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Copy file name to clipboardExpand all lines: InstantDelivery/README.md
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@@ -4,9 +4,9 @@ Mod for Dyson Sphere Program. BepInEx required.
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Instantly delivery items from `Remote Supply` interstellar stations to `Remote Demand` interstellar stations.
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Basically the stations work as usual (find matching pairs, decide the amount to be sent), however now it requires no vessels and the cargo is delivered instantly. You can think of it as a station equipped with a vessel with infinite speed. Note it still consumes power and warpers, so it won't deliver cargos unless the related research has been unlocked, and the power/warper supply is satisfied. The station is also constrolled by options like Min Load of Vessels, and Transport Range of Vessels. Just as in the original game.
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Basically the stations work as usual (find matching pairs, find an available vessel, decide the amount to be sent), however now the cargo is delivered instantly. You can think of it as equipping vessel with infinite speed. Note it still consumes power and warpers, and requires at least one vessel to deliver, so it won't deliver cargos unless the related research has been unlocked, and the power/warper/vessel condition is satisfied. The station is also constrolled by options like Min Load of Vessels, and Transport Range of Vessels. Just as in the unmodded game.
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-No vessels required
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-**Behavior Changed!** Requires at least one vessel at the station.
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- Supports Orbital Collectors
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- Consumes power and warpers
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@@ -20,7 +20,7 @@ There is an option `EnableVessels` to control whether the game continues to send
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You can find this option after running the game once with the mod installed, and check `...\Dyson Sphere Program\BepInEx\config\lxb007981.dsp.InstantDelivery.cfg`.
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If you are using this mod in a new run with no exsiting vessels, you can set the option to `false`. Otherwise if the mod is used against an exsiting save, it might be better to leave the option `true` (with a little bit performance decrease). Since setting it to `false` will freeze all vessels that have departed, and they will never reach their destinations. Or you could manually take out all the vessels from all of the stations and then set the option to `false`.
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If you are using this mod in a new run with no exsiting vessels, you can set the option to `false`. Otherwise if the mod is used on an exsiting save, it might be better to leave the option `true` (with a little bit performance decrease). Since setting it to `false` will freeze all vessels that have departed, and they will never reach their destinations. Or you could manually take out all the vessels from all of the stations and then set the option to `false`.
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