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Makefile.osx
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215 lines (185 loc) · 3.76 KB
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# SDL client (SDL for sound and cdaudio on Mac OS X)
USE_SDL=1
# abrash's asm optimizations:
USE_ASM=0
# use nasm or gas as assembler:
USE_NASM=0
# ogg/vorbis music:
USE_OGG=1
# use tremor library for ogg/vorbis:
USE_TREMOR=0
# gamespy/server browser:
USE_GAMESPY=1
# dynamically linked gamespy:
GAMESPY_DLL=0
# libcurl/http downloads:
USE_CURL=1
# build tools:
CC = gcc
NASM = nasm
# build flags:
INCLUDES = -Iclient -Igame -Iqcommon -Iserver -Ilinux -Imacosx -IGoa -IGoa/CEngine
CPPFLAGS =
# comment this out to enable assertions:
CPPFLAGS+= -DNDEBUG
CPPFLAGS+= -DSPLIT_NETWORK_FRAME=1
CPPFLAGS+= $(INCLUDES)
ifeq ($(DEBUG),1)
CFLAGS = -g -ggdb
else
CFLAGS = -O2
endif
CFLAGS+= -Wall
CFLAGS+= -ffast-math
#CFLAGS+= -fwrapv
LDFLAGS =
LIBS =
EXE = quake2
ifeq ($(DEDICATED_ONLY),1)
USE_SDL=0
USE_ASM=0
CPPFLAGS+= -DDEDICATED_ONLY
EXE = q2ded
endif
ifeq ($(USE_SDL),1)
SYSOBJ_CDA = linux/cd_sdl.o
SYSOBJ_SND = linux/snd_sdl.o
CPPFLAGS+= -DSDL_CLIENT
SDL_FRAMEWORK_PATH=macosx
SDL_LIBS =-F$(SDL_FRAMEWORK_PATH)
SDL_CFLAGS=-F$(SDL_FRAMEWORK_PATH)
SDL_LIBS +=-Wl,-framework,SDL
CFLAGS+= $(SDL_CFLAGS)
LIBS += $(SDL_LIBS)
endif
ifneq ($(DEDICATED_ONLY),1)
# either for SDL, or for Cocoa calls in sys_osx.m:
LIBS += -Wl,-framework,Cocoa
endif
ifeq ($(USE_ASM),1)
CPPFLAGS+= -Did386=1
else
CPPFLAGS+= -Did386=0
endif
ifeq ($(USE_NASM),1)
ASMDIR=nasm
else
ASMDIR=gas
endif
ifneq ($(DEDICATED_ONLY),1)
ifeq ($(USE_GAMESPY),1)
CPPFLAGS+= -DGAMESPY
ifneq ($(GAMESPY_DLL),1)
CPPFLAGS+= -DGAMESPY_HARD_LINKED
endif
endif
ifeq ($(USE_CURL),1)
CPPFLAGS+= -DUSE_CURL -DCURL_NO_OLDIES
LIBS += -lcurl
endif
endif
ifeq ($(USE_OGG),1)
CPPFLAGS+= -Imacosx/include
CPPFLAGS+= -DOGG_SUPPORT
LIBS += -Lmacosx/lib -lvorbisfile -lvorbis -logg
endif
LINUX = linux/net_bsd.o \
linux/q_shlinux.o \
linux/glob.o \
macosx/sys_osx.o \
linux/sys_linux.o
ifeq ($(USE_SDL),1)
LINUX+= macosx/SDLMain.o
endif
ifeq ($(DEDICATED_ONLY),1)
CLIENT = null/cl_null.o \
null/cd_null.o
else
LINUXCLIENT = \
$(SYSOBJ_CDA) \
$(SYSOBJ_SND) \
linux/vid_menu.o \
linux/vid_so.o
CLIENT = client/cl_input.o \
client/cl_inv.o \
client/cl_main.o \
client/cl_cin.o \
client/cl_ents.o \
client/cl_http.o \
client/cl_fx.o \
client/cl_parse.o \
client/cl_pred.o \
client/cl_scrn.o \
client/cl_tent.o \
client/cl_view.o \
client/menu.o \
client/console.o \
client/keys.o \
client/snd_dma.o \
client/snd_mem.o \
client/snd_mix.o \
client/snd_stream.o \
client/snd_wavstream.o \
client/qmenu.o \
client/cl_newfx.o
ifeq ($(USE_GAMESPY),1)
ifneq ($(GAMESPY_DLL),1)
GAMESPY = Goa/CEngine/darray.o \
Goa/CEngine/gserver.o \
Goa/CEngine/gserverlist.o \
Goa/CEngine/gutil.o \
Goa/CEngine/hashtable.o \
Goa/nonport.o
endif
endif
endif
QCOMMON = qcommon/cmd.o \
qcommon/cmd_auto.o \
qcommon/cmodel.o \
qcommon/common.o \
qcommon/crc.o \
qcommon/cvar.o \
qcommon/files.o \
qcommon/md4.o \
qcommon/net_chan.o \
qcommon/pmove.o \
game/m_flash.o \
game/q_shared.o
SERVER = server/sv_ccmds.o \
server/sv_ents.o \
server/sv_game.o \
server/sv_init.o \
server/sv_main.o \
server/sv_send.o \
server/sv_user.o \
server/sv_world.o
ifeq ($(USE_ASM),1)
COMMONASM = $(ASMDIR)/math.o
CLIENTASM = $(ASMDIR)/snd_mixa.o
endif
OBJECTS = $(CLIENT) $(CLIENTASM) $(QCOMMON) $(COMMONASM) $(SERVER) $(GAMESPY) $(LINUX) $(LINUXCLIENT)
.PHONY: clean
all: $(EXE)
$(EXE): $(OBJECTS)
$(CC) $(OBJECTS) $(LDFLAGS) $(LIBS) -o $(EXE)
clean:
rm -f qcommon/*.o
rm -f client/*.o
rm -f server/*.o
rm -f linux/*.o
rm -f macosx/*.o
rm -f gas/*.o
rm -f nasm/*.o
rm -f null/*.o
rm -f Goa/*.o
rm -f Goa/CEngine/*.o
rm -f game/*.o
DO_AS=$(CC) -x assembler-with-cpp
%.o: %.c
$(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@
%.o: %.m
$(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@
%.o: %.s
$(DO_AS) $(CFLAGS) $(CPPFLAGS) -c $< -o $@
%.o: %.asm
$(NASM) -Inasm/ -f macho -o $@ $<