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How to get hull's halfedges ? Is there anything to get them directly or must I check all edges around hull's points ?
I need this to close the triangulation on a sphere. The last triangles are made with a pole in sterographic projection connected to each hull's edge. This pole/point is removed before running delaunator then added after and so all new triangles with this new point.
hull give points but hulltri, hullhash, hullnext and hullprev are not related to hull's actual edges.
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