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Try using EngineCore.Level.CurtimeDeltaF for conductor increment
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CloneDash/Game/Logic/Conductor.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -212,11 +212,11 @@ public override void Think(FrameState frameState) {
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}
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else {
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if (!paused)
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currentInaccurateTime += EngineCore.FrameTime;
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currentInaccurateTime += EngineCore.Level.CurtimeDeltaF;
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}
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}
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else {
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currentInaccurateTime += EngineCore.FrameTime;
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currentInaccurateTime += EngineCore.Level.CurtimeDeltaF;
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}
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if (game.Music != null) {

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