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.gitignore

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*.class
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# Mobile Tools for Java (J2ME)
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.mtj.tmp/
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# Package Files #
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*.jar
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*.war
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*.ear
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# virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
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hs_err_pid*

LICENSE

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GNU LESSER GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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This version of the GNU Lesser General Public License incorporates
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the terms and conditions of version 3 of the GNU General Public
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License, supplemented by the additional permissions listed below.
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0. Additional Definitions.
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As used herein, "this License" refers to version 3 of the GNU Lesser
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General Public License, and the "GNU GPL" refers to version 3 of the GNU
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General Public License.
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other than an Application or a Combined Work as defined below.
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An "Application" is any work that makes use of an interface provided
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Defining a subclass of a class defined by the Library is deemed a mode
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A "Combined Work" is a work produced by combining or linking an
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Application with the Library. The particular version of the Library
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with which the Combined Work was made is also called the "Linked
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Version".
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The "Minimal Corresponding Source" for a Combined Work means the
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Corresponding Source for the Combined Work, excluding any source code
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for portions of the Combined Work that, considered in isolation, are
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based on the Application, and not on the Linked Version.
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The "Corresponding Application Code" for a Combined Work means the
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Application, but excluding the System Libraries of the Combined Work.
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1. Exception to Section 3 of the GNU GPL.
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You may convey a covered work under sections 3 and 4 of this License
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2. Conveying Modified Versions.
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If you modify a copy of the Library, and, in your modifications, a
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5. Combined Libraries.
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6. Revised Versions of the GNU Lesser General Public License.
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README.md

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# Concurrent Pacman
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Concurrent Pacman is a game simulation developed at [Aveiro University](https://www.ua.pt) in the course [42593-Object-oriented Concurrent Programming](http://www.ua.pt/ensino/uc/6726) for academic purposes in order to demonstrate concurrency in a object oriented language. Other goals of the project is to use Design by Contract (DbC) in Java.
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This project has the following dependencies (included):
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* [GBoard](http://sweet.ua.pt/mos/pt.ua.gboard/index.xhtml): a DbC Graphical Console Board
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* [DbC Concurrency Library](http://sweet.ua.pt/mos/pt.ua.concurrent/index.xhtml): a DbC java concurrent library replacement that replaces checked exceptions to unchecked
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## How to run
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This simulation has 5 operating modes in order to test race conditions. The source root must be same as the folder *resources* that contains game elements. Help is available when no switch is specified.
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$ ls
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pacman resources
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$ java -ea pacman.Game
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A zip containing a jar and the resources is also available at the [releases](https://github.com/luminoso/concurrent-pacman/releases) section. Unzip and run as follow:
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java -ea -jar Pacman.jar
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### Mode 1
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Normal game in which pacman has 3 lives for pacman, 4 ghosts. Game ends when pacman has no more lives left or when all points (238) are collected. Bonus duration is 5 seconds.
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java -ea pacman.Game 1
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![Mode 1](https://github.com/luminoso/concurrent-pacman/raw/master/doc/mode1.gif)
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### Mode 2
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Aggressive mode. Pacman has 100 lives with 16 ghosts. Bonus duration increases to 15 seconds.
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java -ea pacman.Game 2
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![Mode 2](https://github.com/luminoso/concurrent-pacman/raw/master/doc/mode2.gif)
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### Mode 3
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Endless mode: infinite lives that doesn't end when all points are collected.
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java -ea pacman.Game 3
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### Mode 4
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Crazy mode. inifinite live, 32 pacmans and 32 ghosts running. Also infinite pacman lives so the game is endless.
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java -ea pacman.Game 4
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![Mode 4](https://github.com/luminoso/concurrent-pacman/raw/master/doc/mode4.gif)
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### Mode 5
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This mode is intended to stress-test thread termination and race conditions. 128 pacmans (threads) killing one ghost
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java -ea pacman.Game 5
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![Mode 5](https://github.com/luminoso/concurrent-pacman/raw/master/doc/mode5.gif)
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## Bugs
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For some reason Java may not be running with opengl acceleration and graphical frame rate can drop. In order to force acceleration run the simulation with *-Dsun.java2d.opengl=True* flag, for example:
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java -ea -Dsun.java2d.opengl=True pacman.Game 5
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## License
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GNU Lesser General Public License v3.0

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src/META-INF/MANIFEST.MF

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Manifest-Version: 1.0
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Main-Class: pacman.Game
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