Y - CAROFF;
car8startX <= Car8_X - CAROFF;
car8startY <= Car8_Y - CAROFF;
car9startX <= Car9_X - CAROFF;
car9startY <= Car9_Y - CAROFF;
end
//=======================================================
// Frog Collisions and Water Interaction
//=======================================================
logic Collision, Splash, log0mov, log1mov, log2mov, log3mov;
always_ff @ (posedge MAX10_CLK1_50 or posedge Reset )
begin
if (Reset)
begin
Collision <= 1'b0;
Splash <= 1'b0;
log0mov <= 1'b0;
log1mov <= 1'b0;
log2mov <= 1'b0;
log3mov <= 1'b0;
end
else if ((Frog_on == 1'b1) && (Car_ON == 1'b1) && (is_frog_transparent == 1'b0) &&
(is_car_transparent == 1'b0))
begin
Collision <= 1'b1;
log0mov <= 1'b0;
log1mov <= 1'b0;
log2mov <= 1'b0;
log3mov <= 1'b0;
end
else if((FrogY > 60 && FrogY < 200))
begin
if(Frog_on == 1'b1 && (is_frog_transparent == 1'b0) && !(log_ON != 15'b0))
begin
Splash <= 1'b1;
log0mov <= 1'b0;
log1mov <= 1'b0;
log2mov <= 1'b0;
log3mov <= 1'b0;
end
else if((FrogX > 74 && FrogX < 594) && (Frog_on == 1'b1) && (log_ON[0] == 1'b1 || log_ON[4] == 1'b1 || log_ON[8] == 1'b1) && (is_log_transparent == 1'b0))
begin
log0mov <= 1'b1;
log1mov <= 1'b0;
log2mov <= 1'b0;
log3mov <= 1'b0;
end
else if((FrogX > 74 && FrogX < 594) && (Frog_on == 1'b1) && (log_ON[1] == 1'b1 || log_ON[5] == 1'b1 || log_ON[9] == 1'b1) && (is_log_transparent == 1'b0))
begin
log0mov <= 1'b0;
log1mov <= 1'b1;
log2mov <= 1'b0;
log3mov <= 1'b0;
end
else if((FrogX > 74 && FrogX < 594) && (Frog_on == 1'b1) && (log_ON[2] == 1'b1 || log_ON[6] == 1'b1 || log_ON[10] == 1'b1) && (is_log_transparent == 1'b0))
begin
log0mov <= 1'b0;
log1mov <= 1'b0;
log2mov <= 1'b1;
log3mov <= 1'b0;
end
else if((FrogX > 74 && FrogX < 594) && (Frog_on == 1'b1) && (log_ON[3] == 1'b1 || log_ON[7] == 1'b1 || log_ON[11] == 1'b1) && (is_log_transparent == 1'b0))
begin
log0mov <= 1'b0;
log1mov <= 1'b0;
log2mov <= 1'b0;
log3mov <= 1'b1;
end
else if(!(FrogX > 74 && FrogX < 594))
begin
log0mov <= 1'b0;
log1mov <= 1'b0;
log2mov <= 1'b0;
log3mov <= 1'b0;
end
end
else
begin
Collision <= 1'b0;
Splash <= 1'b0;
log0mov <= 1'b0;
log1mov <= 1'b0;
log2mov <= 1'b0;
log3mov <= 1'b0;
end
end
//=======================================================
// Game Mechanics
//=======================================================
logic [3:0] Level, Lives;
logic ResetLevel;
always_ff @ (posedge MAX10_CLK1_50 or posedge ResetIn or posedge gameOver)
begin
if (ResetIn || gameOver)
begin
Level <= 0;
Lives <= 5;
ResetLevel <= 1;
end
else if(FrogY < 60)
begin
Level <= Level + 1'b1;
ResetLevel <= 1;
end
else if(Collision == 1'b1 || Splash == 1'b1)
begin
Lives <= Lives - 1'b1;
ResetLevel <= 1;
end
else
begin
ResetLevel <= 0;
end
end
logic gameOver;
always_ff @ (posedge MAX10_CLK1_50 or posedge gameEnd)
begin
if (gameEnd)
begin
gameOver <= 1;
end
else
begin
gameOver <= 0;
end
end
//=======================================================
// Frog Movement on Logs
//=======================================================
always_ff @ (posedge MAX10_CLK1_50 or posedge Reset )
begin
if (Reset)
begin
frogSpeed <= 4'b0000;
frogRight <= 1'b0;
end
else if(log0mov == 1'b1)
begin
frogSpeed <= log0speed + Level;
frogRight <= 1'b1;
end
else if(log1mov == 1'b1 )
begin
frogSpeed <= log1speed + Level;
frogRight <= 1'b0;
end
else if(log2mov == 1'b1)
begin
frogSpeed <= log2speed + Level;
frogRight <= 1'b1;
end
else if(log3mov == 1'b1)
begin
frogSpeed <= log3speed + Level;
frogRight <= 1'b0;
end
else
begin
frogSpeed <= 4'b0000;
frogRight <= 1'b0;
end
end
//=======================================================
// Initialize ROMs
//=======================================================
logic [3:0] frogROM_out, carROM_out, logROM_out, backgroundROM_out, peripheralROM_out, startROM_out;
