-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathMainWindow.xaml.cs
More file actions
386 lines (309 loc) · 12 KB
/
MainWindow.xaml.cs
File metadata and controls
386 lines (309 loc) · 12 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
using System.Diagnostics;
using Silk.NET.Core.Native;
using Silk.NET.Direct3D11;
using Silk.NET.DXGI;
using Interop.Vulkan;
using static Silk.NET.Core.Native.SilkMarshal;
#if WPF
using System.IO;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Media;
using Silk.NET.Direct3D9;
namespace Interop.WPF;
#elif WinUI
using System.Runtime.InteropServices;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Media;
using Windows.Storage;
using Windows.ApplicationModel;
using WinRT;
namespace Interop.WinUI3;
[ComImport, Guid("63aad0b8-7c24-40ff-85a8-640d944cc325"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
partial interface ISwapChainPanelNative
{
[PreserveSig]
HResult SetSwapChain(ComPtr<IDXGISwapChain1> swapchain);
}
#endif
public sealed partial class MainWindow : Window
{
private readonly Stopwatch stopwatch = new();
private readonly VulkanInterop vulkanInterop = new();
private readonly D3D11 d3d11 = D3D11.GetApi(null);
private ComPtr<ID3D11Device> d3d11device;
private ComPtr<ID3D11DeviceContext> d3d11context;
private Luid dxgiAdapterLuid;
private ComPtr<IDXGIAdapter> dxgiAdapter;
private ComPtr<IDXGIDevice3> dxgiDevice;
private ComPtr<IDXGIFactory2> dxgiFactory;
private ComPtr<ID3D11Texture2D> renderTargetTexture;
private nint renderTargetSharedHandle;
#if WinUI
private ComPtr<IDXGISwapChain1> swapchain;
private ComPtr<ID3D11Texture2D> backbufferTexture;
private ComPtr<ID3D11Resource> backbufferResource;
private ComPtr<ID3D11Resource> renderTargetResource;
private ComPtr<IDXGIKeyedMutex> renderTargetKeyedMutex;
private KeyedMutexSyncInfo vulkanSyncInfo;
private KeyedMutexSyncInfo copySyncInfo;
#elif WPF
private readonly D3D9 d3d9 = D3D9.GetApi(null);
private ComPtr<IDirect3D9Ex> d3d9context;
private ComPtr<IDirect3DDevice9Ex> d3d9device;
private ComPtr<IDirect3DSurface9> d3d9surface;
private ComPtr<IDirect3DTexture9> backbufferTexture;
private TimeSpan lastRenderTime;
#endif
private unsafe void InitializeDirectX()
{
#region Create device and context
ThrowHResult(d3d11.CreateDevice(
default(ComPtr<IDXGIAdapter>),
D3DDriverType.Hardware,
nint.Zero,
(uint)CreateDeviceFlag.BgraSupport,
null,
0u,
D3D11.SdkVersion,
ref d3d11device,
null,
ref d3d11context));
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine($"Direct3D11 device: 0x{(nint)d3d11device.Handle:X8}");
Console.WriteLine($"Direct3D11 context: 0x{(nint)d3d11context.Handle:X8}");
#endregion
#if WinUI
#region Get DXGI device, adapter and factory
dxgiDevice = d3d11device.QueryInterface<IDXGIDevice3>();
ThrowHResult(dxgiDevice.GetAdapter(ref dxgiAdapter));
AdapterDesc desc = default;
ThrowHResult(dxgiAdapter.GetDesc(ref desc));
string name = PtrToString((nint)desc.Description);
dxgiAdapterLuid = desc.AdapterLuid;
dxgiFactory = dxgiAdapter.GetParent<IDXGIFactory2>();
#endregion
#elif WPF
#region Create D3D9 context
ThrowHResult(d3d9.Direct3DCreate9Ex(D3D9.SdkVersion, ref d3d9context));
var wih = new WindowInteropHelper(this);
var presentParameters = new Silk.NET.Direct3D9.PresentParameters
{
Windowed = true,
SwapEffect = Swapeffect.Discard,
PresentationInterval = D3D9.PresentIntervalImmediate
};
uint adapter = 0;
ThrowHResult(d3d9context.GetAdapterLUID(adapter, ref dxgiAdapterLuid));
