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* Runs until either stopped by a signal event like `SIGINT` or by calling the `stop()` method on the resolved object.
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*
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* The resolved `Runner` object has a number of helpers on it, see [Runner object](https://github.com/graphile/worker#runner-object) for more information.
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*/
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asyncrun(){
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asyncrun(): Promise<void>{
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awaitthis.runMigrations();
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this.logger.debug('Start runner');
@@ -27,18 +30,43 @@ export class GraphileWorkerService {
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returnrunner.promise;
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}
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asyncquickAddJob(
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/**
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* Runs until there are no runnable jobs left, and then resolve.
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