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Hi, I'm new to AgeLanServer so maybe I'm doing something wrong. I have a dedicated AgeLanServer server running. Two instances of Launchers do detect the server and connect to it successfully, however, If one of the users create a game on LAN, the other instance does not see it. If i send an invite to join the game, the other side will get a "Host rejected" UI popup when accepting. Whats wrong? Thanks! |
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Replies: 3 comments 1 reply
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Hello @eyalberns This issue is explained in https://github.com/luskaner/ageLANServer/wiki/Troubleshooting in Q: Why I can't see my friend's lobby? Please review it in case it applies here ;) |
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Thanks for the quick answer. How did I miss that Troubleshooting section... :) In anycase, tried still not working. I can see on the server window the actual "adverstisement/getLanAdvertisements" and "adverstisement/update" requests. I assume the getLanAdvertisements is the refresh command and the "update" is the announcement for the hosted game. They also come from the correct IP addresses. Still not working. The only odd thing is that the region is empty in my case. When a user try to host a game, the region list is empty. |
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Found out that if I change back the 'name' parameter in battle-server-manager config back to 'auto' it solves the problem. I changed it some time ago. |
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Found out that if I change back the 'name' parameter in battle-server-manager config back to 'auto' it solves the problem. I changed it some time ago.