ThrowHResult(d3d9context.CreateDeviceEx(adapter, Devtype.Hal, wih.Handle, D3D9.CreateHardwareVertexprocessing, ref presentParameters, null, ref d3d9device));
Console.WriteLine($"Direct3D9 device: 0x{(nint)d3d9device.Handle:X8}");
Console.WriteLine($"Direct3D9 context: 0x{(nint)d3d9context.Handle:X8}");
#endregion
#endif
}
private unsafe void CreateResources(uint width, uint height)
{
void* handle;
#if WinUI
#region Create swapchain and get the texture
var swapchainDescription = new SwapChainDesc1
{
Width = width,
Height = height,
Format = Format.FormatR8G8B8A8Unorm,
SwapEffect = SwapEffect.FlipSequential,
SampleDesc = new SampleDesc(1u, 0u),
BufferUsage = DXGI.UsageBackBuffer,
BufferCount = 2u,
};
ThrowHResult(dxgiFactory.CreateSwapChainForComposition
(
dxgiDevice,
swapchainDescription,
default(ComPtr<IDXGIOutput>),
ref swapchain
));
backbufferTexture = swapchain.GetBuffer<ID3D11Texture2D>(0u);
renderTarget.As<ISwapChainPanelNative>().SetSwapChain(swapchain);
#endregion
#region Create render target texture with shared mode
var renderTargetDescription = new Texture2DDesc
{
Width = width,
Height = height,
Format = Format.FormatR8G8B8A8Unorm,
BindFlags = (uint)BindFlag.RenderTarget,
MiscFlags = (uint)(ResourceMiscFlag.SharedNthandle | ResourceMiscFlag.SharedKeyedmutex),
SampleDesc = new SampleDesc(1u, 0u),
ArraySize = 1u,
MipLevels = 1u
};
ThrowHResult(d3d11device.CreateTexture2D(renderTargetDescription, null, ref renderTargetTexture));
#endregion
backbufferResource = backbufferTexture.QueryInterface<ID3D11Resource>();
renderTargetResource = renderTargetTexture.QueryInterface<ID3D11Resource>();
#region Get keyed mutex for render target texture and setup syncing
renderTargetKeyedMutex = renderTargetTexture.QueryInterface<IDXGIKeyedMutex>();
vulkanSyncInfo = new KeyedMutexSyncInfo
{
AcquireKey = 0, // Vulkan goes first
ReleaseKey = 1, // Release key for copy to back buffer to run
Timeout = 10000
};
copySyncInfo = new KeyedMutexSyncInfo
{
AcquireKey = 1,
ReleaseKey = 0, // Release key for Vulkan to run
Timeout = 5000
};
#endregion
#region Create shared handle for render target texture
var resource = renderTargetTexture.QueryInterface<IDXGIResource1>();
ThrowHResult(resource.CreateSharedHandle((SecurityAttributes*)null, DXGI.SharedResourceRead | DXGI.SharedResourceWrite, (char*)null, &handle));
resource.Dispose();
#endregion
#elif WPF
#region Create D3D9 back buffer texture and open it on the D3D11 side as the render target
void* d3d9shared = null;
ThrowHResult(d3d9device.CreateTexture
(
width,
height,
1u,
D3D9.UsageRendertarget,
Silk.NET.Direct3D9.Format.X8R8G8B8,
Pool.Default,
ref backbufferTexture,
ref d3d9shared
));
Console.WriteLine($"Direct3D9 texture: 0x{(nint)backbufferTexture.Handle:X8}");
ThrowHResult(backbufferTexture.GetSurfaceLevel(0u, ref d3d9surface));
renderTargetTexture = d3d11device.OpenSharedResource<ID3D11Texture2D>(d3d9shared);
#endregion
#region Get shared handle for D3D11 render target texture
var resource = renderTargetTexture.QueryInterface<IDXGIResource>();
ThrowHResult(resource.GetSharedHandle(&handle));
resource.Dispose();
#endregion
#endif
renderTargetSharedHandle = (nint)handle;
Console.WriteLine($"Shared Direct3D11 render target texture: 0x{renderTargetSharedHandle:X8}");
}
private async void OnLoaded(object sender, RoutedEventArgs e)
{
InitializeDirectX();
uint width = (uint)renderTarget.ActualWidth;
uint height = (uint)renderTarget.ActualHeight;
CreateResources(width, height);
Stream modelStream;