logic [11:0] addr_read_car, addr_read_log, addr_read_start, addr_read_frog;
logic [10:0] addr_read_peripheral;
logic [17:0] addr_read_background;
logic [9:0] addr_read_live;
logic [8:0] addr_read_time, addr_read_vict;
spriteROM #(.ADDR_WIDTH(12), .DATA_WIDTH(3200), .FILE_NAME("sprite_bytes/frogROM.txt"))
frogROM(
.read_address(addr_read_frog), .Clk(CLK),.data_Out(frogROM_out)
);
spriteROM #(.ADDR_WIDTH(12), .DATA_WIDTH(1600), .FILE_NAME("sprite_bytes/carROM.txt"))
carROM(
.read_address(addr_read_car), .Clk(CLK), .data_Out(carROM_out)
);
spriteROM #(.ADDR_WIDTH(12), .DATA_WIDTH(3200), .FILE_NAME("sprite_bytes/logROM.txt"))
logROM(
.read_address(addr_read_log), .Clk(CLK), .data_Out(logROM_out)
);
spriteROM #(.ADDR_WIDTH(17), .DATA_WIDTH(114688), .FILE_NAME("sprite_bytes/backgroundROM.txt"))
backgroundROM(
.read_address(addr_read_background), .Clk(CLK), .data_Out(backgroundROM_out)
);
spriteROM #(.ADDR_WIDTH(11), .DATA_WIDTH(1104), .FILE_NAME("sprite_bytes/peripheralROM.txt"))
peripheralROM(
.read_address(addr_read_peripheral), .Clk(CLK), .data_Out(peripheralROM_out)
);
spriteROM #(.ADDR_WIDTH(12), .DATA_WIDTH(4030), .FILE_NAME("sprite_bytes/startROM.txt"))
startROM(
.read_address(addr_read_start), .Clk(CLK), .data_Out(startROM_out)
);
//=======================================================
// CLK Divider for sprites: Based on https://electronics.stackexchange.com/questions/267010/verilog-code-for-frequency-divider
//=======================================================
logic [19:0] divCnt;
logic sprite_div_clk;
always_ff @(posedge MAX10_CLK1_50)
begin
divCnt <= divCnt + 1;
if(divCnt == 500000)
begin
divCnt <= 0;
sprite_div_clk <=!sprite_div_clk;
end
end
//======================================================= // Initialize clock and score
//=======================================================
logic [5:0] tim;
clock clock0(.*,.clk(MAX10_CLK1_50), .Reset(ResetIn), .gameEnd(gameEnd), .gameStart(gameStart), .tim(tim), .level(Level));
score score0(.*,.clk(MAX10_CLK1_50), .Reset(ResetIn), .gameOver(gameOver), .tim(tim), .level(Level), .score(score), .allHome(allHome));
//=======================================================
// Initialize frog
//=======================================================
logic [9:0] FrogX, FrogY, Frog_size;
logic [2:0] direction;
logic [3:0] frogSpeed;
logic allHome;
logic frogRight, home0, home1, home2, home3, home4;
frog f0(.*,.Reset(Reset), .clk(MAX10_CLK1_50), .keycode(keycode), .speed(frogSpeed), .right(frogRight), .HardReset(ResetIn),
.startX(0), .startY(0), .frogX(FrogX), .frogY(FrogY), .direction(direction), .gameOver(gameOver),
.home0(home0), .home1(home1), .home2(home2), .home3(home3), .home4(home4), .allHome(allHome));
//=======================================================
// Initialize logs
//=======================================================
int log0speed, log1speed, log2speed, log3speed;
assign log0speed = 1;
assign log1speed = 3;
assign log2speed = 2;
assign log3speed = 4;
//top line
carlog log0(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b1), .Speed(log0speed + Level),
.Car_Y_Start(80), .Car_X_Start(0), .CarX(log0_X), .CarY(log0_Y), .isLog(1'b1));
carlog log4(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b1), .Speed(log0speed + Level),
.Car_Y_Start(80), .Car_X_Start(180), .CarX(log4_X), .CarY(log4_Y), .isLog(1'b1));
carlog log8(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b1), .Speed(log0speed + Level),
.Car_Y_Start(80), .Car_X_Start(260), .CarX(log8_X), .CarY(log8_Y), .isLog(1'b1));
//second line
carlog log1(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b0), .Speed(log1speed + Level),
