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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using UnityEngine; |
| 4 | + |
| 5 | +public interface IActor { } |
| 6 | +public interface IStandardActor : IActor { } |
| 7 | +public interface INetworkActor : IActor { } |
| 8 | + |
| 9 | +public interface IContravarianceAction<in T> where T : IActor { |
| 10 | + void DoAction (T actor); |
| 11 | +} |
| 12 | + |
| 13 | +public interface ICovarianceAction<out T> where T : IActor |
| 14 | +{ |
| 15 | + T Actor { get; } |
| 16 | +} |
| 17 | + |
| 18 | +public interface IActorAction : IContravarianceAction<IActor>, ICovarianceAction<IActor> { } |
| 19 | +public interface IStandardActorAction : IContravarianceAction<IStandardActor>, ICovarianceAction<IStandardActor> { } |
| 20 | +public interface INetworkActorAction : IContravarianceAction<INetworkActor>, ICovarianceAction<INetworkActor> { } |
| 21 | + |
| 22 | +[Serializable] |
| 23 | +public sealed class StandardActorAction : IContravarianceAction<IStandardActor>, ICovarianceAction<IStandardActor> |
| 24 | +{ |
| 25 | + public void DoAction (IStandardActor actor) |
| 26 | + { |
| 27 | + } |
| 28 | + public IStandardActor Actor => null; |
| 29 | +} |
| 30 | + |
| 31 | +[Serializable] |
| 32 | +public sealed class ActorAction : IContravarianceAction<IActor>, ICovarianceAction<IActor> |
| 33 | +{ |
| 34 | + public void DoAction (IActor actor) |
| 35 | + { |
| 36 | + } |
| 37 | + public IActor Actor => null; |
| 38 | +} |
| 39 | + |
| 40 | +[Serializable] |
| 41 | +public abstract class BaseAction<T> : IContravarianceAction<T>, ICovarianceAction<T> where T : IActor |
| 42 | +{ |
| 43 | + public void DoAction (T actor) { |
| 44 | + } |
| 45 | + public T Actor => default; |
| 46 | +} |
| 47 | + |
| 48 | +[Serializable] |
| 49 | +public sealed class DerivedAction1 : BaseAction<IActor> { } |
| 50 | + |
| 51 | +[Serializable] |
| 52 | +public sealed class DerivedAction2 : BaseAction<INetworkActor> { } |
| 53 | + |
| 54 | +[Serializable] |
| 55 | +public sealed class DerivedAction3 : BaseAction<IStandardActor> { } |
| 56 | + |
| 57 | +[Serializable] |
| 58 | +public sealed class NetworkActorAction1 : INetworkActorAction |
| 59 | +{ |
| 60 | + public void DoAction (INetworkActor actor) |
| 61 | + { |
| 62 | + } |
| 63 | + public INetworkActor Actor => null; |
| 64 | +} |
| 65 | + |
| 66 | +[Serializable] |
| 67 | +public sealed class NetworkActorAction2 : IContravarianceAction<INetworkActor>, ICovarianceAction<INetworkActor> |
| 68 | +{ |
| 69 | + public void DoAction (INetworkActor actor) |
| 70 | + { |
| 71 | + } |
| 72 | + public INetworkActor Actor => null; |
| 73 | +} |
| 74 | + |
| 75 | +[Serializable] |
| 76 | +public sealed class NetworkActorAction3 : IContravarianceAction<IActor>, ICovarianceAction<IActor> |
| 77 | +{ |
| 78 | + public void DoAction (IActor actor) |
| 79 | + { |
| 80 | + } |
| 81 | + public IActor Actor => null; |
| 82 | +} |
| 83 | + |
| 84 | +public class Example_Generics : MonoBehaviour |
| 85 | +{ |
| 86 | + |
| 87 | + [SerializeReference, SubclassSelector] |
| 88 | + public List<IContravarianceAction<INetworkActor>> contravarianceActions = new List<IContravarianceAction<INetworkActor>>(); |
| 89 | + |
| 90 | + [SerializeReference, SubclassSelector] |
| 91 | + public List<ICovarianceAction<INetworkActor>> covarianceActions = new List<ICovarianceAction<INetworkActor>>(); |
| 92 | + |
| 93 | +} |
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