Silk.NET.Vulkan.Format format;
Silk.NET.Vulkan.ExternalMemoryHandleTypeFlags handleType;
#if WinUI
var folder = await StorageFolder.GetFolderFromPathAsync(Package.Current.InstalledPath);
var assetsFolder = await folder.GetFolderAsync("assets");
var helmetFile = await assetsFolder.GetFileAsync("DamagedHelmet.glb");
modelStream = await helmetFile.OpenStreamForReadAsync();
format = Silk.NET.Vulkan.Format.R8G8B8A8Unorm;
handleType = Silk.NET.Vulkan.ExternalMemoryHandleTypeFlags.D3D11TextureBit;
#elif WPF
modelStream = File.Open("assets/DamagedHelmet.glb", FileMode.Open);
format = Silk.NET.Vulkan.Format.B8G8R8A8Unorm;
handleType = Silk.NET.Vulkan.ExternalMemoryHandleTypeFlags.D3D11TextureKmtBit;
#endif
vulkanInterop.Initialize(renderTargetSharedHandle, dxgiAdapterLuid, width, height, format, handleType, modelStream);
await modelStream.DisposeAsync();
renderTarget.SizeChanged += OnSizeChanged;
CompositionTarget.Rendering += OnRendering;
}
private void OnSizeChanged(object sender, SizeChangedEventArgs e)
{
uint width = (uint)e.NewSize.Width;
uint height = (uint)e.NewSize.Height;
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine($"Target size: width - {width}, height - {height}");
ReleaseResources();
CreateResources(width, height);
vulkanInterop.Resize(renderTargetSharedHandle, width, height);
}
private unsafe void OnRendering(object? sender, object e)
{
#if WinUI
vulkanInterop.Draw(stopwatch.ElapsedMilliseconds / 1000f, vulkanSyncInfo);
ThrowHResult(renderTargetKeyedMutex.AcquireSync(copySyncInfo.AcquireKey, copySyncInfo.Timeout));
d3d11context.CopyResource(backbufferResource, renderTargetResource);
ThrowHResult(renderTargetKeyedMutex.ReleaseSync(copySyncInfo.ReleaseKey));
ThrowHResult(swapchain.Present(0u, (uint)SwapChainFlag.None));
#elif WPF
var args = (RenderingEventArgs)e;
if (d3dImage.IsFrontBufferAvailable && lastRenderTime != args.RenderingTime)
{
d3dImage.Lock();
vulkanInterop.Draw(stopwatch.ElapsedMilliseconds / 1000f);
d3dImage.SetBackBuffer(D3DResourceType.IDirect3DSurface9, (nint)d3d9surface.Handle);
d3dImage.AddDirtyRect(new Int32Rect(0, 0, d3dImage.PixelWidth, d3dImage.PixelHeight));
d3dImage.Unlock();
lastRenderTime = args.RenderingTime;
}
#endif
}
private unsafe void ReleaseResources()
{
#if WinUI
renderTargetKeyedMutex.Dispose();
renderTargetResource.Dispose();
backbufferResource.Dispose();
swapchain.Dispose();
#elif WPF
d3d9surface.Dispose();
#endif
renderTargetTexture.Dispose();
backbufferTexture.Dispose();
_ = backbufferTexture.Detach();
}
private void OnWindowClosed(object sender, object e)
{
CompositionTarget.Rendering -= OnRendering;
vulkanInterop.Clear();
ReleaseResources();
dxgiFactory.Dispose();
dxgiAdapter.Dispose();
dxgiDevice.Dispose();
d3d11context.Dispose();
d3d11device.Dispose();
d3d11.Dispose();
#if WPF
d3d9context.Dispose();
d3d9device.Dispose();
d3d9.Dispose();
#endif
}
#if WinUI
private void OnSwitchToggled(object sender, RoutedEventArgs e)
{
Action action = ((ToggleSwitch)sender).IsOn ? stopwatch.Start : stopwatch.Stop;
action();
}
#elif WPF
private void OnToggleButtonChecked(object sender, RoutedEventArgs e)
{
stopwatch.Start();
rotateButton.Content = "Stop";
}
private void OnToggleButtonUnchecked(object sender, RoutedEventArgs e)
{
stopwatch.Stop();
rotateButton.Content = "Rotate";
}
#endif
public MainWindow()
{
InitializeComponent();
#if WinUI
ExtendsContentIntoTitleBar = true;
SetTitleBar(titleBarRectangle);
#elif WPF
DataContext = vulkanInterop;
#endif
}
}