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Remove xcdebug.sh wrapper. Turns out, the first run does not ... run, but second one is fine (keep Xcode open)
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3 files changed

+3
-10
lines changed

3 files changed

+3
-10
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x/.bazelrc

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@@ -4,7 +4,9 @@ try-import %workspace%/../../top.bazelrc
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test --test_output=streamed --test_timeout=36000,36000,36000,36000
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common:devenv --run_under='"c:/windows/system32/cmd.exe" /D /C start /wait devenv /debugexe '
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common:xcode --run_under='/Users/malkia/p/m/opentelemetry-cpp/x/xcdebug.sh'
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# Make sure XCode is started first, then this works, otherwise fails the first time.
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common:xcode --run_under='/usr/bin/xcdebug'
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#test:devenv --run_under='"c:/windows/system32/cmd.exe" /c start /wait devenv /debugexe '
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#common:slrun --run_under='sudo -E --inline q:/superluminal/SuperluminalCmd.exe run windows --symbol-location q:/symbols --resolve --symbol-cache-dir q:/symcache '

x/BUILD.bazel

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@@ -4,10 +4,6 @@ load("@bazel_skylib//rules:native_binary.bzl", "native_binary")
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package(default_visibility = ["//visibility:public"])
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7-
exports_files(
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["xcdebug.sh"]
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)
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cc_test(
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name = "x",
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srcs = ["x.cpp"],

x/xcdebug.sh

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