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graph.cpp
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217 lines (161 loc) · 4.06 KB
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#include "graph.h"
#include <queue>
#include <stack>
#include <iostream>
const int Graph::VERTEX_ALREADY_IN_GRAPH = -1;
const int Graph::VERTEX_INSERTED_ON_GRAPH = 0;
const int Graph::EDGE_INSERTED_ON_GRAPH = 0;
const int Graph::VERTEX_NOT_FOUND = -1;
const int Graph::VERTEX_FOUND = 0;
std::ostream& operator<<(std::ostream& os, Graph* graph)
{
if(!graph)
return os;
os<<std::endl;
os<<"Printing graph structure..."<<std::endl;
std::map<int, Vertex*>::iterator it;
std::map<int, int>::iterator itEdge;
for(it = graph->vertexMap.begin(); it != graph->vertexMap.end(); it++)
{
int vertexNumber = it->first;
os<<"Vertex: "<<vertexNumber<<std::endl;
Vertex *vertex = it->second;
os<<"Total Edges: "<<vertex->getNumEdge()<<std::endl;
for(itEdge = vertex->edge.begin(); itEdge != vertex->edge.end(); itEdge++)
os<<vertexNumber<<" --> "<<itEdge->first<<", Cost = "<<itEdge->second<<std::endl;
os<<std::endl;
}
return os;
}
Graph::Graph()
{
numVertex = 0;
}
Graph::~Graph()
{
std::map<int, Vertex*>::iterator it;
for(it = vertexMap.begin(); it != vertexMap.end(); it++)
delete it->second;
}
int
Graph::getNumVertex() const
{
return numVertex;
}
int
Graph::addVertex(int vertexNumber)
{
std::map<int, Vertex*>::iterator it;
it = vertexMap.find(vertexNumber);
if(it != vertexMap.end())
return VERTEX_ALREADY_IN_GRAPH;
Vertex* vertex = new Vertex(vertexNumber);
vertexMap[vertexNumber] = vertex;
numVertex++;
return VERTEX_INSERTED_ON_GRAPH;
}
Vertex*
Graph::getVertex(int vertexNumber)
{
std::map<int, Vertex*>::iterator it;
it = vertexMap.find(vertexNumber);
if(it == vertexMap.end())
return 0;
else
return it->second;
}
int
Graph::addEdge(int from, int to, int cost)
{
if(!isVertexInGraph(from))
return VERTEX_NOT_FOUND;
if(!isVertexInGraph(to))
return VERTEX_NOT_FOUND;
std::map<int, Vertex*>::iterator it;
it = vertexMap.find(from);
Vertex *vertex = it->second;
vertex->edge[to] = cost;
vertex->incEdgeNum();
return EDGE_INSERTED_ON_GRAPH;
}
bool
Graph::isVertexInGraph(int vertex)
{
std::map<int, Vertex*>::iterator it;
it = vertexMap.find(vertex);
return (it == vertexMap.end())?false:true;
}
int
Graph::breadthFirstSearch(int vertexNumber, int vertexToFind)
{
if(!isVertexInGraph(vertexNumber))
return VERTEX_NOT_FOUND;
if(!isVertexInGraph(vertexToFind))
return VERTEX_NOT_FOUND;
int* allVertex = new int[numVertex+1];
std::queue<int> vertexQueue;
std::map<int, int>::iterator it;
for(int i =0; i<=numVertex; i++)
allVertex[i] = 0;
allVertex[vertexNumber] = 1;
vertexQueue.push(vertexNumber);
std::cout<<"Breadth First Search starting from vertex: ";
while(!vertexQueue.empty())
{
Vertex *vertex = vertexMap[vertexQueue.front()];
vertexQueue.pop();
int vertexValue = vertex->getNumber();
std::cout<<vertexValue<<" ";
if(vertexValue == vertexToFind)
{
delete [] allVertex;
return VERTEX_FOUND;
}
allVertex[vertexValue] = 1;
for(it = vertex->edge.begin(); it != vertex->edge.end(); it++)
{
if(allVertex[it->first] == 0)
vertexQueue.push(it->first);
}
}
delete [] allVertex;
return VERTEX_NOT_FOUND;
}
int
Graph::depthFirstSearch(int vertexRoot, int vertexToFind)
{
if(!isVertexInGraph(vertexRoot))
return VERTEX_NOT_FOUND;
if(!isVertexInGraph(vertexToFind))
return VERTEX_NOT_FOUND;
std::stack<int> vertexStack;
std::map<int, int>::reverse_iterator it;
int* allVertex = new int[numVertex+1];
for(int i =0; i<=numVertex; i++)
allVertex[i] = 0;
vertexStack.push(vertexRoot);
allVertex[vertexRoot] = 1;
std::cout << "Depth first Search starting from vertex: ";
while(!vertexStack.empty())
{
Vertex *vertex = vertexMap[vertexStack.top()];
vertexStack.pop();
int vertexNumber = vertex->getNumber();
std::cout<<vertexNumber<<" ";
if(vertexNumber == vertexToFind)
{
delete [] allVertex;
return VERTEX_FOUND;
}
for(it = vertex->edge.rbegin(); it != vertex->edge.rend(); it++)
{
if(!allVertex[it->first])
{
allVertex[it->first] = 1;
vertexStack.push(it->first);
}
}
}
delete [] allVertex;
return VERTEX_NOT_FOUND;
}