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ffight: re-add comment about button 3
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2 files changed

+7
-3
lines changed

2 files changed

+7
-3
lines changed

src/mame/capcom/cps1.cpp

Lines changed: 6 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1608,9 +1608,13 @@ static INPUT_PORTS_START( unsquad )
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PORT_DIPSETTING( 0x00, DEF_STR( Test ) )
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INPUT_PORTS_END
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/* To access the hidden pattern test modes, turn the "Service Mode" dip to ON, and hold down "P1 Button 1"
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/* Final Fight button 3 is not officially documented and does not exist on the control panel, probably a leftover.
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Pressing it will allow you to escape from grabs and choke holds instantly.
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To access the hidden pattern test modes, turn the "Service Mode" dip to ON, and hold down "P1 Button 1"
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('Ctrl') or "P1 Button 2" ('Alt') during the bootup test. Button 1 will load the Scroll (Background) test,
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and Button 2 will load an Obj (Sprite) viewer. */
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and Button 2 will load an Obj (Sprite) viewer.
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*/
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static INPUT_PORTS_START( ffight )
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PORT_INCLUDE( cps1_3b )
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src/mame/konami/k052109.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -566,7 +566,7 @@ void k052109_device::update_scroll()
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{
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u8 scrollctrl = m_scrollctrl >> (tmap * 3) & 7;
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569-
static int rows_table[4] = { 1, 1, 32, 256 };
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static const int rows_table[4] = { 1, 1, 32, 256 };
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int rows = rows_table[scrollctrl & 3];
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int cols = BIT(scrollctrl, 2) ? 64 : 1;
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