.Car_Y_Start(115), .Car_X_Start(190), .CarX(log1_X), .CarY(log1_Y), .isLog(1'b1));
carlog log5(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b0), .Speed(log1speed + Level),
.Car_Y_Start(115), .Car_X_Start(0), .CarX(log5_X), .CarY(log5_Y), .isLog(1'b1));
carlog log9(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b0), .Speed(log1speed + Level),
.Car_Y_Start(115), .Car_X_Start(280), .CarX(log9_X), .CarY(log9_Y), .isLog(1'b1));
//third line
carlog log2(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b1), .Speed(log2speed + Level),
.Car_Y_Start(150), .Car_X_Start(120), .CarX(log2_X), .CarY(log2_Y), .isLog(1'b1));
carlog log6(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b1), .Speed(log2speed + Level),
.Car_Y_Start(150), .Car_X_Start(0), .CarX(log6_X), .CarY(log6_Y), .isLog(1'b1));
carlog log10(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b1), .Speed(log2speed + Level),
.Car_Y_Start(150), .Car_X_Start(230), .CarX(log10_X), .CarY(log10_Y), .isLog(1'b1));
//fourth line
carlog log3(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b0), .Speed(log3speed + Level),
.Car_Y_Start(185), .Car_X_Start(0), .CarX(log3_X), .CarY(log3_Y), .isLog(1'b1));
carlog log7(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b0), .Speed(log3speed + Level),
.Car_Y_Start(185), .Car_X_Start(110), .CarX(log7_X), .CarY(log7_Y), .isLog(1'b1));
carlog log11(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b0), .Speed(log3speed + Level),
.Car_Y_Start(185), .Car_X_Start(240), .CarX(log11_X), .CarY(log11_Y), .isLog(1'b1));
// carlog log12(.Reset(Reset), .frame_clk(MAX10_CLK1_50), .Right(1'b0), .Speed(log3speed),
// .Car_Y_Start(185), .Car_X_Start(400), .CarX(log12_X), .CarY(log12_Y), .isLog(1'b1));
//=======================================================
// Initialize cars
//=======================================================
//top line
carlog car0(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b1), .Speed(3 + Level),
.Car_Y_Start(255), .Car_X_Start(45), .CarX(Car0_X), .CarY(Car0_Y), .isLog(1'b0));
carlog car5(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b1), .Speed(3 + Level),
.Car_Y_Start(255), .Car_X_Start(280), .CarX(Car5_X), .CarY(Car5_Y), .isLog(1'b0));
//second line
carlog car1(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b0), .Speed(2 + Level),
.Car_Y_Start(290), .Car_X_Start(0), .CarX(Car1_X), .CarY(Car1_Y), .isLog(1'b0));
carlog car6(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b0), .Speed(2 + Level),
.Car_Y_Start(290), .Car_X_Start(130), .CarX(Car6_X), .CarY(Car6_Y), .isLog(1'b0));
//third line
carlog car2(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b0), .Speed(1 + Level),
.Car_Y_Start(325), .Car_X_Start(20), .CarX(Car2_X), .CarY(Car2_Y), .isLog(1'b0));
carlog car7(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b0), .Speed(1 + Level),
.Car_Y_Start(325), .Car_X_Start(217), .CarX(Car7_X), .CarY(Car7_Y), .isLog(1'b0));
//fourth line
carlog car3(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b1), .Speed(3 + Level),
.Car_Y_Start(360), .Car_X_Start(78), .CarX(Car3_X), .CarY(Car3_Y), .isLog(1'b0));
carlog car8(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b1), .Speed(3 + Level),
.Car_Y_Start(360), .Car_X_Start(300), .CarX(Car8_X), .CarY(Car8_Y), .isLog(1'b0));
//fifth line
carlog car4(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b0), .Speed(2 + Level),
.Car_Y_Start(395), .Car_X_Start(22), .CarX(Car4_X), .CarY(Car4_Y), .isLog(1'b0));
carlog car9(.Reset(ResetIn), .frame_clk(MAX10_CLK1_50), .Right(1'b0), .Speed(2 + Level),
.Car_Y_Start(395), .Car_X_Start(199), .CarX(Car9_X), .CarY(Car9_Y), .isLog(1'b0));
//=======================================================
// Convert ROMdata to colors
