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Changelog.md

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# Changelog
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## [0.6.4] - 2022-04-26
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Test release
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## [0.7.0] - 2022-06-06
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### Under the hood
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- Massive code reorganisation
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- Added `PeriodicEventManager`, introducing a centralized approach to handling periodically occurring events
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- Enabled pipenv support
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### Game design and behaviour
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- After all Poketes are dead, players are now transported back to the last visited Pokete center
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- Multiple Poketes in a fight are now automatically possible
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- NPCs are way smarter now and support multi-answer chats
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- Added achievements visible via a submenu
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- Added commandline options
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- Several new Poketes have been added:
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+ [Voglus](wiki.md#voglus)
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+ [Ratatat](wiki.md#ratatat)
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+ [Crabbat](wiki.md#crabbat)
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+ [Rustacean](wiki.md#rustacean)
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+ [Saugh](wiki.md#saugh)
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+ [Corcos day](wiki.md#corcos-day)
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+ [Corcos night](wiki.md#corcos-night)
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+ [Raupathor day](wiki.md#raupathor-day)
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+ [Raupathor night](wiki.md#raupathor-night)
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+ [Mothor](wiki.md#mothor)
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- Also the maps "Agrawos" and "Sunny Beach" have been added
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- Weather influencing effectivities has been added
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- Added notifications
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- Ingame time was added:
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+ Day and Night active Poketes
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+ A clock
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+ Time stops after a certain period of idling
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- Treats and the Pokete-Care where added to make leveling easier
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- The game is now available as an AppImage
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- The newly added natures now influence a Poketes stats on an individual basis
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[This](https://lxgr-linux.github.io/posts/pokete_1/) article summarises the changes further.
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Again very special thanks to @MaFeLP for supporting me!
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## [0.6.0] - 2021-11-09
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release.py

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"""Contains general constants"""
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VERSION = "0.6.4"
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VERSION = "0.7.0"
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CODENAME = "Grey Edition"
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SAVEPATH = "/.cache/pokete"
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FRAMETIME = 0.05

wiki.md

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v0.6.4
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v0.7.0
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# Pokete wiki
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This wiki/documentation is a compilation of all Poketes/attacks/types present in the Pokete game.

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