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Currently if you have a lot of scenes or a lot of directories to scan the current version of this plugin will take a long time to initialize on MacOS. I'm not sure exactly what is different about MacOS that is causing the delay, because my project initializes perfectly fine on Linux and Windows.
So with that said, I have been able to optimize the manager.gd and scene_list.gd scripts to eliminate some of these issues.
Would you be interested in me generating a pull request with some of my changes?
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