//=======================================================
logic is_frog_transparent, is_car_transparent, is_log_transparent, is_vict_transparent; //active high
logic [7:0] car_red, car_green, car_blue, frog_red, frog_green, frog_blue, log_red, log_green,
log_blue, background_red, background_blue, background_green, start_blue, start_green,
start_red, peripheral_red, peripheral_green, peripheral_blue;
palette_to_rgb rgbfrogs(.palette(frogROM_out), .transparent(is_frog_transparent),
.red(frog_red), .green(frog_green), .blue(frog_blue));
palette_to_rgb rgbcars(.palette(carROM_out), .transparent(is_car_transparent),
.red(car_red), .green(car_green), .blue(car_blue));
palette_to_rgb rgblogs(.palette(logROM_out), .transparent(is_log_transparent),
.red(log_red), .green(log_green), .blue(log_blue));
palette_to_rgb rgbbackground(.palette(backgroundROM_out), .transparent(),
.red(background_red), .green(background_green), .blue(background_blue));
palette_to_rgb rgbstart(.palette(startROM_out), .transparent(),
.red(start_red), .green(start_green), .blue(start_blue));
palette_to_rgb rgbperipheral(.palette(peripheralROM_out), .transparent(is_vict_transparent),
.red(peripheral_red), .green(peripheral_green), .blue(peripheral_blue));
//=======================================================
// Frog Drawing Determination
//=======================================================
logic Frog_on;
int startX, startY;
assign startX = FrogX - FROGOFF;
assign startY = FrogY - FROGOFF;
always_comb
begin:Frog_on_proc
if ((DrawX > (FrogX - FROGOFF)) && (DrawX < (FrogX + FROGOFF)) && (DrawY > (FrogY - FROGOFF)) && (DrawY < (FrogY + FROGOFF))) begin
Frog_on <= 1'b1;
case(direction)
3'b000:
addr_read_frog <= ((DrawX-startX) + (DrawY-startY)*40);
3'b001:
addr_read_frog <= ((DrawX-startX) + (DrawY-startY)*40);
3'b010:
addr_read_frog <= ((DrawX-startX) + (DrawY-startY)*40)+1600;
3'b011:
addr_read_frog <= ((DrawX-startX) + (DrawY-startY)*40)+1600;
3'b100:
addr_read_frog <= ((DrawX-startX) + (39-(DrawY-startY))*40);
3'b101:
addr_read_frog <= ((DrawX-startX) + (39-(DrawY-startY))*40);
3'b110:
addr_read_frog <= (39-(DrawX-startX) + (DrawY-startY)*40)+1600;
3'b111:
addr_read_frog <= (39-(DrawX-startX) + (DrawY-startY)*40)+1600;
endcase
end
else
begin
Frog_on <= 1'b0;
addr_read_frog <= 0;
end
end
//=======================================================
// Car Drawing Determination
//=======================================================
logic Car_ON;
always_comb
begin:Car_on_proc
if ((DrawX > (Car0_X - CAROFF)) && (DrawX < (Car0_X + CAROFF)) && (DrawY > (Car0_Y - CAROFF)) && (DrawY < (Car0_Y + CAROFF))) begin
addr_read_car <= ((DrawX-car0startX) + (DrawY-car0startY)*40);
Car_ON <= 1'b1;
end
else if ((DrawX > (Car1_X - CAROFF)) && (DrawX < (Car1_X + CAROFF)) && (DrawY > (Car1_Y - CAROFF)) && (DrawY < (Car1_Y + CAROFF))) begin
addr_read_car <= (39-(DrawX-car1startX) + (DrawY-car1startY)*40);
Car_ON <= 1'b1;
end
else if ((DrawX > (Car2_X - CAROFF)) && (DrawX < (Car2_X + CAROFF)) && (DrawY > (Car2_Y - CAROFF)) && (DrawY < (Car2_Y + CAROFF))) begin
addr_read_car <= (39-(DrawX-car2startX) + (DrawY-car2startY)*40);
Car_ON <= 1'b1;
end
else if ((DrawX > (Car3_X - CAROFF)) && (DrawX < (Car3_X + CAROFF)) && (DrawY > (Car3_Y - CAROFF)) && (DrawY < (Car3_Y + CAROFF))) begin
addr_read_car <= ((DrawX-car3startX) + (DrawY-car3startY)*40);
Car_ON <= 1'b1;
end
else if ((DrawX > (Car4_X - CAROFF)) && (DrawX < (Car4_X + CAROFF)) && (DrawY > (Car4_Y - CAROFF)) && (DrawY < (Car4_Y + CAROFF))) begin
addr_read_car <= (39-(DrawX-car4startX) + (DrawY-car4startY)*40);
Car_ON <= 1'b1;
end
else if ((DrawX > (Car5_X - CAROFF)) && (DrawX < (Car5_X + CAROFF)) && (DrawY > (Car5_Y - CAROFF)) && (DrawY < (Car5_Y + CAROFF))) begin
