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; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i8> @llvm.vp.load.nxv4i8.p0(ptr align 1 [[TMP9]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP5]])
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; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i8> @llvm.masked.load.nxv4i8.p0(ptr [[TMP9]], i32 1, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i8> poison)
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; CHECK-NEXT: [[TMP10:%.*]] = shl <vscale x 4 x i8> [[WIDE_MASKED_LOAD]], splat (i8 1)
; CHECK-NEXT: [[WIDE_MASKED_LOAD1:%.*]] = call <vscale x 4 x i8> @llvm.vp.load.nxv4i8.p0(ptr align 1 [[TMP12]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP5]])
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; CHECK-NEXT: [[WIDE_MASKED_LOAD1:%.*]] = call <vscale x 4 x i8> @llvm.masked.load.nxv4i8.p0(ptr [[TMP12]], i32 1, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i8> poison)
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; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 4 x i8> [[TMP10]], [[WIDE_MASKED_LOAD1]]
; CHECK-NEXT: [[TMP4:%.*]] = mul nuw i32 [[TMP3]], 2
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; CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 2 x i8> poison, i8 [[B]], i64 0
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; CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 2 x i8> [[BROADCAST_SPLATINSERT]], <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer
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; CHECK-NEXT: [[BROADCAST_SPLATINSERT1:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[A]], i64 0
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; CHECK-NEXT: [[BROADCAST_SPLAT2:%.*]] = shufflevector <vscale x 2 x i64> [[BROADCAST_SPLATINSERT1]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP5:%.*]] = shl <vscale x 2 x i64> [[BROADCAST_SPLAT2]], splat (i64 48)
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; CHECK-NEXT: [[TMP6:%.*]] = ashr <vscale x 2 x i64> [[TMP5]], splat (i64 52)
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; CHECK-NEXT: [[TMP7:%.*]] = trunc <vscale x 2 x i64> [[TMP6]] to <vscale x 2 x i32>
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; CHECK-NEXT: [[TMP8:%.*]] = zext <vscale x 2 x i8> [[BROADCAST_SPLAT]] to <vscale x 2 x i32>
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; CHECK-NEXT: [[BROADCAST_SPLATINSERT3:%.*]] = insertelement <vscale x 2 x ptr> poison, ptr [[P]], i64 0
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; CHECK-NEXT: [[BROADCAST_SPLAT4:%.*]] = shufflevector <vscale x 2 x ptr> [[BROADCAST_SPLATINSERT3]], <vscale x 2 x ptr> poison, <vscale x 2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP9:%.*]] = call <vscale x 2 x i32> @llvm.stepvector.nxv2i32()
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; CHECK-NEXT: [[TMP10:%.*]] = mul <vscale x 2 x i32> [[TMP9]], splat (i32 1)
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; CHECK-NEXT: [[INDUCTION:%.*]] = add <vscale x 2 x i32> zeroinitializer, [[TMP10]]
; CHECK-NEXT: [[TMP12:%.*]] = mul i32 1, [[TMP11]]
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; CHECK-NEXT: [[BROADCAST_SPLATINSERT5:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[TMP12]], i64 0
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; CHECK-NEXT: [[BROADCAST_SPLAT6:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT5]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP13:%.*]] = icmp ule <vscale x 2 x i32> [[VEC_IND]], splat (i32 8)
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; CHECK-NEXT: [[TMP14:%.*]] = icmp sge <vscale x 2 x i32> [[VEC_IND]], splat (i32 2)
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; CHECK-NEXT: [[TMP15:%.*]] = select <vscale x 2 x i1> [[TMP13]], <vscale x 2 x i1> [[TMP14]], <vscale x 2 x i1> zeroinitializer
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; CHECK-NEXT: [[PREDPHI:%.*]] = select <vscale x 2 x i1> [[TMP15]], <vscale x 2 x i32> [[TMP7]], <vscale x 2 x i32> [[TMP8]]
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; CHECK-NEXT: [[TMP16:%.*]] = shl <vscale x 2 x i32> [[PREDPHI]], splat (i32 8)
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; CHECK-NEXT: [[TMP17:%.*]] = trunc <vscale x 2 x i32> [[TMP16]] to <vscale x 2 x i8>
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; CHECK-NEXT: call void @llvm.vp.scatter.nxv2i8.nxv2p0(<vscale x 2 x i8> [[TMP17]], <vscale x 2 x ptr> align 1 [[BROADCAST_SPLAT4]], <vscale x 2 x i1> splat (i1 true), i32 [[TMP11]])
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