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| 1 | +//! # Reindeer Maze |
| 2 | +//! |
| 3 | +//! Solves part one and part two simultaneously. |
| 4 | +//! |
| 5 | +//! Part one is a normal [Dijkstra](https://en.wikipedia.org/wiki/Dijkstra%27s_algorithm) |
| 6 | +//! search from start to end. |
| 7 | +//! |
| 8 | +//! Part two is a a BFS *backwards* from the end to the finish, tracing the cost exactly |
| 9 | +//! to find all possible paths. This reuses the cost information from the Dijkstra without |
| 10 | +//! requiring any extra state keeping for the paths. |
| 11 | +use crate::util::grid::*; |
| 12 | +use crate::util::point::*; |
| 13 | +use std::collections::VecDeque; |
| 14 | + |
| 15 | +type Input = (u32, usize); |
| 16 | + |
| 17 | +/// Clockwise order starting with facing right. |
| 18 | +const DIRECTIONS: [Point; 4] = [RIGHT, DOWN, LEFT, UP]; |
| 19 | + |
| 20 | +pub fn parse(input: &str) -> Input { |
| 21 | + let grid = Grid::parse(input); |
| 22 | + let start = grid.find(b'S').unwrap(); |
| 23 | + let end = grid.find(b'E').unwrap(); |
| 24 | + |
| 25 | + // Forwards Dijkstra. This can almost be treated as a BFS since turns are so much more |
| 26 | + // expensive than forward moves. The grid is 140 x 140 so there can never be more than 138 |
| 27 | + // moves in a straight line. Maintaining two queues keeps moves in order and is much faster |
| 28 | + // than a heap. |
| 29 | + let mut todo_first = VecDeque::with_capacity(1_000); |
| 30 | + let mut todo_second = VecDeque::with_capacity(1_000); |
| 31 | + |
| 32 | + // State is `(position, direction)`. |
| 33 | + let mut seen = grid.same_size_with([u32::MAX; 4]); |
| 34 | + let mut lowest = u32::MAX; |
| 35 | + |
| 36 | + todo_first.push_back((start, 0, 0)); |
| 37 | + seen[start][0] = 0; |
| 38 | + |
| 39 | + while lowest == u32::MAX { |
| 40 | + while let Some((position, direction, cost)) = todo_first.pop_front() { |
| 41 | + // Once we find the end node then stop. All paths of the same cost must be in |
| 42 | + // this bucket, so have already been accounted for. |
| 43 | + if position == end { |
| 44 | + lowest = cost; |
| 45 | + break; |
| 46 | + } |
| 47 | + |
| 48 | + // -1.rem_euclid(4) = 3 |
| 49 | + let left = (direction + 3) % 4; |
| 50 | + let right = (direction + 1) % 4; |
| 51 | + let next = [ |
| 52 | + (position + DIRECTIONS[direction], direction, cost + 1), |
| 53 | + (position, left, cost + 1000), |
| 54 | + (position, right, cost + 1000), |
| 55 | + ]; |
| 56 | + |
| 57 | + for tuple @ (next_position, next_direction, next_cost) in next { |
| 58 | + if grid[next_position] != b'#' && next_cost < seen[next_position][next_direction] { |
| 59 | + if next_direction == direction { |
| 60 | + todo_first.push_back(tuple); |
| 61 | + } else { |
| 62 | + todo_second.push_back(tuple); |
| 63 | + } |
| 64 | + seen[next_position][next_direction] = next_cost; |
| 65 | + } |
| 66 | + } |
| 67 | + } |
| 68 | + |
| 69 | + (todo_first, todo_second) = (todo_second, todo_first); |
| 70 | + } |
| 71 | + |
| 72 | + // Backwards BFS |
| 73 | + let mut todo = VecDeque::new(); |
| 74 | + let mut path = grid.same_size_with(false); |
| 75 | + |
| 76 | + // Lowest paths can arrive at end node in multiple directions. |
| 77 | + for direction in 0..4 { |
| 78 | + if seen[end][direction] == lowest { |
| 79 | + todo.push_back((end, direction, lowest)); |
| 80 | + } |
| 81 | + } |
| 82 | + |
| 83 | + while let Some((position, direction, cost)) = todo.pop_front() { |
| 84 | + path[position] = true; |
| 85 | + if position == start { |
| 86 | + continue; |
| 87 | + } |
| 88 | + |
| 89 | + // Reverse direction and subtract cost. |
| 90 | + let left = (direction + 3) % 4; |
| 91 | + let right = (direction + 1) % 4; |
| 92 | + let next = [ |
| 93 | + (position - DIRECTIONS[direction], direction, cost - 1), |
| 94 | + (position, left, cost - 1000), |
| 95 | + (position, right, cost - 1000), |
| 96 | + ]; |
| 97 | + |
| 98 | + for (next_position, next_direction, next_cost) in next { |
| 99 | + // Trace our cost step by step so it will exactly match possible paths. |
| 100 | + if next_cost == seen[next_position][next_direction] { |
| 101 | + todo.push_back((next_position, next_direction, next_cost)); |
| 102 | + // Set cost back to `u32::MAX` to prevent redundant path explorations. |
| 103 | + seen[next_position][next_direction] = u32::MAX; |
| 104 | + } |
| 105 | + } |
| 106 | + } |
| 107 | + |
| 108 | + (lowest, path.bytes.iter().filter(|&&b| b).count()) |
| 109 | +} |
| 110 | + |
| 111 | +pub fn part1(input: &Input) -> u32 { |
| 112 | + input.0 |
| 113 | +} |
| 114 | + |
| 115 | +pub fn part2(input: &Input) -> usize { |
| 116 | + input.1 |
| 117 | +} |
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