addr_read_car <= ((DrawX-car5startX) + (DrawY-car5startY)*40);
Car_ON <= 1'b1;
end
else if ((DrawX > (Car6_X - CAROFF)) && (DrawX < (Car6_X + CAROFF)) && (DrawY > (Car6_Y - CAROFF)) && (DrawY < (Car6_Y + CAROFF))) begin
addr_read_car <= (39-(DrawX-car6startX) + (DrawY-car6startY)*40);
Car_ON <= 1'b1;
end
else if ((DrawX > (Car7_X - CAROFF)) && (DrawX < (Car7_X + CAROFF)) && (DrawY > (Car7_Y - CAROFF)) && (DrawY < (Car7_Y + CAROFF))) begin
addr_read_car <= (39-(DrawX-car7startX) + (DrawY-car7startY)*40);
Car_ON <= 1'b1;
end
else if ((DrawX > (Car8_X - CAROFF)) && (DrawX < (Car8_X + CAROFF)) && (DrawY > (Car8_Y - CAROFF)) && (DrawY < (Car8_Y + CAROFF))) begin
addr_read_car <= ((DrawX-car8startX) + (DrawY-car8startY)*40);
Car_ON <= 1'b1;
end
else if ((DrawX > (Car9_X - CAROFF)) && (DrawX < (Car9_X + CAROFF)) && (DrawY > (Car9_Y - CAROFF)) && (DrawY < (Car9_Y + CAROFF))) begin
addr_read_car <= (39-(DrawX-car9startX) + (DrawY-car9startY)*40);
Car_ON <= 1'b1;
end
else begin
addr_read_car <= 0;
Car_ON <= 1'b0;
end
end
//=======================================================
// log Drawing Determination
//=======================================================
logic [14:0] log_ON;
always_comb
begin:log_on_proc
if ((DrawX > (log0_X - LOGOFF)) && (DrawX < (log0_X + LOGOFF)) && (DrawY > (log0_Y - CAROFF)) && (DrawY < (log0_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log0startX) + (DrawY-log0startY)*80);
log_ON <= 15'b000000000000001;
end
else if ((DrawX > (log1_X - LOGOFF)) && (DrawX < (log1_X + LOGOFF)) && (DrawY > (log1_Y - CAROFF)) && (DrawY < (log1_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log1startX) + (DrawY-log1startY)*80);
log_ON <= 15'b000000000000010;
end
else if ((DrawX > (log2_X - LOGOFF)) && (DrawX < (log2_X + LOGOFF)) && (DrawY > (log2_Y - CAROFF)) && (DrawY < (log2_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log2startX) + (DrawY-log2startY)*80);
log_ON <= 15'b000000000000100;
end
else if ((DrawX > (log3_X - LOGOFF)) && (DrawX < (log3_X + LOGOFF)) && (DrawY > (log3_Y - CAROFF)) && (DrawY < (log3_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log3startX) + (DrawY-log3startY)*80);
log_ON <= 15'b000000000001000;
end
else if ((DrawX > (log4_X - LOGOFF)) && (DrawX < (log4_X + LOGOFF)) && (DrawY > (log4_Y - CAROFF)) && (DrawY < (log4_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log4startX) + (DrawY-log4startY)*80);
log_ON <= 15'b000000000010000;
end
else if ((DrawX > (log5_X - LOGOFF)) && (DrawX < (log5_X + LOGOFF)) && (DrawY > (log5_Y - CAROFF)) && (DrawY < (log5_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log5startX) + (DrawY-log5startY)*80);
log_ON <= 15'b000000000100000;
end
else if ((DrawX > (log6_X - LOGOFF)) && (DrawX < (log6_X + LOGOFF)) && (DrawY > (log6_Y - CAROFF)) && (DrawY < (log6_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log6startX) + (DrawY-log6startY)*80);
log_ON <= 15'b000000001000000;
end
else if ((DrawX > (log7_X - LOGOFF)) && (DrawX < (log7_X + LOGOFF)) && (DrawY > (log7_Y - CAROFF)) && (DrawY < (log7_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log7startX) + (DrawY-log7startY)*80);
log_ON <= 15'b000000010000000;
end
else if ((DrawX > (log8_X - LOGOFF)) && (DrawX < (log8_X + LOGOFF)) && (DrawY > (log8_Y - CAROFF)) && (DrawY < (log8_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log8startX) + (DrawY-log8startY)*80);
log_ON <= 15'b000000100000000;
end
else if ((DrawX > (log9_X - LOGOFF)) && (DrawX < (log9_X + LOGOFF)) && (DrawY > (log9_Y - CAROFF)) && (DrawY < (log9_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log9startX) + (DrawY-log9startY)*80);
log_ON <= 15'b000001000000000;
end
