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Reduce draw calls/state changes #74

@marchc1

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@marchc1
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Currently, Clone Dash does a lot of unnecessary state changes in-game.

I believe the vast majority of this is Model System v4 triggering renderbatch flushes excessively, primarily it was doing so for alpha blending stuff, so it would be better if we can just only trigger flushes when something changes

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Model System ProblemAn issue with the model system in Nucleus.Need More InfoFurther information is requestedNucleus ProblemAn issue with the Nucleus engine.

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