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I think I might have solved this (by sheer luck) 🥳! I added this line to the end of my render function and that seems to have solved my rendering issues on the line layer above:

this.map?.painter.clearStencil();

I don't know if my MaskLayer implementation would be any help, but wondering if it could be a basis for a native MapLibre mask layer as suggested in #3237

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Answer selected by bameyrick
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