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plugins {
id 'eclipse'
id 'idea'
id 'maven-publish'
id 'net.minecraftforge.gradle' version '[6.0.36,6.2)'
}
version = mod_version
group = mod_group
base {
archivesName = archive_name
}
// Mojang ships Java 21 to end users in 1.20.5+, so your mod should target Java 21.
java.toolchain.languageVersion = JavaLanguageVersion.of(21)
println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
// The mappings can be changed at any time and must be in the following format.
// Channel: Version:
// official MCVersion Official field/method names from Mojang mapping files
// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
//
// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
// Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started
//
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: "${mappings_channel}", version: "${mappings_version}"
// Forge 1.20.6 and newer use official mappings at runtime, so we shouldn't reobf from official to SRG
reobf = false
// When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
// In most cases, it is not necessary to enable.
// enableEclipsePrepareRuns = true
// enableIdeaPrepareRuns = true
// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
// It is REQUIRED to be set to true for this template to function.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
copyIdeResources = true
// When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
// The folder name can be set on a run configuration using the "folderName" property.
// By default, the folder name of a run configuration is the name of the Gradle project containing it.
// generateRunFolders = true
// This property enables access transformers for use in development, applied to the Minecraft artifact.
// The access transformer file can be anywhere in the project.
// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
// This default location is a best practice to automatically put the file in the right place in the final jar.
// See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information.
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
// applies to all the run configs below
configureEach {
workingDirectory project.file('run')
// Optional additional logging. The markers can be added/remove as needed, separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
// Recommended for development - enables more descriptive errors at the cost of slower startup and registration.
property 'eventbus.api.strictRuntimeChecks', 'true'
}
client {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', mod_id
}
server {
property 'forge.enabledGameTestNamespaces', mod_id
args '--nogui'
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
property 'forge.enabledGameTestNamespaces', mod_id
}
data {
// example of overriding the workingDirectory set in configureEach above
workingDirectory project.file('run-data')
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
}
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
repositories {
// Put repositories for dependencies here
mavenCentral()
maven {
name = 'Forge'
url = 'https://maven.minecraftforge.net'
}
maven {
name = 'Minecraft libraries'
url = 'https://libraries.minecraft.net'
}
exclusiveContent {
forRepository {
maven {
name = 'Sponge'
url = 'https://repo.spongepowered.org/repository/maven-public'
}
}
filter {
includeGroupAndSubgroups('org.spongepowered')
}
}
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
// flatDir {
// dir 'libs'
// }
}
dependencies {
// Specify the version of Minecraft to use.
// Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
// The "userdev" classifier will be requested and setup by ForgeGradle.
// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
minecraft "net.minecraftforge:forge:${mc_version}-${forge_version}"
// Forge 1.21.6+ uses EventBus 7, which shifts most of its runtime validation to compile-time via an annotation processor
// to improve performance in production environments. This line is required to enable said compile-time validation
// in your development environment, helping you catch issues early.
annotationProcessor 'net.minecraftforge:eventbus-validator:7.0-beta.10'
// Example mod dependency with JEI
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
// compileOnly "mezz.jei:jei-${mc_version}-common-api:${jei_version}"
// compileOnly "mezz.jei:jei-${mc_version}-forge-api:${jei_version}"
// runtimeOnly "mezz.jei:jei-${mc_version}-forge:${jei_version}"
// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
// For more info:
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}
// Example for how to get properties into the manifest for reading at runtime.
tasks.named('jar', Jar) {
archiveAppendix = "${mc_version}"
manifest {
attributes([
"Implementation-Title": archivesBaseName,
"Implementation-Version": version,
"Implementation-Vendor" : "lupicus",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
}
// Example configuration to allow publishing using the maven-publish plugin
publishing {
publications {
register('mavenJava', MavenPublication) {
artifact jar
}
}
repositories {
maven {
url "file://${project.projectDir}/mcmodsrepo"
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}
// IntelliJ no longer downloads javadocs and sources by default, this tells Gradle to force IntelliJ to do it.
idea.module { downloadJavadoc = downloadSources = true }
eclipse {
// Run everytime eclipse builds the code
//autoBuildTasks genEclipseRuns
// Run when importing the project
synchronizationTasks 'genEclipseRuns'
}
// Merge the resources and classes into the same directory, because Java expects modules to be in a single directory.
// And if we have it in multiple we have to do performance intensive hacks like having the UnionFileSystem
// This will eventually be migrated to ForgeGradle so modders don't need to manually do it. But that is later.
sourceSets.each {
def dir = layout.buildDirectory.dir("sourcesSets/$it.name")
it.output.resourcesDir = dir
it.java.destinationDirectory = dir
}