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@@ -377,4 +383,10 @@ This is the node you use inside your game code and it has these functions:
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* Maily used when your new loaded scene has a loading phase when added to scene tree
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* So to use this, first has to call `load_scene_interactive` to load your scene and then have to listen on `load_finished` signal and after the signal emits, you call this function and this function adds the loaded scene to the scene tree but exactly behind the current scene so that you still can not see the new scene
* when you added the loaded scene to the scene tree by `add_loaded_scene_to_scene_tree` function, you call this function after you are sure that the added scene to scene tree is completely ready and functional to change the active scene
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* When you added the loaded scene to the scene tree by `add_loaded_scene_to_scene_tree` function, you call this function after you are sure that the added scene to scene tree is completely ready and functional to change the active scene
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