else if ((DrawX > (log10_X - LOGOFF)) && (DrawX < (log10_X + LOGOFF)) && (DrawY > (log10_Y - CAROFF)) && (DrawY < (log10_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log10startX) + (DrawY-log10startY)*80);
log_ON <= 15'b000010000000000;
end
else if ((DrawX > (log11_X - LOGOFF)) && (DrawX < (log11_X + LOGOFF)) && (DrawY > (log11_Y - CAROFF)) && (DrawY < (log11_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log11startX) + (DrawY-log11startY)*80);
log_ON <= 15'b000100000000000;
end
else if ((DrawX > (log9_X - LOGOFF)) && (DrawX < (log12_X + LOGOFF)) && (DrawY > (log12_Y - CAROFF)) && (DrawY < (log12_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log12startX) + (DrawY-log12startY)*80);
log_ON <= 15'b001000000000000;
end
else if ((DrawX > (log13_X - LOGOFF)) && (DrawX < (log13_X + LOGOFF)) && (DrawY > (log13_Y - CAROFF)) && (DrawY < (log13_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log13startX) + (DrawY-log13startY)*80);
log_ON <= 15'b010000000000000;
end
else if ((DrawX > (log14_X - LOGOFF)) && (DrawX < (log14_X + LOGOFF)) && (DrawY > (log14_Y - CAROFF)) && (DrawY < (log14_Y + CAROFF))) begin
addr_read_log <= ((DrawX-log14startX) + (DrawY-log14startY)*80);
log_ON <= 15'b100000000000000;
end
else begin
addr_read_log <= 0;
log_ON <= 15'b0;
end
end
//=======================================================
// Title/Lose Screen Drawing
//=======================================================
always_comb begin
if(DrawX >= 208 && DrawX < 432 && DrawY >= 112 && DrawY < 368)
begin
if(gameStart == 1'b0)
addr_read_background <= ((DrawX-208) + (DrawY-112)*224);
else if(gameEnd == 1'b1)
addr_read_background <= ((DrawX-208) + (DrawY-112)*224)+57344;
else
addr_read_background <= 0;
end
else
begin
addr_read_background <= 0;
end
end
//=======================================================
// Start Screen Drawing
//=======================================================
logic start_on;
always_comb begin
if (DrawX >= 80 && DrawX < 310 && DrawY >= 412 && DrawY < 443)
begin
addr_read_start <= ((DrawX-80) + (DrawY-412)*130);
end
else if (DrawX >= 310 && DrawX < 440 && DrawY >= 412 && DrawY < 443)
begin
addr_read_start <= ((DrawX-310) + (DrawY-412)*130);
end
else if (DrawX >= 440 && DrawX < 520 && DrawY >= 412 && DrawY < 443)
begin
addr_read_start <= ((DrawX-440) + (DrawY-412)*130);
end
else if (DrawX >= 520 && DrawX < 600 && DrawY >= 412 && DrawY < 443)
begin
addr_read_start <= ((DrawX-520) + (DrawY-412)*130);
end
else if (DrawX >= 80 && DrawX < 310 && DrawY >= 202 && DrawY < 233)
begin
addr_read_start <= ((DrawX-80) + (129-(DrawY-202))*130);
end
else if (DrawX >= 310 && DrawX < 440 && DrawY >= 202 && DrawY < 233)
begin
addr_read_start <= ((DrawX-310) + (129-(DrawY-202))*130);
end
else if (DrawX >= 440 && DrawX < 520 && DrawY >= 202 && DrawY < 233)
begin
addr_read_start <= ((DrawX-440) + (129-(DrawY-202))*130);
end
else if (DrawX >= 520 && DrawX < 600 && DrawY >= 202 && DrawY < 233)
begin
addr_read_start <= ((DrawX-520) + (129-(DrawY-202))*130);
end
else
begin
addr_read_start <= 0;
end
end
//=======================================================
// Victory Frogs Drawing Determination
//=======================================================
logic vict_on;
int victOFF;
assign victOFF = 16;
int vict0startX, vict0startY,vict1startX, vict1startY,vict2startX, vict2startY,vict3startX, vict3startY, vict4startX,vict4startY;
always_comb begin
vict0startX <= 120 - victOFF;
vict0startY <= 45 - victOFF;
vict1startX <= 230 - victOFF;
vict1startY <= 45 - victOFF;
vict2startX <= 340 - victOFF;
vict2startY <= 45 - victOFF;
vict3startX <= 450 - victOFF;
vict3startY <= 45 - victOFF;
vict4startX <= 560 - victOFF;
vict4startY <= 45 - victOFF;
end
always_comb begin
