|
| 1 | +#!/usr/bin/env python3 |
| 2 | +""" |
| 3 | +Converts a fragment or vertex shader file into a GL shader file. |
| 4 | +
|
| 5 | +You can use it like this: |
| 6 | +
|
| 7 | + $ ./rg_generate_shaders_gl.py --cmake-output \\ |
| 8 | + ../src/rendergraph/shaders/generated_shaders_gl.cmake \\ |
| 9 | + ../src/rendergraph/shaders/*.{vert,frag} |
| 10 | +""" |
| 11 | +import argparse |
| 12 | +import logging |
| 13 | +import os |
| 14 | +import pathlib |
| 15 | +import re |
| 16 | +import shutil |
| 17 | +import subprocess |
| 18 | +import tempfile |
| 19 | +import typing |
| 20 | + |
| 21 | + |
| 22 | +def find_executable( |
| 23 | + executable_name: str, additional_paths: typing.Optional[list[str]] = None |
| 24 | +) -> pathlib.Path: |
| 25 | + """Find an executable by name in $PATH and in the additional paths.""" |
| 26 | + if executable_path := shutil.which(executable_name): |
| 27 | + return pathlib.Path(executable_path) |
| 28 | + |
| 29 | + if additional_paths: |
| 30 | + if executable_path := shutil.which( |
| 31 | + executable_name, path=os.pathsep.join(additional_paths) |
| 32 | + ): |
| 33 | + return pathlib.Path(executable_path) |
| 34 | + |
| 35 | + raise OSError(f"Executable {executable_name!r} not found!") |
| 36 | + |
| 37 | + |
| 38 | +QSB_EXECUTABLE = find_executable( |
| 39 | + "qsb", |
| 40 | + additional_paths=[ |
| 41 | + "/usr/lib/qt6/bin", |
| 42 | + "/lib/qt6/bin", |
| 43 | + "/usr/local/lib/qt6/bin", |
| 44 | + ], |
| 45 | +) |
| 46 | + |
| 47 | + |
| 48 | +def parse_shader(input_filepath: pathlib.Path) -> typing.Iterator[str]: |
| 49 | + """Parse a Fragment/Vertex shader file and yield lines for a GL file.""" |
| 50 | + with tempfile.NamedTemporaryFile() as fp: |
| 51 | + subprocess.check_call( |
| 52 | + [ |
| 53 | + QSB_EXECUTABLE, |
| 54 | + "--glsl", |
| 55 | + "120", |
| 56 | + "--output", |
| 57 | + fp.name, |
| 58 | + input_filepath, |
| 59 | + ] |
| 60 | + ) |
| 61 | + output = subprocess.check_output( |
| 62 | + [QSB_EXECUTABLE, "--dump", fp.name], |
| 63 | + encoding="utf-8", |
| 64 | + universal_newlines=True, |
| 65 | + ) |
| 66 | + |
| 67 | + comment_added = False |
| 68 | + ok = False |
| 69 | + in_shader_block = 0 |
| 70 | + buffered_blank_line = False |
| 71 | + for line in output.splitlines(): |
| 72 | + if in_shader_block == 2: |
| 73 | + if re.match(r"^\*\*", line): |
| 74 | + ok = True |
| 75 | + else: |
| 76 | + if not comment_added and not re.match(r"^#", line): |
| 77 | + yield "//// GENERATED - EDITS WILL BE OVERWRITTEN" |
| 78 | + comment_added = True |
| 79 | + if line: |
| 80 | + if buffered_blank_line: |
| 81 | + yield "" |
| 82 | + buffered_blank_line = False |
| 83 | + yield line |
| 84 | + else: |
| 85 | + buffered_blank_line = True |
| 86 | + elif in_shader_block == 1: |
| 87 | + if line.rstrip() == "Contents:": |
| 88 | + in_shader_block = 2 |
| 89 | + else: |
| 90 | + if line.rstrip() == "Shader 1: GLSL 120 [Standard]": |
| 91 | + in_shader_block = 1 |
| 92 | + if not ok: |
| 93 | + raise EOFError("end of file reached before end marker reached") |
| 94 | + |
| 95 | + |
| 96 | +def get_paths(paths: list[pathlib.Path]) -> typing.Iterator[pathlib.Path]: |
| 97 | + for path in paths: |
| 98 | + if path.is_dir(): |
| 99 | + yield from path.glob("*.vert") |
| 100 | + yield from path.glob("*.frag") |
| 101 | + else: |
| 102 | + yield path |
| 103 | + |
| 104 | + |
| 105 | +def main(argv: typing.Optional[list[str]] = None) -> int: |
| 106 | + logging.basicConfig(level=logging.DEBUG, format="%(message)s") |
| 107 | + |
| 108 | + logger = logging.getLogger(__name__) |
| 109 | + |
| 110 | + description, _, epilog = __doc__.strip().partition("\n\n") |
| 111 | + parser = argparse.ArgumentParser( |
| 112 | + description=description, |
| 113 | + epilog=epilog, |
| 114 | + formatter_class=argparse.RawDescriptionHelpFormatter, |
| 115 | + ) |
| 116 | + parser.add_argument( |
| 117 | + "file", |
| 118 | + nargs="+", |
| 119 | + type=pathlib.Path, |
| 120 | + help="Input files (.vert, .frag) or directory", |
| 121 | + ) |
| 122 | + parser.add_argument( |
| 123 | + "--cmake-output", |
| 124 | + type=argparse.FileType("w"), |
| 125 | + required=True, |
| 126 | + help="CMake Output files (.cmake)", |
| 127 | + ) |
| 128 | + args = parser.parse_args(argv) |
| 129 | + |
| 130 | + generated_shaders: list[pathlib.Path] = [] |
| 131 | + |
| 132 | + for file in sorted(get_paths(args.file)): |
| 133 | + logger.info("Reading file: %s", file) |
| 134 | + try: |
| 135 | + lines = list(parse_shader(file)) |
| 136 | + except EOFError as err: |
| 137 | + logger.error("Failed to parse %s: %s", file, err) |
| 138 | + continue |
| 139 | + |
| 140 | + output_file = file.with_suffix(f"{file.suffix}.gl") |
| 141 | + logger.info("Writing file: %s", output_file) |
| 142 | + with output_file.open("w") as fp: |
| 143 | + for line in lines: |
| 144 | + fp.write(f"{line}\n") |
| 145 | + |
| 146 | + generated_shaders.append(output_file) |
| 147 | + |
| 148 | + args.cmake_output.write("set(\n") |
| 149 | + args.cmake_output.write(" generated_shaders_gl\n") |
| 150 | + for generated_file in generated_shaders: |
| 151 | + args.cmake_output.write(f" {generated_file.name}\n") |
| 152 | + args.cmake_output.write(")\n") |
| 153 | + logger.info("Generated %d shader files.", len(generated_shaders)) |
| 154 | + |
| 155 | + return 0 |
| 156 | + |
| 157 | + |
| 158 | +if __name__ == "__main__": |
| 159 | + main() |
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