if ((home0 == 1'b1) &&(DrawX > (120 - victOFF)) && (DrawX < (120 + victOFF)) && (DrawY > (45 - victOFF)) && (DrawY < (45 + victOFF))) begin
vict_on <= 1'b1;
addr_read_peripheral <= ((DrawX-vict0startX)/2 + (DrawY-vict0startY)/2*16)+848;
end
else if ((home1 == 1'b1) &&(DrawX > (230 - victOFF)) && (DrawX < (230 + victOFF)) && (DrawY > (45 - victOFF)) && (DrawY < (45 + victOFF))) begin
vict_on <= 1'b1;
addr_read_peripheral <= ((DrawX-vict1startX)/2 + (DrawY-vict1startY)/2*16)+848;
end
else if ((home2 == 1'b1) &&(DrawX > (340 - victOFF)) && (DrawX < (340 + victOFF)) && (DrawY > (45 - victOFF)) && (DrawY < (45 + victOFF))) begin
vict_on <= 1'b1;
addr_read_peripheral <= ((DrawX-vict2startX)/2 + (DrawY-vict2startY)/2*16)+848;
end
else if ((home3 == 1'b1) &&(DrawX > (450 - victOFF)) && (DrawX < (450 + victOFF)) && (DrawY > (45 - victOFF)) && (DrawY < (45 + victOFF))) begin
vict_on <= 1'b1;
addr_read_peripheral <= ((DrawX-vict3startX)/2 + (DrawY-vict3startY)/2*16)+848;
end
else if ((home4 == 1'b1) &&(DrawX > (560 - victOFF)) && (DrawX < (560 + victOFF)) && (DrawY > (45 - victOFF)) && (DrawY < (45 + victOFF))) begin
vict_on <= 1'b1;
addr_read_peripheral <= ((DrawX-vict4startX)/2 + (DrawY-vict4startY)/2*16)+848;
end
else
begin
vict_on <= 1'b0;
addr_read_peripheral <= 0;
end
if ((Lives >= 1) && (DrawX > (92 - liveOFF)) && (DrawX < (92 + liveOFF)) && (DrawY > (455 - liveOFF)) && (DrawY < (455 + liveOFF))) begin
live_on <= 1'b1;
addr_read_peripheral <= ((DrawX-live0startX) + (DrawY-live0startY)*24)+272;
end
else if ((Lives >= 2) &&(DrawX > (116 - liveOFF)) && (DrawX < (116 + liveOFF)) && (DrawY > (455 - liveOFF)) && (DrawY < (455 + liveOFF))) begin
live_on <= 1'b1;
addr_read_peripheral <= ((DrawX-live1startX) + (DrawY-live1startY)*24)+272;
end
else if ((Lives >= 3) &&(DrawX > (140 - liveOFF)) && (DrawX < (140 + liveOFF)) && (DrawY > (455 - liveOFF)) && (DrawY < (455 + liveOFF))) begin
live_on <= 1'b1;
addr_read_peripheral <= ((DrawX-live2startX) + (DrawY-live2startY)*24)+272;
end
else if ((Lives >= 4) &&(DrawX > (164 - liveOFF)) && (DrawX < (164 + liveOFF)) && (DrawY > (455 - liveOFF)) && (DrawY < (455 + liveOFF))) begin
live_on <= 1'b1;
addr_read_peripheral <= ((DrawX-live3startX) + (DrawY-live3startY)*24)+272;
end
else if ((Lives >= 5) &&(DrawX > (188 - liveOFF)) && (DrawX < (188 + liveOFF)) && (DrawY > (455 - liveOFF)) && (DrawY < (455 + liveOFF))) begin
live_on <= 1'b1;
addr_read_peripheral <= ((DrawX-live4startX) + (DrawY-live4startY)*24)+272;
end
else
begin
live_on <= 1'b0;
addr_read_peripheral <= 0;
end
if(DrawX >= 386 && DrawX < 454 && DrawY >= 445 && DrawY < 462)
begin
time_word_on <= 1'b1;
addr_read_peripheral <= ((DrawX-386)/2 + (DrawY-445)/2*34);
end
else
begin
time_word_on <= 1'b0;
addr_read_peripheral <= 0;
end
end
//=======================================================
// Lives Drawing Determination
//=======================================================
logic live_on;
int live0startX, live0startY,live1startX, live1startY,live2startX, live2startY,live3startX, live3startY, live4startX,live4startY;
always_comb begin
live0startX <= 92 - liveOFF;
live0startY <= 455 - liveOFF;
live1startX <= 116 - liveOFF;
live1startY <= 455 - liveOFF;
live2startX <= 140 - liveOFF;
live2startY <= 455 - liveOFF;
live3startX <= 164 - liveOFF;
live3startY <= 455 - liveOFF;
live4startX <= 188 - liveOFF;
live4startY <= 455 - liveOFF;
end
//=======================================================
// Timer Drawing Determination
//=======================================================
logic time_on, time_word_on;
logic [8:0] timeR, timeG, timeB;
always_comb begin
if(DrawY > 441 && DrawY < 469)
begin
if((tim >= 60) && (DrawX>=460 && DrawX<580))
begin
time_on <= 1'b1;
timeR <= 8'h7E;
timeG <= 8'hDA;
timeB <= 8'h43;
end
else if((tim >= 50) && (DrawX>=460 && DrawX<560))
begin
time_on <= 1'b1;
timeR <= 8'h7E;
timeG <= 8'hDA;
timeB <= 8'h43;
end
else if((tim >= 40) && (DrawX>=460 && DrawX<540))
begin
time_on <= 1'b1;
timeR <= 8'h7E;
timeG <= 8'hDA;
timeB <= 8'h43;
end
else if((tim >= 30) && (DrawX>=460 && DrawX<520))
begin
time_on <= 1'b1;
timeR <= 8'h7E;
timeG <= 8'hDA;
timeB <= 8'h43;
end
else if((tim >= 20) && (DrawX>=460 && DrawX<500))
begin
time_on <= 1'b1;
timeR <= 8'h7E;
timeG <= 8'hDA;
timeB <= 8'h43;
end
else if((tim >= 10) && (DrawX>=460 && DrawX<480))
begin
time_on <= 1'b1;
timeR <= 8'h7E;
timeG <= 8'hDA;
timeB <= 8'h43;
end
else if((tim >= 5) && (DrawX>=460 && DrawX<470))
begin
time_on <= 1'b1;
timeR <= 8'h7E;
timeG <= 8'hDA;
timeB <= 8'h43;
end
else if((tim >= 1) && (DrawX>=460 && DrawX<462))
begin
time_on <= 1'b1;
timeR <= 8'h7E;
timeG <= 8'hDA;
timeB <= 8'h43;
end
else
begin
time_on <= 1'b0;
timeR <= 8'h00;
timeG <= 8'h00;
timeB <= 8'h00;
end
end
else
begin
time_on <= 1'b0;
timeR <= 8'h00;
timeG <= 8'h00;
timeB <= 8'h00;
end
end
//=======================================================
// Color Mapping to display
//=======================================================
always_comb
begin:RGB_Display
if(DrawX < 80 || DrawX > 600)
begin
Red = 8'h00;
Green = 8'h00;
Blue = 8'h00;
end
else if (DrawX >= 80 && DrawX <= 600 && DrawY>=0 && DrawY<443)
begin
if(gameStart == 1'b0 || gameEnd == 1'b1)
begin
Red = background_red;
Green = background_green;
Blue = background_blue;
end
else if ((Frog_on == 1'b1) && (is_frog_transparent == 1'b0))
begin
Red <= frog_red;
Green <= frog_green;
Blue <= frog_blue;
end
//=======================================================
// Log Mapping to display
//=======================================================
else if((log_ON != 15'b0) && (is_log_transparent == 1'b0))
begin
Red <= log_red;
Green <= log_green;
Blue <= log_blue;
end
//=======================================================
// Car Mapping to display
//=======================================================
else if((Car_ON == 1'b1) && (is_car_transparent == 1'b0))
begin
Red <= car_red;
Green <= car_green;
Blue <= car_blue;
end
else if(DrawY < 26)
begin
Red <= 8'h00;
Green <= 8'h00;
Blue <= 8'h00;
end
//win zone
else if( is_vict_transparent == 1'b0 && vict_on == 1'b1)
begin
Red <= peripheral_red;
Green <= peripheral_green;
Blue <= peripheral_blue;
end
else if(DrawY >= 26 && DrawY < 30)
begin
Red <= 8'h00;
Green <= 8'h90;
Blue <= 8'h00;
end
else if(DrawY >= 30 && DrawY < 60)
begin
if((DrawX < 140 && DrawX > 100)||
(DrawX < 250 && DrawX > 210)||
(DrawX < 360 && DrawX > 320)||
(DrawX < 470 && DrawX > 430)||
(DrawX < 580 && DrawX > 540))
begin
Red <= 8'h00;
Green <= 8'h00;
Blue <= 8'h7f;
end
else
begin
Red <= 8'h00;
Green <= 8'h90;
Blue <= 8'h00;
end
end
// ROAD
else if(DrawY >= 205 && DrawY < 208)
begin
Red <= 8'h8a;
Green <= 8'h29;
Blue <= 8'hee;
end
else if(DrawY >= 208 && DrawY < 233)
begin
Red <= start_red;
Green <= start_green;
Blue <= start_blue;
end
else if(DrawY >= 233 && DrawY < 412)
begin
Red <= 8'h00;
Green <= 8'h00;
Blue <= 8'h00;
end
//start position
else if(DrawY >= 412 && DrawY < 443)
begin
Red <= start_red;
Green <= start_green;
Blue <= start_blue;
end
//water
else
begin
Red <= 8'h00;
Green <= 8'h00;
Blue <= 8'h7f;
end
end
else if(gameStart == 1'b1 && gameEnd == 1'b0)
begin
if(live_on == 1'b1 || time_word_on == 1'b1)
begin
Red <= peripheral_red;
Green <= peripheral_green;
Blue <= peripheral_blue;
end
else if(time_on == 1'b1)
begin
Red <= timeR;
Green <= timeG;
Blue <= timeB;
end
else
begin
Red <= 8'h00;
Green <= 8'h00;
Blue <= 8'h00;
end
end
else
begin
Red <= 8'h00;
Green <= 8'h00;
Blue <= 8'h00;
end
end
endmodule